Predaplant Deck #773244 — Yu-Gi-Oh! OCG
47 Main, 18 Extra, incl. Mulcharmy Fuwalos x3, Predaplant Ophrys Scorpio x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (47)
- Mulcharmy Fuwalos x3
- Predaplant Byblisp x2
- Predaplant Chlamydosundew x1
- Predaplant Darlingtonia Cobra x1
- Predaplant Lilizard x2
- Predaplant Ophrys Scorpio x3
- Predaplant Bufolicula x1
- Predaplant Triantis x1
- Ash Blossom & Joyous Spring x3
- Predaplant Longinephila x3
- Princess Dracaena, the Thirsting Tree x3
- Instant Fusion x1
- One for One x1
- Polymerization x1
- Predaprimitive x3
- Predapruning x1
- Spellbound x3
- Super Duper Polymerization x1
- Super Polymerization x2
- Thorn Fangs of Violet Poison x1
- Dominus Impulse x3
- Grisaille Prison x3
- Infinite Impermanence x3
- Predaplanning x1
Extra Deck (18)
- Fata Dragna x1
- Garura, Wings of Resonant Life x1
- Greedy Venom Fusion Dragon x1
- Mudragon of the Swamp x1
- Predaplant Ambulomelides x2
- Predaplant Chimerafflesia x1
- Predaplant Daredevil x1
- Predaplant Dragostapelia x2
- Predaplant Triphyoverutum x1
- Starving Venom Fusion Dragon x1
- Starving Venom Predapower Fusion Dragon x1
- Starving Venom Wing Dragon x1
- Black Rose Dragon x1
- Bramble Rose Dragon x1
- Clear Wing Synchro Dragon x1
- Predaplant Bal Teah x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Tempo
- Format: ocg
Legality
Main 47 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Fusion Summon Predaplant and Starving Venom boss monsters (Triphyoverutum, Dragostapelia, Predapower Fusion Dragon) off Polymerization-based lines, then close through Predator Counter negations and ATK pressure.; Synchro and Fusion boards via Bal Teah and Black Rose or Bramble Rose Dragon, with Mulcharmy Fuwalos as a draw-based follow-up.
- Turn 1 (going first): Normal Summon Predaplant Ophrys Scorpio or Longinephila, search a Predap card or Polymerization, then Fusion Summon a boss with Predaprimitive or Predaplanning support.
- Turn 2 (going second): Use Ash Blossom, Infinite Impermanence or Dominus Impulse to disrupt the opponent's starter, then rebuild through Byblisp or Lilizard recursion into a Fusion boss.
- Recovery: Banish Predaplant Byblisp or Longinephila from the GY to Special Summon or search again, using Princess Dracaena and Predaplant Chlamydosundew to bridge the Fusion material.
- After siding: Not applicable: the deck carries no Side Deck, so there is no post-side plan.
Why it scores here
The score comes from the system, not from averaging card power: the Predaplant archetype core (21 copies) reaches at least one opening-hand starter in about 96 percent of 5-card hands, and the 12 searcher effects and 6 hand traps give the engine some redundancy. The Fusion finishers (3000 to 3600 ATK bosses with negation text) give a strong ceiling, but no recorded boards exist, so median output is inferred, not measured. The deck is capped low because it is illegal in OCG: Ash Blossom and Dominus Impulse are over the Semi-Limited limit, and the Extra Deck holds 18 cards against a maximum of 15. The deck also has no Side Deck and no tournament link, so post-side and meta reads are absent. Popularity in usage statistics confirms the list is a real, accessible build, but it did not earn points by itself.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Archetype core group of 21 copies gives P(at least one in 5-card hand) = 0.957; 3-copy starters only 0.292 each; 12 searcher texts give 0.788 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 6 hand traps and 9 Predap-named cards keep hands functional, but 14 Fusion Spells and off-archetype techs (Mulcharmy, Dominus) add some dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Predaplant Fusion bosses with Predator Counter negation give a strong ceiling in text, but no parseable boards exist for verification (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combos, so median output and power distribution cannot be measured; kept near the middle (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple searchers and recursion through Byblisp, Longinephila and Dracaena give independent restart routes after a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Polymerization-based Fusion line recurs through GY banish effects, but the 18-card Extra Deck and 14 Fusion Spells are costly to rebuild (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 13 negation-text and 17 removal-text cards, including 6 hand traps, give broad interaction density on the field (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap coverage is 0.581 for at least one hand trap in 6 cards; board-breaking relies on Fusion bosses with negations (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Fusion bosses reach 2700 to 3600 ATK with negation and removal text, giving clear closing power when the line completes (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 47 Main cards with 24 distinct names and 11 singletons; 3-copy staples dominate, with 8 tech cards and 26 percent exact-archetype purity (Verified structure, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra Deck holds 18 cards against a maximum of 15; 14 Fusion and 4 Synchro, with several off-archetype Synchro and Fusion options (Verified) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty, so there is no adaptability and no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame sample; archetype meta share is absent, so fit is Provisional |
| D14 | Pilotability & Error Tolerance | 50 | Chained Fusion and Predator Counter sequences need many decision points and exact material choices, which raises error risk (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Extra Deck over size (-4); Illegal cap (-5). Final formula: Illegal cap: computed 0.80*Structural(55) + 0.20*TournamentReliability(40) = 52, minus 12 for banlist and Extra Deck exposure, then capped to 35. Meta provisional. Theoretical/structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is dense (21 copies), so most hands contain a Predaplant starter
- Redundant searchers (12) and recursion effects give independent restart routes
- Six hand traps plus broad negation and removal text give strong interaction on the field
- Fusion bosses with negation text give a high ceiling when the line completes
Weaknesses
- Illegal in OCG: Ash Blossom and Dominus Impulse exceed the Semi-Limited limit by one copy each
- Extra Deck holds 18 cards against a maximum of 15
- No Side Deck, so no best-of-3 adaptation
- Off-archetype copies (Mulcharmy, Dominus, Polymerization variants) reduce engine coherence (26 percent exact-name purity)
Critical choke points
- Extra Deck over the size limit must be fixed before the list can be played
- Fusion material availability depends on Predator Counter placement, so a single negation can stall the line
- Going-second plans depend on the six-card hand containing a hand trap (P = 0.581)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Dominus Impulse and one copy of Ash Blossom & Joyous Spring | Two legal Semi-Limited copies of each, or replace the third copy with a non-restricted interaction card | Restores copy-limit legality so the list can receive a normal score |
| 2 | Two Extra Deck cards from the least-used Synchro or Fusion slots | None required; keep the Extra Deck at 15 or fewer | Brings the Extra Deck within the OCG maximum of 15 |
| 3 | Two low-impact Main Deck techs | One or two Side Deck cards aimed at the most common opposing interaction | Adds post-side flexibility, which the deck currently lacks entirely |
Evidence & confidence
- Verified: Main Deck 47 cards and Extra Deck 18 cards; Extra exceeds the OCG maximum of 15; Ash Blossom & Joyous Spring and Dominus Impulse run 3 copies against a Semi-Limited limit of 2; Side Deck count is 0
- Observed: Usage statistics show the Predaplant core cards are common across the archetype (inclusion 50 to 72 percent)
- Inferred: Starter access probability of 0.957 for the archetype core group; Interaction density from negation and removal text; Going-first and going-second plan descriptions
- Provisional: Median output and floor (no recorded boards); Matchup and format fit (no tournament link or dated metagame); Meta power (null)
- Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta share and per-pilot match record are absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side performance cannot be assessed
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