Heroic Deck #773313 — Yu-Gi-Oh! OCG

50 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Miracle Ejector x3. Created Oct 21, 2026 by YGO Mod.

Deck Heroic OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
53± 6/ 100
Power Score
Structural 61
Reliability 50
Going First 64
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 64
Going Second 48
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 50 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a large HERO boss (Elemental HERO Shining Neos Wingman 3100 ATK, Contrast HERO Chaos 3000 ATK, Elemental HERO Sunrise 2500 ATK) through Polymerization, Mask Change or Fusion Destiny lines.; Link Summon boards (Xtra HERO Infernal Devicer, Xtra HERO Wonder Driver, Xtra HERO Cross Crusader) that recover HERO monsters and re-search Polymerization or Fusion spells.
  • Turn 1 (going first): Open on a searcher (Miracle Ejector, Masked HERO Dusk Crow, Vision HERO Vyon, Masked HERO Furnace, Elemental HERO Stratos), then reach a Polymerization or Mask Change into a Fusion Monster from the Extra Deck.
  • Turn 2 (going second): Use Droll & Lock Bird, Forbidden Droplet or Forbidden Crown to disrupt the opponent's board, then rebuild with Super Polymerization or Fusion Destiny and a Fusion Summon.
  • Recovery: Recover HERO monsters from the GY with Vision HERO Vyon, Elemental HERO Shadow Mist and Destiny HERO - Denier, then re-search Polymerization through Xtra HERO Wonder Driver or Infernal Devicer.
  • After siding: None. The deck runs no Side Deck (Side Deck size 0), so there is no post-side plan to evaluate.

Why it scores here

The deck reliably opens a functional plan: 19 searcher-text cards give about a 92% chance of at least one searcher in the opening five (Inferred, hypergeometric), so the engine is usually live on turn 1. It converts that plan into large Fusion boards (2500 to 3100 ATK bosses) and keeps some recursion through Vyon, Shadow Mist and the Xtra HERO Links. Interaction is thin and mostly single-copy (Droll & Lock Bird, one Forbidden Droplet/Crown package, Dark Law's banish), so it survives disruption only moderately and going second is weaker. The score comes from the system: engine consistency, median output and endboard interaction, not from Heroic being a popular archetype (usage stats only confirm the list is real) and not from averaging card scores. The missing Side Deck and the 65 off-archetype copies (Mulcharmy, Kuriboh, Forbidden) pull the score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one searcher in opening 5) ~0.92; Polymerization is only 2 copies, P(>=1) 0.19 (Inferred)
D2 Opening-Hand Quality & Brick Management 68 21 level-0 non-monster cards and 6 tech cards add some dead-card risk; core-group proxy brick ~0.08 (Inferred)
D3 Combo Conversion & Ceiling 68 Fusion ceiling reaches 2500-3100 ATK boards through Polymerization and Fusion Destiny; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 60 No recorded boards, so the median output is only a text-based estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Recursion via Vyon, Shadow Mist and Denier plus multiple independent searchers gives some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and GY recursion regenerate resources, but Fusion lines spend the GY and the main hand (Inferred)
D7 End-Board & Interaction Quality 64 Forbidden Crown, Forbidden Droplet, Super Polymerization and Dark Law's banish give layered but mostly single-copy interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second relies on Droll (1 copy) and Forbidden Droplet; no hand traps beyond Droll (Inferred)
D9 Offensive Pressure & Closing Power 68 Chaos 3000, Shining Neos Wingman 3100 and Sunrise 2500 give large closing boards; no recorded damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 58 26 distinct main-deck cards with 3-copy staples; 65 off-archetype copies (Mulcharmy, Kuriboh, Forbidden) dilute the HERO core (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck slots: 11 Fusion, 4 Link, covering the main engines with 2 Chaos and 2 Dark Law (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck at all, so post-side adaptability cannot be credited (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament context and no dated meta sample; excluded from Structural (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with many searchers and decision points; moderate-to-high pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck / weak post-side plan (-4); Off-archetype dilution (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*61 + 0.20*50 - 6 = 52.8, rounded to 53. Structural uses the Midrange profile with D13 dropped and weights renormalized over 95.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine accessibility: 19 searcher-text cards give about a 92% chance of a searcher in the opening five (Inferred).
  • Extra Deck coverage: 11 Fusion and 4 Link with 2 Chaos, 2 Dark Law and 2 Cross Crusader gives varied boards (Verified).
  • Closing power: Shining Neos Wingman 3100, Chaos 3000 and Sunrise 2500 can overwhelm a midrange board (Inferred).

Weaknesses

  • No Side Deck, so no post-side plan (Verified).
  • Off-archetype copies (65, including Mulcharmy 3, Kuriboh 3, Forbidden 5) dilute the HERO engine (Verified).
  • Thin going-second interaction: only one Droll & Lock Bird and one Forbidden Droplet/Crown package (Verified card list).

Critical choke points

  • Polymerization or Mask Change access: only 2 copies each, so the Fusion line can stall when both are absent from the opening (Inferred).
  • Single Droll & Lock Bird and Foolish Burial (Limited, 1 copy each) carry the hand-trap and tech role with no backup (Verified).
Priority Remove Add Reason
1 Mulcharmy Fuwalos x3 Reinforcement of the Army x1 Reinforcement of the Army has a 64.9% usage inclusion in the archetype and is absent here; Mulcharmy Fuwalos is off-archetype and dilutes the HERO engine (usage stats are Verified).
2 none (Side Deck is empty) a Side Deck of up to 15 cards with answers to the opponent's common interaction A 0-card Side Deck gives no post-side plan, so D12 is the weakest dimension (Verified composition).
3 Foolish Burial x1 or Super Polymerization x1 (only if the Side Deck is limited) a second Polymerization-access card within legal copies Engine access depends on only 2 Polymerization and 2 Mask Change, so more starter access reduces the choke-point risk (Inferred).

Evidence & confidence

  • Verified: Legal status: 50 Main, 15 Extra, 0 Side; all restricted cards within legal copies (Droll 1/1 Limited, Foolish Burial 1/1 Limited, Super Polymerization 1/2 Semi-Limited).; Composition: 65 off-archetype copies, 0% exact-name purity, 11 Fusion and 4 Link Extra Deck cards.; Usage: 9 of 15 core cards present (60%); Reinforcement of the Army and Destroyer Phoenix Enforcer missing.
  • Inferred: Opening-hand searcher probability ~0.92 and Polymerization access 0.19 for 2 copies (hypergeometric).; Dimension scores D1 through D14 except D12 are semantic reads from card text and composition.; Brick proxy ~0.08 from the core-group estimate.
  • Provisional: Meta Power is null: no dated metagame sample.; Matchup and format fit (D13) is excluded from Structural; no tournament context.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry in YGOVN for going-first, going-second, matchup, starter or brick rates. Meta Power is provisional without a dated metagame sample. No Side Deck, so the post-side plan cannot be evaluated.

More OCG Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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