Drytron Deck #773278 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Drytron Alpha Thuban x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Drytron OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Drytron ritual and Extra Deck pressure: Drytron Meteonis Draconids (4000 ATK) and Megalith Notrah Plura (3700 ATK) as boss monsters, backed by Drytron 2000-ATK monsters (Inferred); Link and Synchro pressure from Firewall Dragon, Worldsea Dragon Zealantis and Herald of the Arc Light (Inferred)
  • Turn 1 (going first): Open a Drytron or Megalith starter, search via Drytron Fafnir, Megalith Anastasis or Meteonis Drytron, then ritual or special summon into a boss while holding Solemn and hand-trap interaction (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Ghost Belle, Droll and Red Reboot to answer the opponent's first summon or search, then rebuild through Drytron Nova and Meteonis searches (Inferred)
  • Recovery: Recover through Drytron GY effects and Mulcharmy draw triggers, with the Megalith ritual monsters returning the lost starters from the GY (Inferred)
  • After siding: Not evaluable: the deck has no side deck (0 of 15 slots used)

Why it scores here

This list is Illegal in OCG because five Forbidden cards (Link Decoder, F.A. Dawn Dragster, Reprodocus, Protectcode Talker, Knightmare Gryphon) are run at one copy each, so the score is capped at 30 and labelled structural-only. The structural read rests on the system: the Drytron core is about 94% likely to put at least one core card in a 5-card opening hand (Inferred), and the deck has a dense interaction suite (Solemn Strike x3, Solemn Judgment, Ash Blossom, Effect Veiler, Maxx C, Droll and Lock Bird, Red Reboot, Dimensional Barrier, Ghost Belle) that gives its end-board real protection. The weak points are the mix of three or more archetypes (Drytron, Megalith, Mulcharmy, Cyber Angel, Cyber Dragon, Herald) that dilutes engine coherence, the 10 hand-trap and 17 tech slots that crowd out the engine, and five dead Extra Deck slots that reduce Extra Deck efficiency. No combo boards, tournament record or side deck were supplied, so combo and matchup scores are Inferred and the meta read is Provisional. Popularity of the Drytron archetype was not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype core card in 5-card opening hand) = 0.94; Alpha Thuban x3 and Gamma x2 give a playable starter count, but the engine is split across archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 10 hand traps and 17 tech cards plus mixed Megalith, Mulcharmy and Cyber lines give a high chance of non-functional hands; full brick rate estimated from composition (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling read from card text only (Drytron Meteonis Draconids 4000 ATK, Megalith Notrah Plura 3700 ATK, Drytron Fafnir negation text) (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied, so median output cannot be measured; floor is set by the Drytron searches and Mulcharmy draw triggers, which are text-only reads (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Effect Veiler, Ghost Belle, Droll and Red Reboot give several independent answers to a single interruption, but no route-redundancy data exists (Inferred)
D6 Resource Economy, Recovery & Grind 60 20 searcher-text cards plus Megalith and Drytron recursion from the GY support rebuild after spending resources (Inferred)
D7 End-Board & Interaction Quality 70 Three Solemn Strikes, Solemn Judgment, Red Reboot, Dimensional Barrier and Herald of the Arc Light give layered end-board interaction; 21 negation-text cards in the deck (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second split not available; Nibiru (3000 ATK), Draconids (4000 ATK) and hand-trap density give some board-breaking potential when going second (Inferred)
D9 Offensive Pressure & Closing Power 60 Drytron Meteonis Draconids (4000 ATK) and Megalith Notrah Plura (3700 ATK) are strong boss monsters, but closing relies on a single ritual line (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards in 33 distinct cards, with 3 copies of Maxx-style and tech cards and 17 tech slots reducing flexibility (Verified composition, Inferred effect)
D11 Extra Deck Efficiency & Coverage 35 5 of 15 Extra Deck slots are Forbidden and cannot be legally run, so only about 10 Extra Deck cards are usable (Verified legality)
D12 Side Deck Adaptability 5 No side deck: 0 of 15 side slots used, so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype usage stats are Drytron-core only (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple archetype routes, ritual and Extra Deck summons, and a 4-card hand-trap/tech decision set make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary weight applied (Toolbox noted only). Modifiers: none.


More OCG Info

Drytron

Drytron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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