Enneacraft Deck #773191 — Yu-Gi-Oh! OCG

55 Main, incl. The Winged Dragon of Ra - Sphere Mode x3, Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3. Created Oct 21, 2026 by YGO Mod.

Deck Enneacraft OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
59± 8/ 100
Power Score
Structural 62
Reliability 58
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 0 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum-engine board of Level 9 3000-ATK Enneacraft monsters, backed by Enneapolis E.C. counters that deal damage at End Phase; Recursion-driven grind: Enneacraft Release and Enneacraft Reset return from the GY to rebuild the Pendulum Zones
  • Turn 1 (going first): Open with a searcher-capable Pendulum monster, place an Enneacraft Pendulum in the Pendulum Zone, and chain the Pendulum effects into a Level 9 boss while holding Solemn Judgment or Droll & Lock Bird for the opponent's first answer
  • Turn 2 (going second): Use the six-card hand's hand traps (Droll & Lock Bird, Solemn Scolding, Evenly Matched) and the Limited Solemn Judgment to slow the opponent's opening, then rebuild through the Pendulum searchers
  • Recovery: Banish or recast Enneacraft Release and Enneacraft Reverth from the GY to redo the search and summon chain, and use Enneapolis to keep the E.C. Counter pressure running
  • After siding: No side deck is registered, so the post-side plan is unverified; the deck relies on the main deck alone

Why it scores here

The deck's score comes from the system: a 35-copy Enneacraft core that is almost always live in the opening hand (about 99.5 percent at least one in 5 cards, Inferred), several searchers and recursion routes that keep the engine going after disruption, and a dense interaction suite of removal, negation and hand traps. The Level 9 Pendulum monsters give it a late-game closing threat, but the score is held down by the absence of any recorded boards, no side deck, and an empty Extra Deck that leaves the GY recursion effects of Enneacraft Release and Enneacraft Reset without a target. Popularity did not earn points: the Enneacraft core inclusion stats confirm the list is standard, not that it is strong. Card scores were not averaged, and no meta or win-rate data was available, so Meta Power is null.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one of the 35-copy archetype core in a 5-card opening hand) is about 0.996; per-card odds for a 3-copy starter are only about 0.25, so the starter is redundant across cards but not any single card (Inferred)
D2 Opening-Hand Quality & Brick Management 62 26 Pendulum monsters with a 16-spell and 7-trap base give some dead-hand risk, and the 3-copy Solemn and hand-trap cards add non-functional draws; full-brick estimate is about 0.5 percent (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards exist, so ceiling is read from card text only: Level 9 3000-ATK Pendulum bosses plus Enneapolis damage and Reverth recursion (Inferred)
D4 Combo Floor & Median Output 50 Median output cannot be measured without combos or win-rate data; scored at neutral 50 (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent starters, searchers (18 texts) and GY recursion (Release, Reset, Reverth) allow continued plays after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Recursion and searchers recover resources, but several effects cost LP and the Extra Deck recursion target is absent (Inferred)
D7 End-Board & Interaction Quality 78 Removal text on 38 copies, negation on 16, Solemn Judgment, Solemn Scolding, Evenly Matched and Droll & Lock Bird give layered interaction (Inferred semantic read of text, verified card text)
D8 Going-Second & Board-Breaking Power 60 Four hand-trap copies and Denko Sekka/Vanity's Ruler provide some going-second disruption, but no board-breaking density is evidenced; 6-card hand P(at least one hand trap) about 0.38 (Inferred)
D9 Offensive Pressure & Closing Power 62 Seven copies of 3000-ATK Level 9 monsters with a Pendulum-zone damage engine give closing power; no piercing or direct-attack data is recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 70 55 cards with 23 distinct entries and archetype exact-name purity of 65.5 percent; 19 off-archetype copies (Solemn, tech and floodgate) dilute coherence somewhat (verified composition)
D11 Extra Deck Efficiency & Coverage 35 Zero Extra Deck cards, so the Extra-Deck text on Enneacraft Release and Enneacraft Reset has no target; Level 9 Pendulum monsters sit in the Main Deck with no verified Extra Deck placement (verified composition, Inferred consequence)
D12 Side Deck Adaptability 30 No side deck registered; best-of-3 adaptability is unknown and cannot be scored above neutral-low (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype share is not supplied, so format fit is Provisional
D14 Pilotability & Error Tolerance 45 Pendulum scale placement, LP-cost effects and a multi-step engine give a moderate decision load; the scale fields are reported as 0 for every Pendulum monster, so the mechanics could not be checked (Inferred)

How the score was computed

Strategy profile: Midrange primary; Control used only as the secondary label, not as a weight blend. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Unverified Pendulum scale data (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; 0.80*62.3 + 0.20*58 - 2 = 59.4, rounded to 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype cards (13 of 13 high-inclusion cards present) with near-certain opening access
  • Searcher and recursion density gives repeat access to the engine after disruption
  • Layered interaction: removal, negation, hand traps and Solemn-family traps
  • Compact 55-card, 23-distinct-card build with no dead slots in the Main Deck list

Weaknesses

  • No Extra Deck, so GY recursion targets for Enneacraft Release and Enneacraft Reset are absent
  • No side deck, leaving best-of-3 adaptation unverified
  • Pendulum scale and Extra Deck placement unverified (scale fields all 0)
  • Limited to one copy each of Droll & Lock Bird and Solemn Judgment, so the strongest hand traps are single-copy

Critical choke points

  • The single Limited Solemn Judgment and Droll & Lock Bird are one-of answers to the opponent's first play
  • Enneapolis is the only persistent field presence; if it is removed the E.C. Counter damage stops
Priority Remove Add Reason
1 Off-archetype tech slots that do not feed the engine (review against the Solemn and floodgate count) One Enneacraft Extra Deck monster, if the card pool has one, so the GY recursion effects have a target Enneacraft Release and Enneacraft Reset reference Extra Deck Enneacraft monsters, and the list currently has none, which wastes those GY effects
2 None A side deck of 3 to 5 cards aimed at the opponent's most common disruption With no side deck the post-side plan is unverified and the TR score is held down

Evidence & confidence

  • Verified: Legality: Legal under OCG BanList; Droll & Lock Bird and Solemn Judgment are each 1 copy at Limited; Composition: 55 main, 0 extra, 0 side, Enneacraft exact-name purity 65.5 percent; Usage stats: all 13 high-inclusion core cards present
  • Inferred: Opening access to the archetype core is about 99.5 percent in a 5-card hand; Interaction density is high based on text roles across 38 removal and 16 negation copies; Recursion and searcher density supports interruption resilience
  • Provisional: Median output and ceiling, since no combos are recorded; Matchup and format fit, since no tournament or dated meta sample exists; Post-side adaptability, since no side deck is registered
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck registered: post-side adaptability cannot be scored Pendulum scale fields are 0 for every Pendulum monster, so Pendulum Summon access is unverified No win-rate telemetry exists; brick, starter and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Enneacraft

Enneacraft Breakdown

 
 

 

 

 

 

 

 
 

 

 
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