Yubel Deck #773337 — Yu-Gi-Oh! OCG

51 Main, 16 Extra, incl. Battle Fader x3, Gruesome Grave Squirmer x3, Samsara Lotus x3. Created Oct 21, 2026 by YGO Mod.

Deck Yubel OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 40
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 51 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Yubel chain: Yubel - Terror Incarnate Special Summons Yubel - The Ultimate Nightmare, and the Yubel engine enables Extra Deck bosses such as Yubel - The Loving Defender Forever, Luce the Dusk's Dark, and Phantasm Emperor Trilojig.; Predaplant and Elemental HERO fusion bosses (Starving Venom Predapower Fusion Dragon, Predaplant Dragostapelia, Elemental HERO Neos Kluger) convert the board when Yubel lines stall.
  • Turn 1 (going first): Open with a Yubel starter, use Nightmare Throne or Nightmare Pain to search or destroy into the Yubel chain, and keep Ash Blossom or Effect Veiler up for the opponent's answer. Hand-trap backup is thin when going first, so the opening hand must contain a Yubel starter.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Ogre & Snow Rabbit, Battle Fader, Gruesome Grave Squirmer) to stop the opponent's first engine, then rebuild through Spirit of Yubel and Mature Chronicle.
  • Recovery: Recover through Spirit of Yubel and Mature Chronicle, which can Special Summon Yubel monsters from the GY or banishment, and through Nightmare Throne to add a Yubel monster from the GY or banishment.
  • After siding: Not supported: the deck runs 0 side cards, so there is no post-side plan.

Why it scores here

The deck's structural score comes from the system as a whole: its hand-trap density (15 hand-trap cards, roughly 89% chance of at least one in a six-card going-second hand) and the Yubel recursion through Spirit of Yubel, Mature Chronicle and Nightmare Throne give it real interruption resilience and going-second strength. Its weakest parts are the thin starter count (Yubel - Terror Incarnate, Yubel and Yubel - The Ultimate Nightmare are one copy each, so the chain is fragile), the high off-archetype share (58 of 67 archetype-tagged copies are off-archetype), and a 16-card Extra Deck with no side deck. The archetype core is widely used (usage stats show 9 of 13 core cards present), but that popularity earned no points on its own, and card scores were not averaged into the deck score. The list is illegal (3 copy-limit violations including a Forbidden card, and an Extra Deck over the limit), so the final score is capped at 30 and is structural-only; no combos, tournament record or guides are available to confirm the ceiling or median.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one Yubel-core card in a 5-card opener) ≈ 0.94, but each Yubel starter is a single copy (P ≈ 0.10 per copy in hand 5), so the chain depends on one card each time (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many dead-in-hand cards among 19 tech and 12 searcher-text cards, including Triple Tactics Talent, Mutiny in the Sky and Surprise Fusion, lower brick control (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; the ceiling is read from card text only: Yubel chain into Trilojig, Luce, or Yubel - The Loving Defender Forever (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is unknown and treated as provisional, with a below-ceiling estimate from the fragile single-copy starters (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Seven hand-trap or negation effects and recursion from Spirit of Yubel and Mature Chronicle give multiple independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Nightmare Throne, Nightmare Pain, Mature Chronicle and Eternal Favorite recover Yubel monsters and cards from GY and banishment (Inferred from card text)
D7 End-Board & Interaction Quality 70 15 hand-trap cards and 10 negation-text cards provide layered interaction, though Super Polymerization and Triple Tactics Talent add little (Inferred semantic)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap probability ≈ 0.89 and Battle Fader and Ash Blossom slow an opposing first board (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bosses such as Phantasm Emperor Trilojig (4000 ATK) and Yomagna (3300 ATK) give closing power when the chain completes, but they need multiple summons (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 51 Main cards with 27 distinct names; 15 cards are tech or hand-trap options, and 3-copy off-archetype staples reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 45 16 Extra Deck cards over the 15-card maximum, 14 Fusion Monsters, and only one Link and one Xyz; mandatory Yubel bosses are split across several slots (Verified count, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype share is unavailable, so the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion and Special Summon restrictions, with several one-copy starters and many fusion materials, require high pilot skill (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); unrecoverable_choke_point (-3); weak_post_side_plan (-1). Final formula: No reliable metagame, so Meta is provisional: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*40 - 12 = 40; because the list is Illegal, the result is capped at 30 and labelled theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 15 hand-trap cards and 10 negation-text cards give strong going-second coverage.
  • Recursion engine: Spirit of Yubel, Mature Chronicle and Nightmare Throne recover Yubel monsters from GY and banishment.
  • Closing bosses: Phantasm Emperor Trilojig (4000 ATK) and Yomagna (3300 ATK) can end the game when the chain completes.

Weaknesses

  • Illegal list: 3 copy-limit violations (including a Forbidden card) and an Extra Deck of 16 over a limit of 15.
  • Fragile starters: the Yubel chain relies on single-copy Yubel monsters with low hand-5 odds.
  • Brick and dead-card risk: Triple Tactics Talent, Mutiny in the Sky and Surprise Fusion do little in most hands.
  • No side deck, so there is no post-side adaptability.

Critical choke points

  • Yubel - Terror Incarnate (1 copy) is required to reach Yubel - The Ultimate Nightmare and the Yubel boss line.
  • Yubel (1 copy) is the main Special Summon source for the Yubel recursion package.
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Super Polymerization Legal copies: 2 Ash Blossom & Joyous Spring and 2 Super Polymerization (both Semi-Limited) Brings the copy counts within OCG Semi-Limited limits, removing the 3-copy violations.
2 Triple Tactics Talent A legal Yubel-compatible or hand-trap replacement Triple Tactics Talent is Forbidden in OCG, so the deck cannot be legal while it is included.
3 1 Extra Deck card (for example, a non-essential Fusion Monster such as Garura, Wings of Resonant Life, or Mudragon of the Swamp if present) None; the Extra Deck would then be 15 cards Brings the Extra Deck within the 15-card maximum.
4 Off-archetype tech cards that do not continue a Yubel line A 1-3 card side deck to restore post-side options A side deck is absent, so any best-of-3 plan has no adjustment.

Evidence & confidence

  • Verified: Illegal status: 51 Main, 16 Extra, 0 Side; copy violations on Ash Blossom, Super Polymerization and Triple Tactics Talent; Extra over limit.; Yubel-core group has 21 copies; usage stats show 9 of 13 core cards present.; Card text for the Yubel chain and Spirit of Yubel recursion is present in the evidence.
  • Inferred: At-least-one-starter probability for the Yubel-core group ≈ 0.94 (hypergeometric).; Going-second hand-trap probability ≈ 0.89.; Interaction and recursion strength read from card text.
  • Provisional: Meta Power is null; no dated metagame sample is supplied.; Matchup and tournament reliability are not supported by data.
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot match record are absent. No win-rate telemetry (going-first/second, matchup, brick or starter rates). Meta Power is provisional without a dated metagame sample. No side deck and no guides for the archetype.

More OCG Info

Yubel

Yubel Breakdown

 
 

 

 

 

 

 

 
 

 

 
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