Heroic Deck #773313 — Yu-Gi-Oh! OCG
50 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Miracle Ejector x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (50)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Droll & Lock Bird x1
- Elemental HERO Blazeman x1
- Elemental HERO Shadow Mist x2
- Elemental HERO Stratos x3
- Masked HERO Dusk Crow x2
- Masked HERO Fountain x2
- Masked HERO Furnace x2
- Miracle Ejector x3
- Mulcharmy Fuwalos x3
- Neo-Spacian Aqua Dolphin x1
- Vision HERO Vyon x2
- Winged Kuriboh Sabatiel LV10 x3
- A Hero Lives x3
- E - Emergency Call x1
- EN Shuffle x1
- Foolish Burial x1
- Forbidden Crown x2
- Forbidden Droplet x3
- Fusion Destiny x3
- Mask Change x2
- Miracle Fusion x1
- Polymerization x2
- Super Polymerization x1
- Favorite Contact x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Masked HERO Dark Law x2
- Xtra HERO Cross Crusader x2
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 64 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 50 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon a large HERO boss (Elemental HERO Shining Neos Wingman 3100 ATK, Contrast HERO Chaos 3000 ATK, Elemental HERO Sunrise 2500 ATK) through Polymerization, Mask Change or Fusion Destiny lines.; Link Summon boards (Xtra HERO Infernal Devicer, Xtra HERO Wonder Driver, Xtra HERO Cross Crusader) that recover HERO monsters and re-search Polymerization or Fusion spells.
- Turn 1 (going first): Open on a searcher (Miracle Ejector, Masked HERO Dusk Crow, Vision HERO Vyon, Masked HERO Furnace, Elemental HERO Stratos), then reach a Polymerization or Mask Change into a Fusion Monster from the Extra Deck.
- Turn 2 (going second): Use Droll & Lock Bird, Forbidden Droplet or Forbidden Crown to disrupt the opponent's board, then rebuild with Super Polymerization or Fusion Destiny and a Fusion Summon.
- Recovery: Recover HERO monsters from the GY with Vision HERO Vyon, Elemental HERO Shadow Mist and Destiny HERO - Denier, then re-search Polymerization through Xtra HERO Wonder Driver or Infernal Devicer.
- After siding: None. The deck runs no Side Deck (Side Deck size 0), so there is no post-side plan to evaluate.
Why it scores here
The deck reliably opens a functional plan: 19 searcher-text cards give about a 92% chance of at least one searcher in the opening five (Inferred, hypergeometric), so the engine is usually live on turn 1. It converts that plan into large Fusion boards (2500 to 3100 ATK bosses) and keeps some recursion through Vyon, Shadow Mist and the Xtra HERO Links. Interaction is thin and mostly single-copy (Droll & Lock Bird, one Forbidden Droplet/Crown package, Dark Law's banish), so it survives disruption only moderately and going second is weaker. The score comes from the system: engine consistency, median output and endboard interaction, not from Heroic being a popular archetype (usage stats only confirm the list is real) and not from averaging card scores. The missing Side Deck and the 65 off-archetype copies (Mulcharmy, Kuriboh, Forbidden) pull the score down.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(at least one searcher in opening 5) ~0.92; Polymerization is only 2 copies, P(>=1) 0.19 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 68 | 21 level-0 non-monster cards and 6 tech cards add some dead-card risk; core-group proxy brick ~0.08 (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Fusion ceiling reaches 2500-3100 ATK boards through Polymerization and Fusion Destiny; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 60 | No recorded boards, so the median output is only a text-based estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Recursion via Vyon, Shadow Mist and Denier plus multiple independent searchers gives some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and GY recursion regenerate resources, but Fusion lines spend the GY and the main hand (Inferred) |
| D7 | End-Board & Interaction Quality | 64 | Forbidden Crown, Forbidden Droplet, Super Polymerization and Dark Law's banish give layered but mostly single-copy interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second relies on Droll (1 copy) and Forbidden Droplet; no hand traps beyond Droll (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Chaos 3000, Shining Neos Wingman 3100 and Sunrise 2500 give large closing boards; no recorded damage data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 26 distinct main-deck cards with 3-copy staples; 65 off-archetype copies (Mulcharmy, Kuriboh, Forbidden) dilute the HERO core (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Extra Deck slots: 11 Fusion, 4 Link, covering the main engines with 2 Chaos and 2 Dark Law (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No Side Deck at all, so post-side adaptability cannot be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context and no dated meta sample; excluded from Structural (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion lines with many searchers and decision points; moderate-to-high pilot demand (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck / weak post-side plan (-4); Off-archetype dilution (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*61 + 0.20*50 - 6 = 52.8, rounded to 53. Structural uses the Midrange profile with D13 dropped and weights renormalized over 95.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Engine accessibility: 19 searcher-text cards give about a 92% chance of a searcher in the opening five (Inferred).
- Extra Deck coverage: 11 Fusion and 4 Link with 2 Chaos, 2 Dark Law and 2 Cross Crusader gives varied boards (Verified).
- Closing power: Shining Neos Wingman 3100, Chaos 3000 and Sunrise 2500 can overwhelm a midrange board (Inferred).
Weaknesses
- No Side Deck, so no post-side plan (Verified).
- Off-archetype copies (65, including Mulcharmy 3, Kuriboh 3, Forbidden 5) dilute the HERO engine (Verified).
- Thin going-second interaction: only one Droll & Lock Bird and one Forbidden Droplet/Crown package (Verified card list).
Critical choke points
- Polymerization or Mask Change access: only 2 copies each, so the Fusion line can stall when both are absent from the opening (Inferred).
- Single Droll & Lock Bird and Foolish Burial (Limited, 1 copy each) carry the hand-trap and tech role with no backup (Verified).
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Fuwalos x3 | Reinforcement of the Army x1 | Reinforcement of the Army has a 64.9% usage inclusion in the archetype and is absent here; Mulcharmy Fuwalos is off-archetype and dilutes the HERO engine (usage stats are Verified). |
| 2 | none (Side Deck is empty) | a Side Deck of up to 15 cards with answers to the opponent's common interaction | A 0-card Side Deck gives no post-side plan, so D12 is the weakest dimension (Verified composition). |
| 3 | Foolish Burial x1 or Super Polymerization x1 (only if the Side Deck is limited) | a second Polymerization-access card within legal copies | Engine access depends on only 2 Polymerization and 2 Mask Change, so more starter access reduces the choke-point risk (Inferred). |
Evidence & confidence
- Verified: Legal status: 50 Main, 15 Extra, 0 Side; all restricted cards within legal copies (Droll 1/1 Limited, Foolish Burial 1/1 Limited, Super Polymerization 1/2 Semi-Limited).; Composition: 65 off-archetype copies, 0% exact-name purity, 11 Fusion and 4 Link Extra Deck cards.; Usage: 9 of 15 core cards present (60%); Reinforcement of the Army and Destroyer Phoenix Enforcer missing.
- Inferred: Opening-hand searcher probability ~0.92 and Polymerization access 0.19 for 2 copies (hypergeometric).; Dimension scores D1 through D14 except D12 are semantic reads from card text and composition.; Brick proxy ~0.08 from the core-group estimate.
- Provisional: Meta Power is null: no dated metagame sample.; Matchup and format fit (D13) is excluded from Structural; no tournament context.
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry in YGOVN for going-first, going-second, matchup, starter or brick rates. Meta Power is provisional without a dated metagame sample. No Side Deck, so the post-side plan cannot be evaluated.
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