Dark Magician Deck #773215 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Artifact Lancea x3, The Great Gallant Bandit x3, Dark Magical Curtain x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 48
Reliability 45
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48.4
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Extra Deck pressure from Synchro, Xyz, Link and Fusion monsters (Elfnote June Pride, K9-X Werewolf, Dark Magician of Destruction, Elfnote Seraphim Strelitzia) built from Charmer, Elfnote and K9 engines; Direct Dark Magician-themed Fusion/Synchro pressure with Ghost Belle and Ash Blossom protection as the interaction core
  • Turn 1 (going first): Open Spellbook or Elfnote searchers and a Normal Summon engine (Elfnote Lucina, Elfnote Tinia, K9-66a Jokul) to reach a Level 5 to 6 board, using Maxx C and Droll & Lock Bird to slow the opponent's draws
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre and Solemn Judgment as hand traps to stop the opponent's first board, then rebuild through Dark Magical Curtain and the Spellbook searchers
  • Recovery: Spellbook of the Grand Circle and Spellbook of Secrets return Charmer and Spellbook cards from Deck and GY; Mind Mirror Force and Artifact Lancea give late-game interaction
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan; the Forbidden cards would need to be removed before any side-deck construction is possible

Why it scores here

The deck is scored as a system, not as an average of its card ratings. Its searcher density (22 searcher-text cards, P(at least one in a 5-card opening hand) about 0.92) makes the engine reliably open, but the core is split across several sub-archetypes (Spellbook, Charmer, Elfnote, K9) with only 2 exact Dark Magician-named cards, so the lines do not converge cleanly. Interaction is the deck's strongest area: 11 hand traps and 13 negation-text cards give good coverage against a going-second opponent. Pressure and conversion are weak: no combo boards could be parsed, so ceiling and median output remain text-only inference. The deck is Illegal because five Forbidden OCG cards are run at one copy each, so it cannot receive a normal Final Contextual score and is capped at 25 as a theoretical, structural-only read. Popularity was not used: the archetype core is only partly present (4 of 10 core cards, 40 percent), which does not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in 5 cards) about 0.92; core archetype group only 49 percent to open in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 30 singles, 3 doubles, 7 triples; several Level 0 Spells and off-archetype bricks risk dead draws (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable recorded boards (total combos 0); ceiling is text-only inference (Inferred)
D4 Combo Floor & Median Output 35 No combo median or power distribution exists; floor not measurable (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two independent starters (Elfnote and Spellbook) plus hand traps give some redundancy; no measured interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and recursion (Spellbook of the Grand Circle, Spellbook of Secrets) support resource recovery; no net card-advantage data (Inferred)
D7 End-Board & Interaction Quality 65 11 hand traps, 13 negation-text cards and 22 removal-text cards give broad interaction; Solemn Judgment and Ash Blossom are Limited or Semi-Limited (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second hand-trap coverage is about 0.74 for at least one hand trap in 6 cards; no board-breaker count beyond Baronne de Fleur (Forbidden) (Inferred)
D9 Offensive Pressure & Closing Power 40 Extra Deck closers include Elfnote June Pride (3100 ATK) and K9-X Werewolf (3300 ATK), but Forbidden Synchro and Fusion removals reduce closing reliability (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 57 Main Deck cards with 40 distinct names; only 2.8 percent exact-name archetype purity, so the deck is spread across sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots carry 4 Link, 4 Synchro, 3 Xyz and 4 Fusion; several slots are Forbidden or require specific materials (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck is present (Side Deck size 0), so there is no post-side adaptation (Verified absence)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-sub-archetype engine with many choice points and Limited/Forbidden restrictions to track; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 48.4, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(48.4) + 0.20*TournamentReliability(45) = 47.7; banlist-exposure modifier -12 gives 35.7; capped at 25 because the deck is Illegal (theoretical/structural-only, no normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives a reliable opening engine
  • Broad hand-trap and negation coverage (11 hand traps, 13 negation-text cards)
  • Extra Deck offers high-ATK closers across Synchro, Link and Xyz

Weaknesses

  • Five Forbidden cards make the list Illegal in OCG
  • Low exact-name archetype purity (2.8 percent) means the engine lines do not converge
  • No parseable boards, so the combo ceiling and median are unmeasured
  • No Side Deck, so no post-side adaptation

Critical choke points

  • Forbidden Extra Deck cards (Crystal Wing, Red-Eyes Dark Dragoon, Reprodocus, Charmer Quartet in Bloom, Baronne de Fleur) would have to be removed before the list is playable
  • Core Limited cards (Elfnote Lucina, Elfnote Tinia, K9-66a Jokul, Maxx C, Solemn Judgment) cap at 1 copy each
Priority Remove Add Reason
1 Charmer Quartet in Bloom, Reprodocus, Red-Eyes Dark Dragoon, Crystal Wing Synchro Dragon, Baronne de Fleur Legal Extra Deck replacements from the same engines (for example Elfnote Seraphim Strelitzia, Dark Magician of Destruction, K9-X Werewolf are already present) The list is Illegal; no normal score is possible until these are gone
2 Off-archetype single-copy filler A Side Deck of up to 15 cards A Side Deck is needed for any post-side plan and for D12 adaptability

Evidence & confidence

  • Verified: Five Forbidden cards at 1 copy each (legal copies 0); Main Deck 57 cards and Extra Deck 15 cards are within OCG size rules; Ash Blossom at 2 copies is within the Semi-Limited limit
  • Inferred: Opening-hand consistency from hypergeometric probabilities; Hand-trap and interaction quality from card text; Going-second coverage estimate of about 0.74
  • Provisional: Meta Power is null because no dated metagame sample exists; Matchup fit is provisional without tournament data
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied No Side Deck, so post-side performance cannot be assessed

More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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