Tistina Deck #773293 — Yu-Gi-Oh! OCG

40 Main, 12 Extra, incl. Diabellstar the Black Witch x3, Fallen of the Tistina x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Tistina OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Tistina Extra Deck boss monsters (Tistina, the Divinity that Defies Darkness; Crystal God Tistina) that are summoned off Tistina starters and disrupt the opponent's face-down and face-up cards; Azamina Fusion pressure (Saint Azamina, Azamina Mu Rcielago) and Train Xyz beaters (Superdreadnought Rail Cannon Gustav Max, Juggernaut Liebe)
  • Turn 1 (going first): Open on a Tistina starter (Fallen of the Tistina, Sentinel of the Tistina) to place Divine Domain Baatistina or search a Tistina monster, then extend into a Tistina boss; hold Ash Blossom or Ghost Belle for the opponent's first activation
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Nibiru) to break the opponent's first board, then rebuild through Tistina searchers and Breath of the Tistina
  • Recovery: Recycle Tistina monsters from the GY (Fallen, Sentinel, Miasma Dragon, Demigod) and re-search with Sentinel and Miasma Dragon; Ghost Belle and Ash Blossom also act as protection from the opponent's interaction
  • After siding: Not evaluable: the deck runs no side deck (side_count 0), so there is no post-side plan in the list

Why it scores here

The Tistina core is highly accessible: the archetype core group has a 0.98 chance of at least one copy in a 5-card opening hand, and Fallen of the Tistina, the main starter, reaches about 0.34 in hand (Inferred hypergeometric estimate). Nine hand traps and 15 searcher-text cards give it real interaction and recovery, and the going-second hand-trap estimate is about 0.81. The deck does not average its card scores: its score comes from the system's starter access and interaction density, reduced by a loose structure that mixes four sub-archetypes (only 36.5 percent exact-name Tistina purity) and by the absence of any side deck or combo data. Popularity was not credited; the archetype usage stats only confirm that the list is a standard build. The list is Illegal under OCG copy limits (Ash Blossom at 3 copies and S:P Little Knight at 2), so the final score is capped at 30 and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one Tistina core card in opening 5) = 0.98; P(at least one Fallen of the Tistina in 5) = 0.34 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 18 generic/off-archetype copies and 9 hand traps; 0 dedicated garnets, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; Tistina Extra Deck bosses are read from card text only (Inferred)
D4 Combo Floor & Median Output 45 No combo median available; floor is unknown beyond the text-only read (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Ghost Belle, Droll and Lock Bird, and Nibiru give several independent interruptions (Inferred from text)
D6 Resource Economy, Recovery & Grind 62 15 searcher-text cards plus GY recursion from Fallen, Sentinel, and Miasma Dragon (Inferred from text)
D7 End-Board & Interaction Quality 60 8 negation-text and 11 removal-text cards; Crystal God Tistina gives a board reset (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 9 hand traps favour going second; going-second hand-trap estimate 0.81 (Inferred)
D9 Offensive Pressure & Closing Power 60 Tistina bosses at 2000 ATK, Gustav Max at 3000, Ty-Phon and Liebe at 2900 to 4000 (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 Exact-name purity 36.5 percent, with 33 off-archetype copies across Diabellstar, Azamina, Sinful Spoils, and Train (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 11 distinct Extra Deck cards across Tistina, Azamina, Code Talker, Train, and generic XYZs; no clear core extra (Verified composition)
D12 Side Deck Adaptability 20 side_count is 0, so no side deck exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share data; Provisional
D14 Pilotability & Error Tolerance 40 Several sub-archetypes and multi-step Tistina chains; high decision load (Inferred)

How the score was computed

Strategy profile: Balanced (default; the strategy is a Midrange and Stun hybrid, so no single profile is clearly primary). Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-4); Engine conflicts (-4); Illegal list cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*54.5 + 0.20*45 = 52.6; modifiers total -8 gives 44.6; Illegal legality cap sets final to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always present in the opening hand (0.98)
  • Nine hand traps and 15 searcher-text cards give interaction and recovery
  • Tistina GY recursion (Fallen, Sentinel, Miasma Dragon) gives a second route after disruption

Weaknesses

  • Illegal under OCG copy limits: Ash Blossom at 3 and S:P Little Knight at 2
  • Four sub-archetypes compete for slots: exact-name purity is 36.5 percent
  • No side deck: no post-side plan
  • No recorded combos, so the ceiling and median are text-only inference

Critical choke points

  • Fallen of the Tistina as the sole go-first starter (0.34 in hand)
  • Divine Domain Baatistina field-zone dependence
  • Single Limited copies of Droll and Lock Bird and Gustav Max
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none required (or a Limited-legal card) Brings Ash Blossom to the OCG limit of 2 copies
1 1 copy of S:P Little Knight none required (or a Limited-legal card) Brings S:P Little Knight to the OCG limit of 1 copy
2 none a side deck of up to 15 cards No side deck exists, so best-of-3 adaptability is unrated

Evidence & confidence

  • Verified: Main 40 and Extra 12 are inside the OCG size rules; Ash Blossom at 3 copies is over the OCG limit of 2; S:P Little Knight at 2 copies is over the OCG limit of 1; Exact-name purity is 36.5 percent; Limited cards: Droll and Lock Bird, S:P Little Knight, Gustav Max, WANTED
  • Observed: Archetype core presence (Fallen, Sentinel, Crystal God, Miasma Dragon) is at 100 percent usage in the archetype stats
  • Inferred: Opening-hand consistency from hypergeometric estimates; Hand-trap interaction density from card text; Going-second strength from hand-trap count; Engine-conflict penalty from archetype spread
  • Provisional: Meta power and format fit (no dated metagame sample or tournament link)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN No side deck: post-side adaptability cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Tistina

Tistina Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top