Mathmech Deck #773228 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Mathmech OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 35
Going First 40
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 40
Going Second 60
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link and Synchro/Xyz boss plays (Firewall Dragon Darkfluid - Neo Tempest Terahertz, Decode Talker Heatsoul, Primathmech Alembertian) built from Cyberse/Mathmech starters; no combo boards recorded, so the win condition is text-inferred only (Inferred).; Mulcharmy and @Ignister draw/search engines that grind card advantage over several turns (Inferred).
  • Turn 1 (going first): Open a Cyberse/Mathmech starter (Pikari, Backup, Mathmech Diameter, Cynet Mining path) and build toward a Link-3 or Link-4 boss while holding one or two hand traps (Inferred).
  • Turn 2 (going second): Use hand traps (Infinite Impermanence, Ash Blossom, Evenly Matched, Effect Veiler, Ghost Ogre, Droll & Lock Bird, Solemn Judgment) to disrupt the opponent's first summon, then rebuild a board from the remaining cards (Inferred).
  • Recovery: Recover via Mulcharmy draw effects and @Ignister/Code Talker searchers from the Deck, with limited recursion from the GY (Inferred).
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan.

Why it scores here

The deck is scored as a system, not as an average of its card scores, and its legality is Illegal: three copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of two, so the score is capped at 30 and labelled theoretical and structural-only. Its strongest structural feature is interaction density: 19 hand traps and about 17 negation-text cards give a 0.93 chance of at least one hand trap in a going-second six-card hand (Inferred). Its engine coherence is weak. Only 8 of 70 copies are exact Mathmech names (11.4% purity), and the deck mixes Mathmech, @Ignister, Mulcharmy, Code Talker, Cyber, Salamangreat, PSY-Frame and Knightmare, so starters conflict and bricks are likely. The archetype core has an estimated 0.81 chance of at least one starter in a five-card opening hand, but this is a hypergeometric estimate over a fragmented engine. No combo boards, guides, or tournament results exist, so floor, median and ceiling output, and matchup fit, are unmeasured. Popularity of the archetype did not earn points, and no points were given for the Mathmech name alone.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in 5 cards) about 0.81 across 15 core copies, but the core is split across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 19 hand traps and 9 Mulcharmy/@Ignister-adjacent dead-in-hand risks give a high brick and conflict rate (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; Link/Synchro/Xyz ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so floor and median output cannot be measured; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Several independent hand-trap and searcher lines give some redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy draw effects and searchers give some grind, but the extra-deck link chain spends resources quickly (Inferred)
D7 End-Board & Interaction Quality 80 Infinite Impermanence, Ash Blossom, Evenly Matched, Effect Veiler, Ghost Ogre, Solemn Judgment and Droll & Lock Bird provide layered negation text (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 75 Going-second hand-trap density is high (0.93 for at least one hand trap in 6 cards) (Inferred)
D9 Offensive Pressure & Closing Power 60 Nibiru, Firewall Dragon Darkfluid (ATK 3000) and Cyberse Desavewurm (ATK 2300) provide closing bodies (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards with 33 distinct names, 22 tech slots, and 8 exact-archetype copies give low coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 10 Link, 2 Synchro, 2 Xyz and 1 Fusion Extra Deck monsters give flexible coverage across several summon routes (Verified composition)
D12 Side Deck Adaptability 10 Side Deck has 0 cards, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype usage is niche (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype chains and many hand-trap timing decisions raise the error rate (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 52, Going First ≈ 40, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (Ash Blossom x3, limit 2) (-9); Engine conflicts across sub-archetypes (-4); Banlist exposure (-2). Final formula: Illegal cap applied: Structural 52 with Toolbox weights; uncapped 0.80*52 + 0.20*35 = 48.6, minus modifiers (-9) gives about 40; capped at 30 because the deck is Illegal. Theoretical and structural-only; Meta Power is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite: 19 hand traps and about 17 negation-text cards, giving high going-second disruption (Inferred).
  • Layered end-board interaction (Infinite Impermanence, Ash Blossom, Evenly Matched, Solemn Judgment, Droll & Lock Bird) (Inferred).
  • Flexible Extra Deck with 10 Link monsters plus Synchro, Xyz and Fusion options (Verified composition).

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring is over its Semi-Limited copy limit (Verified).
  • Low archetype coherence: only 11.4% exact-name purity, with many sub-archetypes (Verified composition).
  • Brick risk: 19 hand traps and several sub-archetype starters compete for the same hand slots (Inferred).
  • No Side Deck, so no post-side adaptability (Verified).

Critical choke points

  • The archetype starter group (15 copies) is spread across several sub-archetypes, so one starter often fails to find its partner (Inferred).
  • Limited cards at one copy each (Droll & Lock Bird, Solemn Judgment, Harpie's Feather Duster, Mathmech Circular, PSY-Framegear Gamma) are single-point failures if drawn dead or banished (Verified).
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring Any legal replacement from the same role (non-Semi-Limited) or nothing Makes the deck legal; this is required before any normal score can be given.
2 Off-archetype tech cards with the weakest role overlap More cards from one main sub-archetype (for example, the @Ignister or Mathmech core) Improves engine coherence and reduces brick risk; this is a structural suggestion (Inferred).
3 Nothing A Side Deck of 3 to 8 cards if the format is best-of-3 The deck has no Side Deck, so post-side adaptability is scored at its floor (Verified).

Evidence & confidence

  • Verified: Main Deck 55, Extra Deck 15, Side Deck 0 are within OCG size rules.; Ash Blossom & Joyous Spring runs 3 copies against a legal limit of 2 (Semi-Limited).; Five Limited cards each run one copy, which is legal.; Archetype purity is 11.4% (8 of 70 cards named Mathmech).
  • Inferred: Hypergeometric starter and hand-trap probabilities (0.81 and 0.93).; Brick and engine-conflict estimates from card text and composition.; Going-first and going-second plan descriptions.
  • Provisional: Meta Power (null) and matchup/format fit (D13).; Tournament reliability.
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. No guides attached for the archetype. No Side Deck, so post-side scoring is at its floor.

More OCG Info

Mathmech

Mathmech Breakdown

 
 

 

 

 

 

 

 
 

 

 
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