Toon Deck #773358 — Yu-Gi-Oh! OCG
46 Main, 3 Extra, incl. Elfnote Regina x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (46)
- Blue-Eyes White Dragon, the White Phantom Beast x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Elfnote Fortuna x1
- Elfnote Lucina x1
- Elfnote Regina x3
- Elfnote Tinia x1
- Fallen of the White Dragon x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- The Great Gallant Bandit x3
- Ash Blossom & Joyous Spring x2
- Effect Veiler x3
- Elfnote Power Patron x1
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x1
- Kewl Tune Clip x2
- Dominus Impulse x2
- Dominus Spark x3
- Infinite Impermanence x3
- Synchro Emergency x3
Extra Deck (3)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 47/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 55 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Toolbox
- Secondary strategies: Control, Stun
- Format: ocg
Legality
Main 46 / Extra 3 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro boss monsters (Elfnote June Pride, Black Rose Dragon, Kewl Tune RS) and the Main Deck boss Blue-Eyes White Phantom Beast / Nibiru / Gallant Bandit, reached through Elfnote and Mulcharmy board-and-draw lines; Hand-trap and Spell/Trap negation to strip the opponent's board, then a Level 6-7 Main Deck boss
- Turn 1 (going first): Open Mulcharmy/Elfnote starters, convert with Elfnote Regina or Lucina, and hold Ash Blossom, Droll & Lock Bird, Maxx C and Dominus traps for the opponent's first interaction
- Turn 2 (going second): Use the six-card hand of hand traps (14 in Main) to answer the opponent's first board, then rebuild with Mulcharmy draws and Elfnote summons
- Recovery: Mulcharmy Fuwalos/Purulia draw effects plus Maxx C and Elfnote searchers refill the hand after interaction
- After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adjust between games
Why it scores here
The deck is scored as a system: a Toolbox list built around Elfnote and Mulcharmy starters that opens a functional board about 83% of the time when the 13-copy core group is considered (Inferred from hypergeometric estimates). Its strength is interaction: 14 hand traps plus 19 negation-text cards give a going-second hand-trap probability of about 0.90, which earns the D7 and D8 scores. Conversion is the weak point, because only 3 Extra Deck cards and no recorded boards mean the ceiling and median are text-only inference and are scored conservatively. Brick risk from 14 situational hand traps and a 46-card Main Deck pulls D2 and D10 down, and the empty Side Deck caps D12 at 10. Usage popularity and archetype-label match were not credited; the archetype is labelled Toon but the deck runs no Toon cards, so no archetype-standard bonus applies, and no card scores were averaged into the result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of 3-copy starters in opening 5) ≈ 0.30 per card; archetype core group P(open at least one of 13) ≈ 0.83 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 14 hand traps and 11 Trap cards in 46 cards imply frequent dead draws when no opponent action occurs (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable combos; ceiling read from text only via Synchro Summons and Mulcharmy draws (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards; median output unknown, scored conservatively for lack of evidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Two Mulcharmy draw effects, Maxx C and multiple hand traps give independent recovery routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy draw effects and Maxx C recover card advantage after interaction (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | interaction_density from 19 negation-text and 22 removal-text cards, 14 hand traps; strong layering (Observed structural and Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap probability ≈ 0.90 for at least one of 14 hand traps in a 6-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Boss monsters at 2400 to 3100 ATK, including Elfnote June Pride 3100 and Blue-Eyes White Phantom Beast 3000 (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 46 Main cards, 24 distinct, 14 tech cards; not compact for an 40-card minimum (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Only 3 Synchro cards in the Extra Deck of 15 slots; limited Synchro access (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 of 15); no post-side adaptation possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Many timing-sensitive hand traps and Quick Effects demand careful sequencing (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No Side Deck (-3); Thin Extra Deck (-2); Hand-trap brick density (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-7) = 0.80*54 + 0.20*52 - 7 ≈ 47
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 14 hand traps and 19 negation-text cards
- Going-second hand-trap coverage around 0.90 in a 6-card hand
- Mulcharmy draw effects give card advantage and recovery
- Legal list with banlist-correct copy limits
Weaknesses
- No Side Deck, so no post-side plan
- Only 3 Extra Deck cards limits the Synchro engine
- High brick risk from non-engine hand traps
- Archetype label Toon does not match the cards run
Critical choke points
- Elfnote or Mulcharmy starters: a single starter line is the main opening-hand dependency
- Limited Elfnote Lucina and Tinia plus Bystial Magnamhut each run one copy, so losing them to interruption removes a boss
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One or two situational hand traps (for example Ghost Ogre & Snow Rabbit or Ghost Belle & Haunted Mansion) | Two Synchro monsters or a starter/extender that works without an opponent action | Reduces the brick rate on hands with no opponent interaction |
| 2 | None | A 10 to 15-card Side Deck | Enables a post-side plan; D12 is currently 10 |
| 3 | Relabel the archetype or add Toon cards | Correct archetype field | The Toon label is not supported by the decklist and misleads archetype-level comparisons |
Evidence & confidence
- Verified: Legal OCG list: 46 Main, 3 Extra, 0 Side within size rules; Limited and Semi-Limited copy limits respected; Card stats and text read from card data; Archetype purity 0%, no Toon-named cards
- Inferred: Hypergeometric starter and hand-trap probabilities; Interaction density and going-second hand-trap coverage; Brick and dead-draw estimates; Going-first and going-second scores
- Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null
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