Cynet Deck #773187 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Bystial Baldrake x3, Bystial Druiswurm x3. Created Oct 21, 2026 by YGO Mod.

Deck Cynet OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
22± 8/ 100
Power Score
Structural 43
Reliability 40
Going First 42
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 42
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Link Summon Maliss and Bystial Link monsters (Maliss Red Ransom, Maliss White Binder, Maliss Hearts Crypter, A Bao A Qu) into board advantage and pressure; Recurring Bystial and Maliss beaters from the hand and GY with Bystial Druiswurm and Bystial Baldrake style discard and banish loops
  • Turn 1 (going first): Open a Maliss or Cynet starter, search or summon an engine monster, and build a Link into a board with Ash Blossom and Infinite Impermanence up as protection (text-only read, Inferred)
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Nibiru, Artifact Lancea and Droll & Lock Bird as hand traps to break the opponent's first combo, then rebuild through Maliss Link monsters (Inferred)
  • Recovery: Recycle Maliss monsters from the Deck and GY via Maliss in Underground, Maliss MTP-07 and Maliss CR effects, and re-summon Link monsters from the Extra Deck (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0), so there is no post-side plan.

Why it scores here

The deck is scored as a system on its legal-agnostic structure, then capped because it is illegal in OCG: five Forbidden cards and several Limited and Semi-Limited cards are run above their allowed copies, so no normal Final Contextual score applies. The Maliss core (11 copies, about 69 percent to open at least one in a 5-card hand, Inferred) gives the engine reasonable access, and the 18 hand traps give strong going-second interaction (about 92 percent to have one in a 6-card hand, Inferred). The Link Extra Deck (14 Link monsters) offers flexible late-game boards and end-board interaction, but there are no recorded combos, so ceiling and median are text-only inference and scored conservatively. The deck has no Side Deck and no tournament data, which keeps Side and Meta-related dimensions low. Popularity and usage stats confirm the archetype core is real, but they did not add points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of a 3-copy starter in 5 cards) about 0.25; Maliss core 11 copies gives about 0.69 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Hand-trap and Maliss-trap dead-card risk is high with 18 hand traps and no combo data (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combo boards; ceiling is a text-only read of Link and Maliss routes (Inferred)
D4 Combo Floor & Median Output 35 No combo boards; median output is unknown and set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Several Link routes and hand-trap backups exist, but the engine is single-lined through Maliss (Inferred)
D6 Resource Economy, Recovery & Grind 40 Maliss recursion and GY/Deck banish text provide some grind; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 60 Eighteen hand traps and sixteen negation-text cards give layered interaction; Limited cards are over the copy limit (Inferred)
D8 Going-Second & Board-Breaking Power 45 Hand traps are strong going second, but no board-breaker density is in the list beyond Link monsters (Inferred)
D9 Offensive Pressure & Closing Power 35 Link Extra Deck offers boards with ATK up to 2500-3000 (verified stat), but no direct closing text is recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main with 24 distinct cards and 23 tech cards; compact engine but high tech and off-archetype spread (verified structure, Inferred)
D11 Extra Deck Efficiency & Coverage 45 14 Link and 1 Xyz in the 15-card Extra Deck with reasonable coverage (verified composition)
D12 Side Deck Adaptability 30 No Side Deck at all (side_count 0), so no post-side adaptability (verified)
D13 Matchup Coverage & Format Fit 30 No tournament link, meta share or dated sample; Meta is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Maliss and Link lines with many interaction windows raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 43, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); No side deck (-2); Engine conflicts (-2). Final formula: Final = 0.80*43 + 0.20*40 = 42.4 unclamped; modifiers total -12 gives 30.4; Illegal cap applied, so the reported score is 22 (theoretical/structural-only, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (18 cards) gives strong going-second interruption
  • Maliss core is real and accessible (11 copies, about 69 percent to open at least one in 5 cards, Inferred)
  • Link Extra Deck gives flexible board and interaction options

Weaknesses

  • Illegal in OCG: Forbidden and over-limit cards must be cut before the list can be played
  • No Side Deck (0 cards)
  • No recorded combos, so the ceiling and median are unverified
  • Split sub-archetype engine with 0 percent exact-name purity

Critical choke points

  • Maliss Link monsters in the Extra Deck: without them the Maliss engine stops
  • Hand traps used in the first turns: a single interruption leaves the line without a backup starter
Priority Remove Add Reason
1 Called by the Grave, Dimension Shifter (x3), Knightmare Gryphon, Link Decoder, Splash Mage Legal replacements from the same Maliss or Cynet pool These cards are Forbidden in OCG and make the list illegal
2 Excess copies: one Allure of Darkness, Bystial Druiswurm, Crossout Designator, Droll & Lock Bird; one copy of Ash Blossom, Dominus Impulse, Maliss in Underground beyond the limit Single copies or the allowed number of copies Copy-limit violations for Limited and Semi-Limited cards
3 A few tech cards with low archetype support A Side Deck of 15 cards with hand traps and Maliss answers The deck has no Side Deck and cannot adapt after siding

Evidence & confidence

  • Verified: Legality status Illegal: Forbidden cards and copy-limit violations listed in evidence; Main 55, Extra 15, Side 0 counts; Archetype core inclusion and copy counts from usage stats
  • Inferred: Starter and hand-trap probabilities from the hypergeometric estimates; Engine and interaction readings from card text; Going-first and going-second plans from card text
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and pilot match record are absent no win-rate telemetry (going-first, going-second, matchup, brick rates) Meta Power is provisional unless a dated metagame sample is supplied No Side Deck

More OCG Info

Cynet

Cynet Breakdown

 
 

 

 

 

 

 

 
 

 

 
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