Yummy Deck #773261 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Marshmao☆Yummy x3. Created Oct 21, 2026 by YGO Mod.

Deck Yummy OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 46
Reliability 40
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro and Link Yummy beatdown: Yummy Synchro/Link monsters (Cooky★Yummy Way, Lollipo★Yummy Way, Cupsy★Yummy Way) build a board that closes through 2500-3500 ATK Synchro bosses (Diabell, Chaos Angel, Arms of Genex Return Zero) and Zalen.; Hand-trap and Spell/Trap negation (Ash Blossom, Infinite Impermanence, Ghost Belle, Solemn Judgment, Droll & Lock Bird) to protect the engine and grind the opponent's interaction.
  • Turn 1 (going first): Turn 1 Level-1 Yummy starter (Lollipo/Cooky/Marshmao), Link-1 or Level-2 Synchro enabler from hand, then Yummy☆Surprise or Mulcharmy draw-engine pressure; Inferred, no recorded boards.
  • Turn 2 (going second): Hold hand traps (16 in Main Deck, P at least one in a 6-card hand about 0.89) to answer the opponent's first board, then go to the Yummy Synchro/Link line on turn 2.
  • Recovery: Recover through Yummy GY recursion (Yummy★Redemption, Yummyusment☆Mignon, Lollipo★Yummy Way from GY) and Ghost Ogre / Ghost Belle GY effects; Inferred from card text.
  • After siding: No Side Deck (side_count 0), so there is no post-side plan; best-of-3 adaptation is unavailable as built.

Why it scores here

The deck's Yummy engine is reliably accessible: the 18-copy archetype core has about 0.87 probability of at least one copy in a 5-card opening hand, and Level-1 starters are plentiful. Conversion is the weak point: no recorded boards exist, so the ceiling and median are text-only inferences, and the Link-1/Level-2 enabler requirement adds a hinge that many hands will not clear. Interaction is the strongest system feature, with 16 hand-trap-flagged cards giving about 0.89 probability of at least one in a going-second 6-card hand. The score was not produced by averaging card scores and was not lifted by Yummy's popularity (usage data only confirms the list is a real, accessible build). The deck is illegal as built (Marshmao 3 vs 1, Ash Blossom 3 vs 2, Forbidden Cupsy★Yummy Way), so the normal Final Contextual formula is not applied and the result is capped at 25 as a theoretical/structural read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one core Yummy copy in 5-card hand) about 0.87 across 18 core copies; Link-1/Level-2 enabler hinge lowers the live rate (Inferred)
D2 Opening-Hand Quality & Brick Management 45 16 hand-trap-flagged cards and many Level-1 low-ATK starters create redundant or dead hands; no hypergeometric brick rate computed (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards; ceiling read only from card text (Yummy Synchro/Link into 2500-3500 ATK bosses) (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unknown; text suggests a modest floor with Yummy recursion (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Two or three independent starter routes and hand-trap redundancy, but single Link-1 enabler hinge limits recovery (Inferred)
D6 Resource Economy, Recovery & Grind 40 Yummy GY recursion and Ghost Ogre/Belle GY effects give some recovery; no resource data (Inferred)
D7 End-Board & Interaction Quality 62 Dense hand-trap and negation text (Ash Blossom, Impermanence, Ghost Belle, Solemn Judgment, Droll & Lock Bird) gives strong layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap probability about 0.89 supports the board-challenge plan; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 40 Synchro bosses at 2500-3500 ATK (Diabell, Chaos Angel, Genex Return Zero) give closing power, but the Forbidden Cupsy Way boss is removed by legality (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 Main cards with 28 distinct; 26 tech-flagged cards dilute the engine, and over-limit copies are a legality failure (Observed composition, Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots with 9 Synchro and 6 Link cards, mostly Yummy-linked; Forbidden Cupsy Way is the main Extra-Deck legality hit (Verified)
D12 Side Deck Adaptability 20 No Side Deck at all (side_count 0), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta; archetype is niche and Limited-card exposure is heavy (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Yummy Synchro/Link sequencing and many interaction timing windows make it hard to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist and copy-limit exposure (-8); illegal-list cap (-12). Final formula: Illegal list: normal 0.80*Structural + 0.20*TournamentReliability not applied as a final score; raw about 45 capped to 25 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large, accessible Yummy core (18 copies, about 0.87 for at least one in hand5)
  • Dense layered interaction: 16 hand-trap-flagged cards plus Solemn Judgment and Droll & Lock Bird
  • Synchro/Link bosses with real closing ATK (Genex Return Zero 3100, Chaos Angel 3500)

Weaknesses

  • Illegal as built: three copy/ban violations
  • No Side Deck, so no best-of-3 adaptation
  • Link-1/Level-2 enabler hinge and high tech count (26) dilute consistency
  • No combo data, so conversion cannot be verified

Critical choke points

  • Link-1 or Level-2 Synchro enabler required for Yummy Synchro/Link Summons
  • Forbidden Cupsy★Yummy Way as an Extra Deck boss (cannot be played in OCG)
Priority Remove Add Reason
1 2 Marshmao☆Yummy Legal-slot replacements such as a Yummy starter or hand trap Marshmao limit is 1 in OCG; three copies is an illegal deck as built
2 1 Ash Blossom & Joyous Spring 1 hand trap or Yummy card Ash Blossom limit is 2 in OCG; the third copy is illegal
3 Cupsy★Yummy Way (Extra Deck) A legal Synchro Tuner (for example Cooky★Yummy Way or Lollipo★Yummy Way are already present) Forbidden in OCG; the deck cannot legally include it

Evidence & confidence

  • Verified: Illegal: Marshmao☆Yummy 3 vs OCG limit 1; Illegal: Ash Blossom & Joyous Spring 3 vs limit 2; Forbidden: Cupsy★Yummy Way run 1 copy; Main 55 and Extra 15 are within size rules; Side 0; Usage: Yummy★Snatchy, Linkuriboh, Mignon in core lists; deck holds 10 of 17 core cards
  • Observed: Composition counts: 16 hand-trap-flagged, 26 tech-flagged, 9 searcher-text cards
  • Inferred: Hypergeometric starter, core and hand-trap probabilities; Structural read of engine, interaction and boss closing; Going-first and going-second plans from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry: going-first, going-second and matchup rates unknown No Side Deck: post-side plan cannot be evaluated Meta Power is Provisional without a dated metagame sample

More OCG Info

Yummy

Yummy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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