Dark Magician Deck #773273 — Yu-Gi-Oh! OCG
52 Main, 18 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Black Chaos x3
- Black Skull Dragon, the Archfiend of Unity x1
- Celtic Mystic x1
- Chaos End Ruler - Master of the Beginning and End x1
- Droll & Lock Bird x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Phara the Primordial Goddess x1
- Skull Archfiend of Chaos x1
- The Great Gallant Bandit x3
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Blazing Cartesia, the Virtuous x1
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x3
- Incredible Ecclesia, the Virtuous x1
- Soul Resonator x1
- Branded in High Spirits x3
- Chaos Magical Hats x1
- Light and Darkness Ritual x2
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- The Fallen & The Virtuous x1
- Ultimate Sky x1
- Mind Shuffle x2
Extra Deck (18)
- Albion the Branded Dragon x1
- Despian Quaeritis x1
- Granguignol the Dusk Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x1
- I:P Masquerena x1
- S:P Little Knight x1
- Chaos Angel x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Enigmaster Packbit x1
- Red Dragon Archfiend x1
- Stardust Dragon - Victim Sanctuary x2
- The Crimson King x1
- The Three Champions of Swordsoul x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Fusion/Synchro) assembled from a Light and Darkness Ritual / Fallen of Albaz / Chaos line, with Ritual monsters such as Black Chaos and Black Luster Soldier as secondary bodies. Theoretical only, because the list is illegal.; Mulcharmy draw engine (Fuwalos/Purulia) to win the card-advantage race in long games.
- Turn 1 (going first): Open a searcher (15 searcher-text cards, about 83% for at least one in a 5-card hand) and use Light and Darkness Ritual or Mind Shuffle to reach a Ritual or Fallen of Albaz line. Keep Ash Blossom or Ghost Ogre up as interaction.
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Maxx C, Droll & Lock Bird; about 60% for at least one in a 6-card hand) to slow the opponent's first board, then convert through the Extra Deck boss.
- Recovery: Recur Ritual Spells and monsters from the GY through Skull Archfiend of Chaos, Chaos End Ruler, and Light and Darkness Ritual. The Synchro and Fusion boss pool provides a second rebuild route.
- After siding: Not evaluable. The Side Deck is empty, so there is no post-side plan and no adaptation path.
Why it scores here
This OCG list is scored as a structural read only, because it is Illegal: three copies of Branded in High Spirits (limit 1), one Forbidden Albion the Branded Dragon, and 18 Extra Deck cards (limit 15). Its strongest structural feature is access: 15 searcher-text cards give about 83% for at least one searcher in a 5-card opening hand, and the Ritual and Fallen of Albaz routes give several ways to reach a board. Interaction is reasonably layered (Ash Blossom, Ghost Ogre, Maxx C, Droll & Lock Bird, Ultimate Sky, Chaos End Ruler), with a going-second hand-trap chance near 60%. Consistency is capped by a weak core: the archetype label is Dark Magician, but no exact-name Dark Magician cards are run (0% exact-name purity), and the Extra Deck is over its limit. Combo ceiling and median are not measurable because no boards are recorded, and the empty Side Deck removes any post-side plan. Popularity and archetype label did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one searcher in 5-card hand) is about 0.83 with 15 searcher-text cards; the archetype core group is about 0.47 open in hand 5 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Copy histogram is 17 singletons, 4 doubles and 9 triples, with many niche Ritual and Fallen pieces that can conflict in one hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No recorded boards exist (combos total 0), so the ceiling is a text-only read of Ritual and Fallen of Albaz lines (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median is not measurable and is estimated from starter diversity alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several independent routes exist (Ritual, Fallen of Albaz, Mulcharmy draw, Synchro and Fusion bosses), with GY recursion from Skull Archfiend and Chaos End Ruler (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw engine and GY recursion provide card advantage, but the spend of Ritual and Extra-Deck material is heavy (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom x2, Ghost Ogre x3, Maxx C, Droll & Lock Bird, Ultimate Sky and Chaos End Ruler give layered negation and removal text (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second hand-trap chance about 0.60 in 6 cards, plus Ash and Ghost Ogre, but no recorded going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Closing bosses at 2500 to 3500 ATK (Chaos Angel, Crimson King, Red Dragon Archfiend, Black Skull Dragon) are real, though no board data confirms conversion (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 52 Main Deck cards with 30 distinct names, and 0% exact-name archetype purity: many off-archetype and generic pieces (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 18 Extra Deck cards exceed the OCG limit of 15, so three slots are illegal and mandatory boss routes are heavy (Verified legality) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 cards), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample, so matchup fit is Provisional and the archetype label does not match the card pool (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Ritual, Fallen and Synchro chains and several optional hand-trap timings give a moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Modifiers: none.
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