Dark Magician Deck #773287 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Black Chaos x3
- Celtic Mystic x2
- Droll & Lock Bird x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Phara the Primordial Goddess x1
- Skull Archfiend of Chaos x1
- The Great Gallant Bandit x3
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Blazing Cartesia, the Virtuous x1
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Incredible Ecclesia, the Virtuous x1
- Soul Resonator x1
- Branded in High Spirits x3
- Flashforce Sword x1
- Hey, Space Trunade! x2
- Light and Darkness Ritual x1
- Pot of Sloth x3
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- The Fallen & The Virtuous x2
- Mind Shuffle x2
Extra Deck (15)
- Albion the Branded Dragon x1
- Despian Quaeritis x1
- Favorite HERO Shining Flare Wingman x1
- Granguignol the Dusk Dragon x1
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Enigmaster Packbit x1
- Herald of the Arc Light x1
- Stardust Dragon - Victim Sanctuary x2
- The Crimson King x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 48 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck 3000-ATK bosses (Black Chaos, Black Luster Soldier, Mirrorjade, The Crimson King, Dragon that Devours the Dogma) reached through the Light and Darkness Ritual, Albaz Fusion and Synchro lines; Fusion/Synchro chains through Fallen of Albaz, Blazing Cartesia and Incredible Ecclesia, plus Herald and Crimson King as extenders
- Turn 1 (going first): Open with Ritual or Fusion starters (Fallen of Albaz is a single copy, so its live rate is low) and try to reach a 3000-ATK boss through Light and Darkness Ritual or Blazing Cartesia
- Turn 2 (going second): Use the 10 hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll, Maxx C, Nibiru) to break the opponent's first combo, then rebuild through the GY-recursion and Ritual lines
- Recovery: Mind Shuffle, Ragged Records and Black Chaos GY/banish effects supply recursion, but no recorded line confirms how they chain after a broken opening
- After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan
Why it scores here
This list is scored on the system, not on the average of its cards. Its best assets are interaction density (about ten hand traps, plus Ash Blossom, Droll and Maxx C) and several 3000-ATK Extra Deck bosses, which give it real end-board and recovery potential. Its weaknesses are structural: 55 main-deck cards with 13 singletons and three or more unrelated sub-engines (Light and Darkness Ritual, Albaz/Branded, Ecclesia, Despia, Herald, Mulcharmy, Greed) compete for the same slots, so the reliable opening is hard to estimate and brick risk is high. The deck is Illegal as submitted, with Albion (Forbidden) and three copies of Branded in High Spirits (Limited to one). Under the rubric it gets a theoretical structural-only score capped at 30 rather than a normal contextual score. Popularity and archetype label confirm only that the list is real, and no combo, tournament or dated meta data exists, so Meta Power stays provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one of the 3-copy starters in a 5-card opening hand) is about 0.25 and P(at least one 2-copy starter) is about 0.18; the single-copy Fallen of Albaz line is weak; the archetype-core group is about 0.45 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | 13 singletons, 3 engine-specific Ritual or Albaz pieces, and 10 hand traps that are dead without a board give a high dead-card rate; the 55-card main is bloated (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards. Ceiling is inferred from text only: Black Chaos or Black Luster Soldier from a Ritual line, plus Albaz Fusion into 3000-ATK bosses (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded median output or power distribution exists; the floor is assumed weak because the engine depends on several specific singletons (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Redundant hand traps (Ash x2, Ghost Ogre x2, Ghost Belle x2, Nibiru x2) and GY recursion give several independent answers to a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Ragged Records, Mind Shuffle, Mulcharmy draws and Pot of Sloth regenerate resources; recursion from the GY is text-supported, but no measured economy data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ten hand traps, Maxx C, Droll, Herald and Spell Shattering Sword give broad end-board interaction; there is no measured interaction density (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 50 | Strong going-second hand-trap density (about 0.72 chance of one in a 6-card hand) and boss ATK, but no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Several 3000-ATK boss monsters (Black Chaos, Black Luster Soldier, Crimson King, Mirrorjade, Dragon that Devours the Dogma) give strong closing power (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main cards with 30 distinct entries, with a copy histogram of 13 singles, 9 doubles and 8 triples, is compact in name but spread across unrelated sub-engines and bloated in count (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra cards (8 Fusion, 7 Synchro) are full and mostly on-theme, but the Albion slot is illegal and several Extra cards need specific Main-Deck enablers (Inferred) |
| D12 | Side Deck Adaptability | 15 | The deck runs 0 side cards, so no post-side adaptability can be assessed; this is structurally low (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link, no archetype meta-share and no dated meta sample; the score is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-engine sequencing with Extra Deck restrictions and many optional triggers makes repeatable play hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 48, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-8); engine conflicts and no side deck (-4). Final formula: No reliable metagame, so Meta is provisional: 0.80*Structural(49.35) + 0.20*TournamentReliability(38) = 47.1 before modifiers; modifiers total -12 gives 35.1; Illegal-deck cap sets the final score to 30 (theoretical, structural-only)
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