Light and Darkness Ritual Deck #773274 — Yu-Gi-Oh! OCG
52 Main, 18 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Deck Light and Darkness Ritual OCG
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Black Chaos x3
- Black Skull Dragon, the Archfiend of Unity x1
- Celtic Mystic x1
- Chaos End Ruler - Master of the Beginning and End x1
- Droll & Lock Bird x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Phara the Primordial Goddess x1
- Skull Archfiend of Chaos x1
- The Great Gallant Bandit x3
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Blazing Cartesia, the Virtuous x1
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x3
- Incredible Ecclesia, the Virtuous x1
- Soul Resonator x1
- Branded in High Spirits x3
- Chaos Magical Hats x1
- Light and Darkness Ritual x2
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- The Fallen & The Virtuous x1
- Ultimate Sky x1
- Mind Shuffle x2
Extra Deck (18)
- Albion the Branded Dragon x1
- Despian Quaeritis x1
- Granguignol the Dusk Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x1
- I:P Masquerena x1
- S:P Little Knight x1
- Chaos Angel x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Enigmaster Packbit x1
- Red Dragon Archfiend x1
- Stardust Dragon - Victim Sanctuary x2
- The Crimson King x1
- The Three Champions of Swordsoul x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Ritual-summoned Black Chaos and Black Luster Soldier boards, backed by Fusion and Synchro bosses from the Extra Deck (Inferred from card text); Synchro and Fusion bosses such as The Crimson King, Chaos Angel and Despian Quaeritis, once the Ritual starter goes off (Inferred)
- Turn 1 (going first): Light and Darkness Ritual or Ragged Records / Mind Shuffle to find the Ritual monster, then Ritual Summon, with Ash Blossom and Droll & Lock Bird held as interaction (Inferred)
- Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Maxx C, Droll & Lock Bird) to answer the opponent's first board, then rebuild a Ritual or Synchro line (Inferred)
- Recovery: Searchers (15 copies with search text) and Mulcharmy draw effects to rebuild a hand after an interruption; GY Ritual recursion via Skull Archfiend of Chaos (Inferred)
- After siding: No side deck is present, so no post-side plan can be scored; this is a major gap.
Why it scores here
The list is Illegal: Branded in High Spirits runs 3 copies against a limit of 1, Albion the Branded Dragon (Forbidden) is run, and the Extra Deck holds 18 cards against a 15-card cap, so it does not receive a normal score. The structural read is that the Ritual starter (Light and Darkness Ritual, 2 copies) has only an 18% chance of appearing in a 5-card opening hand, and the archetype core is present at 97% but the exact-name purity is only 22.9% across Mulcharmy, Branded, Albaz, Chaos and Stardust cards. Interaction density is reasonable, with 7 hand traps and 21 removal-text cards, which earns credit for going-second resilience. There are no recorded combos, no side deck and no tournament data, so the offensive and floor scores rest on card text only. The score comes from consistency and interaction on the system, not from averaging card scores and not from archetype popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(at least 1 Ritual Spell in 5-card opening hand) ≈ 0.18 with 2 copies; core archetype group open ≈ 0.97 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Many non-engine singletons (17 of 30 distinct main cards) and 7 hand traps compete for hand slots; conflicting Normal Summon effects (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling read only from card text such as Black Chaos and Black Luster Soldier Ritual Summons (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo boards supplied; median output unknown and not scored from data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Seven hand traps and two Ash Blossom copies give some redundancy, but the Ritual line has a single-starter chokepoint (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher text on 15 cards and Mulcharmy draw effects support recovery across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Removal text on 21 cards and negation text on 8 cards give breadth; Droll and Ash Blossom add layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand-trap group reaches 60% in a 6-card going-second hand; no board-breaking data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Black Chaos (3000 ATK), Black Luster Soldier (3000 ATK) and Red Dragon Archfiend (3000 ATK) give closing power when the engine lands (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 52 main cards exceeds the 40-60 OCG range but breaks copy limits; 3-copy staples and 1-copy singletons dilute consistency (Verified legality) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 18 Extra Deck cards exceeds the 15-card cap, so the list cannot be played as built (Verified legality) |
| D12 | Side Deck Adaptability | 10 | Zero side deck cards; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Ritual and Synchro sequences with many conditional summons are demanding for the pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); extra deck oversize (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + modifiers(-10) = 35.6, then capped at 30 because the list is Illegal (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.18 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype cards are present at 97% opening-hand availability (Verified draw odds)
- Seven hand traps and 21 removal-text cards give layered interaction (Verified flags, Inferred use)
- Searcher text on 15 cards supports recovery (Inferred)
Weaknesses
- Illegal list: copy-limit and Forbidden-card violations (Verified)
- Extra Deck is 18 cards, over the OCG cap of 15 (Verified)
- No side deck (Verified)
- Low exact-name purity at 22.9% weakens engine coherence (Verified count, Inferred effect)
Critical choke points
- Light and Darkness Ritual (2 copies) is the only Ritual spell route; P(in opening hand) ≈ 0.18 (Inferred)
- Albion the Branded Dragon is Forbidden and cannot be played in OCG (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Albion the Branded Dragon | A legal Fusion boss from the Extra Deck (for example Despian Quaeritis) | Forbidden card; the deck cannot be played legally as built (Verified) |
| 2 | 1 copy of Branded in High Spirits (keep 1) | A Main Deck staple of the same role or a Ritual support card | Copy limit is 1; 3 copies are over the limit (Verified) |
| 3 | 3 Extra Deck cards until the count is 15 | Nothing; keep only the bosses the Ritual line uses | Extra Deck must not exceed 15 (Verified) |
Evidence & confidence
- Verified: Legality violations: Branded in High Spirits 3 copies vs limit 1, Albion Forbidden, Extra Deck 18 vs 15; Card stats and text read from the resolved card list; Archetype core present ≈ 97% (hypergeometric)
- Inferred: Ritual-starter access ≈ 18% in a 5-card hand; Brick and redundancy estimates from copy histogram and card roles; Interaction breadth from text roles; Going-first and going-second plans from card text
- Provisional: Meta Power (no dated meta sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck — post-side plan cannot be scored no win-rate telemetry exists in YGOVN (going-first/second, matchup, brick/starter rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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