Light and Darkness Ritual Deck #773333 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Ash Blossom & Joyous Spring x3, Effect Veiler x3, Ghost Mourner & Moonlit Chill x3. Created Oct 21, 2026 by YGO Mod.

Deck Light and Darkness Ritual OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 42
Reliability 30
Going First 44
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 44
Going Second 40
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Control, Midrange
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Ritual or Xyz boards built from Light and Darkness Ritual (Black Luster Soldier, Black Chaos) and Mitsurugi Ritual monsters, backed by Raigeki and Lightning Storm once the board is stable.; Link and Xyz pressure from the Extra Deck (Arc Rebellion Xyz Dragon, Super Starslayer TY-PHON, Utopia), reached through Fusion and Link materials.
  • Turn 1 (going first): Open with searchers (Mind Shuffle, Ragged Records of Rites, Mitsurugi monsters) to reach the Light and Darkness Ritual line, keeping Ash Blossom, Effect Veiler and Ghost Mourner up as hand traps.
  • Turn 2 (going second): Use the six-card hand for a hand trap on the opponent's first engine (Ash Blossom, Infinite Impermanence, Effect Veiler) and then rebuild through the Ritual searchers.
  • Recovery: Recover through searchers in the Deck and recursion from the GY (Skull Archfiend of Chaos, Mitsurugi monsters returned by Mitsurugi Ritual and Mitsurugi Mirror).
  • After siding: No side deck is registered, so no post-side plan can be scored; the list is treated as a single main-deck build.

Why it scores here

This list is scored as a structure only because it is illegal: the Extra Deck holds 18 cards against a 15-card OCG limit, and four cards exceed their copy limits (Pre-Preparation of Rites, Ash Blossom and Super Polymerization at 3 copies, Mitsurugi Prayers at 2). On the structure it can open a functional plan, since 74.7% of opening hands contain at least one archetype-core card and 95% contain a searcher, and it has real interaction density from 10 hand traps and several negate and removal effects. Its ceiling is credible through the Light and Darkness Ritual and Black Chaos lines, but no recorded boards exist, so combo floor and median are text-only inferences. The score deliberately does not rise because Light and Darkness Ritual is an established archetype, and it is not an average of card scores: the 52-card main with three competing engines (Mitsurugi, Light and Darkness Ritual, Archfiend) lowers consistency and pilotability, and the empty side deck leaves post-side adaptation unscored. The illegal cap applies, so the final figure is 25 rather than the structural 42.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one archetype-core card in opening hand of 5) = 0.75; no combo boards to confirm the starter reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 35 52 main cards with three overlapping engines and 6 Ritual Spells create a high brick/conflict rate; hypergeometric only, no measured brick data (Inferred)
D3 Combo Conversion & Ceiling 40 Ceiling read from card text: Light and Darkness Ritual, Black Chaos and Black Luster Soldier plus Skull Archfiend recursion can reach a strong board, but no recorded combos exist (Inferred)
D4 Combo Floor & Median Output 30 No combos_evidence rows, so median and floor cannot be measured; scored low for lack of evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Several hand traps (Ash Blossom, Ghost Mourner, Effect Veiler, Infinite Impermanence) and multiple searchers give independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 23 searcher-text cards and GY recursion (Skull Archfiend, Mitsurugi monsters) support a grind, but many copies are dead outside their line (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density is high: 10 hand traps, 13 removal-text cards, Raigeki and Lightning Storm; layering across hand and field is real (Inferred from card text)
D8 Going-Second & Board-Breaking Power 50 Going-second board breaking relies on Raigeki, Lightning Storm and Black Luster Soldier with hand traps; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Closers include Black Luster Soldier (3000), Arc Rebellion Xyz Dragon (3000), Super Starslayer TY-PHON (2900) and Black Chaos (2800) (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 25 52 main cards with 3-copy staples and 9 tech/hand-trap slots is bloated for a 40-card-style build, and it exceeds the Main limit only by count, not rule (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck holds 18 cards with 10 Xyz, 5 Link and 3 Fusion; 3 over the OCG cap of 15, so the excess cards are a legality error, not flex (Verified count)
D12 Side Deck Adaptability 5 No side deck is registered (side_count 0), so post-side adaptability cannot be scored and is penalised (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta sample is available; archetype share is not provided, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 30 The three-engine structure with ritual tributes, Mitsurugi restrictions and Xyz detaches is high-decision and error-prone (Inferred)

How the score was computed

Strategy profile: Toolbox primary, with the Control hand-trap emphasis folded into D7 scoring (no separate weight blend applied). Structural ≈ 42, Going First ≈ 44, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist_exposure (-5); illegal_cap (-9); no_side_deck (0). Final formula: Illegal cap applied: Structural 41.7 gives 0.80*41.7 + 0.20*30 = 39.4 before modifiers; modifiers take it to 34, and the illegal cap sets final to 25 (theoretical, structural-only).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.75 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 10 hand traps and 13 removal-text cards
  • Searcher density (23 cards) gives a likely opening
  • Strong Ritual and Xyz closers with real end-board stats

Weaknesses

  • Illegal in OCG: Extra Deck over limit and four copy-limit violations
  • 52-card main with three overlapping engines
  • No side deck, so post-side is unscored
  • No recorded combos or tournament data

Critical choke points

  • Light and Darkness Ritual and Mitsurugi Ritual require specific tributes; a bad hand can have no Ritual route
  • Black Luster Soldier or Black Chaos as the single closer in many lines
Priority Remove Add Reason
1 1 Pre-Preparation of Rites (or 2 copies of Ash Blossom) Any legal substitute Restores legality: copy-limit violations must be fixed before this list can be scored as a normal Final.
2 3 cards from the Extra Deck (e.g. the lowest-value Xyz) Nothing Brings the Extra Deck to the OCG limit of 15.
3 Duplicate Mitsurugi Prayers and 1 Super Polymerization Side deck cards Trims the main deck toward a playable size and lets a side deck exist for D12.

Evidence & confidence

  • Verified: Illegal status: Extra Deck 18 over the OCG limit of 15; Four copy-limit violations (Pre-Preparation of Rites, Ash Blossom, Super Polymerization, Mitsurugi Prayers); Main 52 / Extra 18 / Side 0 counts; Hypergeometric draw odds from the resolved list
  • Inferred: Starter and hand-trap consistency from hypergeometric odds; Interaction density from card text; Combo ceiling from card text alone
  • Provisional: Matchup and format fit (D13); Meta power (null, no dated meta sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot records absent No win-rate telemetry (going first, going second, matchup, brick rate) No side deck registered, so post-side plans are not evaluable Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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