Predaplant Deck #773244 — Yu-Gi-Oh! OCG

47 Main, 18 Extra, incl. Mulcharmy Fuwalos x3, Predaplant Ophrys Scorpio x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Predaplant OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 55
Reliability 40
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Tempo
  • Format: ocg

Legality

Main 47 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Predaplant and Starving Venom boss monsters (Triphyoverutum, Dragostapelia, Predapower Fusion Dragon) off Polymerization-based lines, then close through Predator Counter negations and ATK pressure.; Synchro and Fusion boards via Bal Teah and Black Rose or Bramble Rose Dragon, with Mulcharmy Fuwalos as a draw-based follow-up.
  • Turn 1 (going first): Normal Summon Predaplant Ophrys Scorpio or Longinephila, search a Predap card or Polymerization, then Fusion Summon a boss with Predaprimitive or Predaplanning support.
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence or Dominus Impulse to disrupt the opponent's starter, then rebuild through Byblisp or Lilizard recursion into a Fusion boss.
  • Recovery: Banish Predaplant Byblisp or Longinephila from the GY to Special Summon or search again, using Princess Dracaena and Predaplant Chlamydosundew to bridge the Fusion material.
  • After siding: Not applicable: the deck carries no Side Deck, so there is no post-side plan.

Why it scores here

The score comes from the system, not from averaging card power: the Predaplant archetype core (21 copies) reaches at least one opening-hand starter in about 96 percent of 5-card hands, and the 12 searcher effects and 6 hand traps give the engine some redundancy. The Fusion finishers (3000 to 3600 ATK bosses with negation text) give a strong ceiling, but no recorded boards exist, so median output is inferred, not measured. The deck is capped low because it is illegal in OCG: Ash Blossom and Dominus Impulse are over the Semi-Limited limit, and the Extra Deck holds 18 cards against a maximum of 15. The deck also has no Side Deck and no tournament link, so post-side and meta reads are absent. Popularity in usage statistics confirms the list is a real, accessible build, but it did not earn points by itself.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core group of 21 copies gives P(at least one in 5-card hand) = 0.957; 3-copy starters only 0.292 each; 12 searcher texts give 0.788 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 6 hand traps and 9 Predap-named cards keep hands functional, but 14 Fusion Spells and off-archetype techs (Mulcharmy, Dominus) add some dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 60 Predaplant Fusion bosses with Predator Counter negation give a strong ceiling in text, but no parseable boards exist for verification (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so median output and power distribution cannot be measured; kept near the middle (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple searchers and recursion through Byblisp, Longinephila and Dracaena give independent restart routes after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Polymerization-based Fusion line recurs through GY banish effects, but the 18-card Extra Deck and 14 Fusion Spells are costly to rebuild (Inferred)
D7 End-Board & Interaction Quality 65 13 negation-text and 17 removal-text cards, including 6 hand traps, give broad interaction density on the field (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is 0.581 for at least one hand trap in 6 cards; board-breaking relies on Fusion bosses with negations (Inferred)
D9 Offensive Pressure & Closing Power 60 Fusion bosses reach 2700 to 3600 ATK with negation and removal text, giving clear closing power when the line completes (Inferred)
D10 Main Deck Efficiency & Flexibility 50 47 Main cards with 24 distinct names and 11 singletons; 3-copy staples dominate, with 8 tech cards and 26 percent exact-archetype purity (Verified structure, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck holds 18 cards against a maximum of 15; 14 Fusion and 4 Synchro, with several off-archetype Synchro and Fusion options (Verified)
D12 Side Deck Adaptability 10 Side Deck is empty, so there is no adaptability and no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype meta share is absent, so fit is Provisional
D14 Pilotability & Error Tolerance 50 Chained Fusion and Predator Counter sequences need many decision points and exact material choices, which raises error risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Extra Deck over size (-4); Illegal cap (-5). Final formula: Illegal cap: computed 0.80*Structural(55) + 0.20*TournamentReliability(40) = 52, minus 12 for banlist and Extra Deck exposure, then capped to 35. Meta provisional. Theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense (21 copies), so most hands contain a Predaplant starter
  • Redundant searchers (12) and recursion effects give independent restart routes
  • Six hand traps plus broad negation and removal text give strong interaction on the field
  • Fusion bosses with negation text give a high ceiling when the line completes

Weaknesses

  • Illegal in OCG: Ash Blossom and Dominus Impulse exceed the Semi-Limited limit by one copy each
  • Extra Deck holds 18 cards against a maximum of 15
  • No Side Deck, so no best-of-3 adaptation
  • Off-archetype copies (Mulcharmy, Dominus, Polymerization variants) reduce engine coherence (26 percent exact-name purity)

Critical choke points

  • Extra Deck over the size limit must be fixed before the list can be played
  • Fusion material availability depends on Predator Counter placement, so a single negation can stall the line
  • Going-second plans depend on the six-card hand containing a hand trap (P = 0.581)
Priority Remove Add Reason
1 One copy of Dominus Impulse and one copy of Ash Blossom & Joyous Spring Two legal Semi-Limited copies of each, or replace the third copy with a non-restricted interaction card Restores copy-limit legality so the list can receive a normal score
2 Two Extra Deck cards from the least-used Synchro or Fusion slots None required; keep the Extra Deck at 15 or fewer Brings the Extra Deck within the OCG maximum of 15
3 Two low-impact Main Deck techs One or two Side Deck cards aimed at the most common opposing interaction Adds post-side flexibility, which the deck currently lacks entirely

Evidence & confidence

  • Verified: Main Deck 47 cards and Extra Deck 18 cards; Extra exceeds the OCG maximum of 15; Ash Blossom & Joyous Spring and Dominus Impulse run 3 copies against a Semi-Limited limit of 2; Side Deck count is 0
  • Observed: Usage statistics show the Predaplant core cards are common across the archetype (inclusion 50 to 72 percent)
  • Inferred: Starter access probability of 0.957 for the archetype core group; Interaction density from negation and removal text; Going-first and going-second plan descriptions
  • Provisional: Median output and floor (no recorded boards); Matchup and format fit (no tournament link or dated metagame); Meta power (null)
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta share and per-pilot match record are absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side performance cannot be assessed

More OCG Info

Predaplant

Predaplant Breakdown

 
 

 

 

 

 

 

 
 

 

 
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