Toon Deck #773358 — Yu-Gi-Oh! OCG

46 Main, 3 Extra, incl. Elfnote Regina x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Toon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
47± 8/ 100
Power Score
Structural 54
Reliability 52
Going First 55
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 64
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Toolbox
  • Secondary strategies: Control, Stun
  • Format: ocg

Legality

Main 46 / Extra 3 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro boss monsters (Elfnote June Pride, Black Rose Dragon, Kewl Tune RS) and the Main Deck boss Blue-Eyes White Phantom Beast / Nibiru / Gallant Bandit, reached through Elfnote and Mulcharmy board-and-draw lines; Hand-trap and Spell/Trap negation to strip the opponent's board, then a Level 6-7 Main Deck boss
  • Turn 1 (going first): Open Mulcharmy/Elfnote starters, convert with Elfnote Regina or Lucina, and hold Ash Blossom, Droll & Lock Bird, Maxx C and Dominus traps for the opponent's first interaction
  • Turn 2 (going second): Use the six-card hand of hand traps (14 in Main) to answer the opponent's first board, then rebuild with Mulcharmy draws and Elfnote summons
  • Recovery: Mulcharmy Fuwalos/Purulia draw effects plus Maxx C and Elfnote searchers refill the hand after interaction
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adjust between games

Why it scores here

The deck is scored as a system: a Toolbox list built around Elfnote and Mulcharmy starters that opens a functional board about 83% of the time when the 13-copy core group is considered (Inferred from hypergeometric estimates). Its strength is interaction: 14 hand traps plus 19 negation-text cards give a going-second hand-trap probability of about 0.90, which earns the D7 and D8 scores. Conversion is the weak point, because only 3 Extra Deck cards and no recorded boards mean the ceiling and median are text-only inference and are scored conservatively. Brick risk from 14 situational hand traps and a 46-card Main Deck pulls D2 and D10 down, and the empty Side Deck caps D12 at 10. Usage popularity and archetype-label match were not credited; the archetype is labelled Toon but the deck runs no Toon cards, so no archetype-standard bonus applies, and no card scores were averaged into the result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 3-copy starters in opening 5) ≈ 0.30 per card; archetype core group P(open at least one of 13) ≈ 0.83 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 14 hand traps and 11 Trap cards in 46 cards imply frequent dead draws when no opponent action occurs (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combos; ceiling read from text only via Synchro Summons and Mulcharmy draws (Inferred)
D4 Combo Floor & Median Output 40 No combo boards; median output unknown, scored conservatively for lack of evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Two Mulcharmy draw effects, Maxx C and multiple hand traps give independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects and Maxx C recover card advantage after interaction (Inferred)
D7 End-Board & Interaction Quality 72 interaction_density from 19 negation-text and 22 removal-text cards, 14 hand traps; strong layering (Observed structural and Inferred semantic)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap probability ≈ 0.90 for at least one of 14 hand traps in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 58 Boss monsters at 2400 to 3100 ATK, including Elfnote June Pride 3100 and Blue-Eyes White Phantom Beast 3000 (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 46 Main cards, 24 distinct, 14 tech cards; not compact for an 40-card minimum (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 40 Only 3 Synchro cards in the Extra Deck of 15 slots; limited Synchro access (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (0 of 15); no post-side adaptation possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 60 Many timing-sensitive hand traps and Quick Effects demand careful sequencing (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No Side Deck (-3); Thin Extra Deck (-2); Hand-trap brick density (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-7) = 0.80*54 + 0.20*52 - 7 ≈ 47

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 14 hand traps and 19 negation-text cards
  • Going-second hand-trap coverage around 0.90 in a 6-card hand
  • Mulcharmy draw effects give card advantage and recovery
  • Legal list with banlist-correct copy limits

Weaknesses

  • No Side Deck, so no post-side plan
  • Only 3 Extra Deck cards limits the Synchro engine
  • High brick risk from non-engine hand traps
  • Archetype label Toon does not match the cards run

Critical choke points

  • Elfnote or Mulcharmy starters: a single starter line is the main opening-hand dependency
  • Limited Elfnote Lucina and Tinia plus Bystial Magnamhut each run one copy, so losing them to interruption removes a boss
Priority Remove Add Reason
1 One or two situational hand traps (for example Ghost Ogre & Snow Rabbit or Ghost Belle & Haunted Mansion) Two Synchro monsters or a starter/extender that works without an opponent action Reduces the brick rate on hands with no opponent interaction
2 None A 10 to 15-card Side Deck Enables a post-side plan; D12 is currently 10
3 Relabel the archetype or add Toon cards Correct archetype field The Toon label is not supported by the decklist and misleads archetype-level comparisons

Evidence & confidence

  • Verified: Legal OCG list: 46 Main, 3 Extra, 0 Side within size rules; Limited and Semi-Limited copy limits respected; Card stats and text read from card data; Archetype purity 0%, no Toon-named cards
  • Inferred: Hypergeometric starter and hand-trap probabilities; Interaction density and going-second hand-trap coverage; Brick and dead-draw estimates; Going-first and going-second scores
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Toon

Toon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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