Dark Magician Deck #773287 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 49
Reliability 38
Going First 48
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 48
Going Second 46
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck 3000-ATK bosses (Black Chaos, Black Luster Soldier, Mirrorjade, The Crimson King, Dragon that Devours the Dogma) reached through the Light and Darkness Ritual, Albaz Fusion and Synchro lines; Fusion/Synchro chains through Fallen of Albaz, Blazing Cartesia and Incredible Ecclesia, plus Herald and Crimson King as extenders
  • Turn 1 (going first): Open with Ritual or Fusion starters (Fallen of Albaz is a single copy, so its live rate is low) and try to reach a 3000-ATK boss through Light and Darkness Ritual or Blazing Cartesia
  • Turn 2 (going second): Use the 10 hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll, Maxx C, Nibiru) to break the opponent's first combo, then rebuild through the GY-recursion and Ritual lines
  • Recovery: Mind Shuffle, Ragged Records and Black Chaos GY/banish effects supply recursion, but no recorded line confirms how they chain after a broken opening
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

This list is scored on the system, not on the average of its cards. Its best assets are interaction density (about ten hand traps, plus Ash Blossom, Droll and Maxx C) and several 3000-ATK Extra Deck bosses, which give it real end-board and recovery potential. Its weaknesses are structural: 55 main-deck cards with 13 singletons and three or more unrelated sub-engines (Light and Darkness Ritual, Albaz/Branded, Ecclesia, Despia, Herald, Mulcharmy, Greed) compete for the same slots, so the reliable opening is hard to estimate and brick risk is high. The deck is Illegal as submitted, with Albion (Forbidden) and three copies of Branded in High Spirits (Limited to one). Under the rubric it gets a theoretical structural-only score capped at 30 rather than a normal contextual score. Popularity and archetype label confirm only that the list is real, and no combo, tournament or dated meta data exists, so Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one of the 3-copy starters in a 5-card opening hand) is about 0.25 and P(at least one 2-copy starter) is about 0.18; the single-copy Fallen of Albaz line is weak; the archetype-core group is about 0.45 (Inferred)
D2 Opening-Hand Quality & Brick Management 42 13 singletons, 3 engine-specific Ritual or Albaz pieces, and 10 hand traps that are dead without a board give a high dead-card rate; the 55-card main is bloated (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards. Ceiling is inferred from text only: Black Chaos or Black Luster Soldier from a Ritual line, plus Albaz Fusion into 3000-ATK bosses (Inferred)
D4 Combo Floor & Median Output 40 No recorded median output or power distribution exists; the floor is assumed weak because the engine depends on several specific singletons (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Redundant hand traps (Ash x2, Ghost Ogre x2, Ghost Belle x2, Nibiru x2) and GY recursion give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Ragged Records, Mind Shuffle, Mulcharmy draws and Pot of Sloth regenerate resources; recursion from the GY is text-supported, but no measured economy data exists (Inferred)
D7 End-Board & Interaction Quality 62 Ten hand traps, Maxx C, Droll, Herald and Spell Shattering Sword give broad end-board interaction; there is no measured interaction density (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Strong going-second hand-trap density (about 0.72 chance of one in a 6-card hand) and boss ATK, but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 3000-ATK boss monsters (Black Chaos, Black Luster Soldier, Crimson King, Mirrorjade, Dragon that Devours the Dogma) give strong closing power (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with 30 distinct entries, with a copy histogram of 13 singles, 9 doubles and 8 triples, is compact in name but spread across unrelated sub-engines and bloated in count (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards (8 Fusion, 7 Synchro) are full and mostly on-theme, but the Albion slot is illegal and several Extra cards need specific Main-Deck enablers (Inferred)
D12 Side Deck Adaptability 15 The deck runs 0 side cards, so no post-side adaptability can be assessed; this is structurally low (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link, no archetype meta-share and no dated meta sample; the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine sequencing with Extra Deck restrictions and many optional triggers makes repeatable play hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 48, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-8); engine conflicts and no side deck (-4). Final formula: No reliable metagame, so Meta is provisional: 0.80*Structural(49.35) + 0.20*TournamentReliability(38) = 47.1 before modifiers; modifiers total -12 gives 35.1; Illegal-deck cap sets the final score to 30 (theoretical, structural-only)


More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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