Fiendsmith Deck #773269 — Yu-Gi-Oh! OCG

45 Main, 18 Extra, incl. Metalflame Swordsman x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Fiendsmith OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 42
Going First 46
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 46
Going Second 48
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Link/Xyz mechanic-heavy
  • Format: ocg

Legality

Main 45 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fiendsmith Fusion and Link boards (Rextremende, Lacrima, Desirae, Azamina, Saint Azamina) backed by Regenesis and Mulcharmy disruption and draw; Max Metalmorph routes into Red-Eyes Black Fullmetal Dragon and Metalzoa X, plus 3000-ATK XYZ and Link closers
  • Turn 1 (going first): Search Fiendsmith or Regenesis pieces with Engraver, Tract and Regenesis, then go to a Fusion or Link extension; Ash Blossom and Infinite Impermanence protect the first engine piece
  • Turn 2 (going second): Open Ash Blossom, Maxx C and Mulcharmy draw effects, use hand traps to break the opponent's first summon, then rebuild the Regenesis board
  • Recovery: Recycle Fiendsmith and Regenesis monsters from the GY with Lacrima, Engraver and Regenesis Code; Mulcharmy draws refill the hand
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

This list is Illegal: the Extra Deck holds 18 cards against an OCG maximum of 15, so it receives a theoretical, structural-only read capped at 30 rather than a normal Final score. The copy limits themselves are respected (Limited and Semi-Limited cards each run within their allowed copies). Engine access is decent: the searcher text count is high (16 cards) and about 64 percent of the core-group hands open at least one core card, both Inferred from hypergeometric estimates. The deck's weakness is that it runs several competing engines (Fiendsmith, Regenesis, Mulcharmy, Metalmorph and Red-Eyes), with only 11 of 45 main-deck copies in the exact archetype name, so conversion and consistency suffer, and it has no Side Deck. Its closing power is high because the Extra Deck contains several 3000-plus ATK boss monsters. No combo boards were recorded, and popularity or archetype usage did not earn points; the score comes from the system's consistency, interaction and closing power, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one core-group card in 5-card opening hand) = 0.64; searcher-text group P(at least one in hand) = 0.90; engine spread across several archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Archetype core proxy brick rate ~0.36 in a 5-card hand; many 3-copy generic searchers reduce brick risk; conflicting engines raise dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling read only from card text, for example Max Metalmorph into Red-Eyes Black Fullmetal Dragon and Fiendsmith Rextremende (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured and is estimated low because of engine conflicts (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Five hand traps and two independent starter families (Fiendsmith and Regenesis) give partial redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher text count 16 and GY recursion from Lacrima, Engraver and Regenesis Code offset spend (Inferred)
D7 End-Board & Interaction Quality 58 Negation text count 10, removal text count 15, Ash Blossom x2 and Infinite Impermanence x2 for layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 52 Hand-trap group P(at least one when going second, 6 cards) = 0.53; going-second boards not recorded (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck closers at 3000 ATK and above (Rextremende, Azamina, Draglubion, Metalzoa X, Red-Eyes Black Fullmetal Dragon 3400) (Verified stat and Inferred)
D10 Main Deck Efficiency & Flexibility 40 45 main cards with 29 distinct names; only 17.5 percent of copies are exact-archetype, 52 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is 18 cards against a 15-card cap (Verified legality); several slots are flex or redundant (Inferred)
D12 Side Deck Adaptability 10 No Side Deck present, so no post-side adaptability can be scored (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype-level meta share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Three or more summoning mechanics and several Max Metalmorph and Metalzoa conditions create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 46, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal size cap (-7); Engine conflicts (-5); No Side Deck (-3); Banlist exposure (-2). Final formula: Illegal deck: theoretical structural-only read. Structural 49.3 (Midrange); unconstrained 0.80*Structural + 0.20*TournamentReliability = 47.8 with modifiers -10 gives 37.8, capped to 30 for illegal size; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ 0.36 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong closers in the Extra Deck (3000-plus ATK bosses)
  • Searcher density (16 text hits) keeps the engine findable
  • Layered interaction: 2 Ash Blossom, 2 Infinite Impermanence, Maxx C, Crossout Designator

Weaknesses

  • Illegal: Extra Deck over the OCG limit by 3
  • No Side Deck
  • Multiple competing engines dilute consistency
  • No recorded combo boards to confirm conversion

Critical choke points

  • Max Metalmorph (2 copies) gates Red-Eyes Black Fullmetal Dragon and Metalzoa X
  • Core Fiendsmith Fusion pieces are Limited (1 copy each)
  • Regenesis and Fiendsmith starters are split across engines
Priority Remove Add Reason
1 Three low-utility Extra Deck cards (e.g. Relinquished Anima, Dingirsu the Orcust of the Evening Star, Snake-Eyes Doomed Dragon) Nothing; this brings the Extra Deck to 15 and makes the list legal Extra Deck is 18 against an OCG maximum of 15, so the deck is currently Illegal
2 Off-archetype main-deck slots that duplicate another engine A Side Deck of up to 15 cards (e.g. Crossout Designator-style negates and flex hand traps) Side Deck is empty, so there is no post-side plan for best-of-3 play
3 One of the two engine families, or thin the off-archetype copies More exact-archetype copies of the chosen engine Exact-archetype purity is only 17.5 percent; an engine focus should raise consistency

Evidence & confidence

  • Verified: Extra Deck is 18 cards against an OCG maximum of 15; Copy limits respected for all Limited and Semi-Limited cards; Side Deck is empty; Exact-archetype purity 17.5 percent (11 of 63 archetype-linked copies)
  • Observed: Usage stats: core Fiendsmith cards Sequence, Requiem and Lacrima are absent from this list; present core inclusion is 45.5 percent
  • Inferred: Hypergeometric opening-hand estimates for the core group (0.64 at least one); Consistency and brick rate from card text and composition; Interaction density from role tags and negation or removal text
  • Provisional: Meta Power is null; no dated metagame sample and no tournament link; D13 matchup and format fit
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN for this deck Meta Power provisional without a dated metagame sample Deck title is null Side Deck is empty, so post-side play cannot be evaluated

More OCG Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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