Charmer Deck #773214 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Artifact Lancea x3, The Great Gallant Bandit x3, Dark Magical Curtain x3. Created Oct 21, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
20± 12/ 100
Power Score
Structural 54
Reliability 42
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (K9-X Werewolf, Elfnote June Pride, Dark Magician of Destruction, Elfnote Seraphim Strelitzia) reached through Charmer and Elfnote search and summon chains; Spellbook recursion into Fusion and Link summons (Charmers of the Grand Circle, Crowley)
  • Turn 1 (going first): Search with Spellbook of Secrets, Elfnote or Charmer searchers, and Spellbook Magician of Prophecy, then build a board while holding Ash Blossom, Ghost Ogre and Ghost Belle as protection. Forbidden Extra Deck cards are unavailable, so this plan is structural only.
  • Turn 2 (going second): Use 11 hand traps (74% chance of at least one in a 6-card hand, Inferred) to disrupt the opponent's first summon, then extend through searchers and K9 or Elfnote boss monsters.
  • Recovery: Rebuild from the GY through Spellbook banish effects, K9-X Forced Release, and Charmer GY revival effects; recursion is Inferred from card text only.
  • After siding: No side deck is registered, so no post-side plan can be evaluated. The side deck is empty (Side Deck size 0).

Why it scores here

This deck is scored only as a structural read because it is Illegal in OCG: five Forbidden cards (Charmer Quartet in Bloom, Reprodocus, Red-Eyes Dark Dragoon, Crystal Wing Synchro Dragon, Baronne de Fleur) are run at one copy each, and the final score is capped at 20. The 22 searcher-text cards give a 92% chance of at least one searcher in a 5-card opening hand (Inferred), so the engine is easy to find, but only 3 Charmer archetype copies exist, so the core is thin. Interaction is the strongest part of the system: 11 hand traps, Mind Mirror Force, Solemn Judgment, Maxx C, Droll and Lock Bird, and Ash Blossom give broad coverage (Inferred from card text). No combo boards, tournament results or side deck exist, so floor, median, ceiling and post-side are unmeasured. Popularity was not counted and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in opening 5) is 0.92 with 22 searcher-text cards; the Charmer core has only 3 copies (P 0.24) (Inferred)
D2 Opening-Hand Quality & Brick Management 55 11 hand traps and 22 searchers reduce dead hands, but 30 singleton cards and several one-copy engines raise the brick rate (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards exist, so the ceiling is a text-only read of Elfnote, K9 and Charmer boss routes (Inferred)
D4 Combo Floor & Median Output 45 No combo evidence exists for the median output; the score is a low-confidence placeholder (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent searchers and hand-trap protection give some route redundancy, though the Charmer core is thin (Inferred)
D6 Resource Economy, Recovery & Grind 55 Spellbook GY banish and recursion text supports some recovery; no resource data exists (Inferred)
D7 End-Board & Interaction Quality 68 Mind Mirror Force, Solemn Judgment, Maxx C, Ash Blossom and Ghost Belle give layered interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 62 74% chance of at least one hand trap in a 6-card going-second hand (Inferred), with negation and removal text supporting the board read
D9 Offensive Pressure & Closing Power 55 Boss monsters reach 2800 to 3300 ATK, but several of the strongest closers are Forbidden (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 57 main deck cards with 40 distinct and 30 singletons; 26 non-monster slots are a moderate-to-low efficiency signal (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck cards with 5 Forbidden, so the Extra Deck is effectively 10 legal slots (Verified legality, Inferred efficiency)
D12 Side Deck Adaptability 10 No side deck is registered, so post-side adaptability cannot be scored (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample exists; Charmer usage shows only 55% to 83% core inclusion (Provisional)
D14 Pilotability & Error Tolerance 45 The deck mixes four archetype engines with many decision points, which makes it hard to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (about 80/20 by judgment). Structural ≈ 54, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-12); no side deck (-3); thin archetype core (-2). Final formula: Illegal cap: 0.80*54 + 0.20*42 = 51.6, less banlist modifier -12 = 39.6, capped at 20 for an Illegal deck. Structural-only, Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: 11 hand traps and 13 negation-text cards
  • Searchers reach 92% of 5-card hands (Inferred)
  • Multiple Extra Deck boss options with 2800 to 3300 ATK

Weaknesses

  • Illegal list: five Forbidden cards at one copy each
  • Thin Charmer core (3 copies) for an archetype-named deck
  • 30 singletons and mixed engines lower consistency and efficiency
  • No side deck

Critical choke points

  • Removing the five Forbidden cards leaves Extra Deck summon routes that have not been validated
  • Hand-trap density is required for going-second play, so a single missing hand trap weakens the plan
Priority Remove Add Reason
1 Charmer Quartet in Bloom, Reprodocus, Red-Eyes Dark Dragoon, Crystal Wing Synchro Dragon, Baronne de Fleur Legal Extra Deck replacements in the same Link, Synchro or Fusion slots (e.g. Charmers of the Grand Circle already present, or another legal Link or Synchro) Clears the Illegal status; without this change no normal score can be issued
2 Several one-copy support cards A 3-copy core for the Charmer or Elfnote engine Improves D1 and D2 consistency by repeating the engine starters
3 None A side deck of 6 to 15 cards Enables a post-side plan and lifts D12 and tournament reliability

Evidence & confidence

  • Verified: Five Forbidden cards at one copy each (legality.violations); Main 57, Extra 15, Side 0 against size rules 40-60, 0-15, 0-15; Searcher text count 22, hand trap count 11, copy histogram 30/3/7; Core usage: Droll and Lock Bird 83%, Ash Blossom 59% (usage statistics)
  • Inferred: P(at least one searcher in 5-card hand) = 0.92; P(at least one hand trap in 6-card going-second hand) = 0.74; Structural score 54 from weighted dimensions; Going-first and going-second splits of 50 and 56
  • Provisional: Meta Power is null: no dated meta sample; D13 matchup fit: no tournament link
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN no side deck: post-side adaptability cannot be measured Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Charmer

Charmer Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top