Synchron Deck #773170 — Yu-Gi-Oh! OCG

57 Main, 14 Extra, incl. Anarchist Monk of the Six Samurai x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Oct 21, 2026 by YGO Mod.

Deck Synchron OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 57 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Six Samurai and Secret Six Samurai boss monsters (Legendary Lord Six Samurai - Shi En, Legendary Six Samurai - Shi En, Leo) and attack through hand-trap-protected lines; Xyz and Link pressure via Shadow of the Six Samurai - Shien and Battle Shogun of the Six Samurai
  • Turn 1 (going first): Open a searcher (Shien's Smoke Signal, Reinforcement of the Army, Anarchist Monk, Tactical Trainer) that reaches a Level 3 or 4 Six Samurai tuner, then Synchro into a boss while holding Ash Blossom or Effect Veiler for interaction
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Solemn Judgment and Dark Bribe to stop the opponent's first summon or activation, then rebuild the Six Samurai board from the GY using Shien's Dojo, Six Strike and Cunning of the Six Samurai
  • Recovery: Recover Six Samurai monsters from the GY with Cunning of the Six Samurai, Return of the Six Samurai and Grandmaster of the Six Samurai, and reuse the Synchro extra-deck boss pool
  • After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan.

Why it scores here

The deck reliably opens a Six Samurai starter in most openings, since 18 searcher-text cards give about an 86% chance of at least one searcher in a 5-card opening hand (Inferred from hypergeometric estimates). It converts that into Synchro and Xyz boss monsters with 2500 to 3100 ATK, and it has real interaction through 6 hand traps, about 10 negation effects and several backrow answers. Its weaknesses are structural: 14 Tuners and 32 Spells and Traps in the Main Deck, 71 off-archetype copies across Six Strike, Secret Six Samurai, Hole, Lswarm and generic cards, and a high brick rate from non-engine and non-Six-Samurai cards. The score is capped because the list is illegal (Ash Blossom at 3 copies in OCG) and it has no Side Deck. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least 1 searcher in 5 cards) ≈ 0.86 from 18 searcher-text cards; the core Six Samurai starter density is real but the 14-Tuner count is loose (Inferred)
D2 Opening-Hand Quality & Brick Management 40 32 Spells and Traps plus several non-engine off-archetype cards in a 57-card Main Deck give a high brick and dead-card estimate (Inferred)
D3 Combo Conversion & Ceiling 42 No parseable boards; the ceiling is a text-level read of Shi En, Leo and Grandmaster Synchro lines only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured and is only inferred from the Synchro boss pool (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant starters and recursion via Cunning, Return and Shien's Dojo give partial route redundancy, but there is no tested independent-line data (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from the GY (Dojo, Six Strike, Grandmaster, Cunning) gives some grind, offset by heavy spell density (Inferred)
D7 End-Board & Interaction Quality 70 6 hand traps, 10 negation-text cards and 23 removal-text cards give broad, layered interaction (Verified flags and Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Raigeki, Trap Hole, Solemn Judgment and Snatch Steal give going-second answers, but there is no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 62 Closing bosses such as Leo (3100 ATK), Shi En (2500) and Shadow of the Six Samurai - Shien (2500) give strong end-board ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 35 57 Main Deck cards across 41 distinct names, with 71 off-archetype copies and 9 tech cards, give low coherence and compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 14 Extra Deck cards cover Synchro, Xyz, Link and one Fusion, but several Extra cards serve only generic roles (Verified composition)
D12 Side Deck Adaptability 10 The deck has no Side Deck, so post-side adaptability is absent (Verified legality)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample exist; the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many Synchro and tuner sequencing decisions with 3 hand-trap timing windows give a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; Midrange weights used for the structural total. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-5); no side deck (-3); brick-heavy composition (-2); illegal cap (-3). Final formula: No reliable metagame: 0.80*Structural(50) + 0.20*TournamentReliability(40) = 48, plus modifiers (-10) = 38, capped to 35 because the deck is Illegal (over copy limit). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (18 cards) gives a high chance of a starter in the opening hand
  • Layered interaction: 6 hand traps, 10 negation effects and 23 removal-text cards
  • High-ATK Synchro and Xyz bosses (Leo 3100, Shi En 2500, Shadow of the Six Samurai - Shien 2500)
  • Recursion from the GY through Shien's Dojo, Six Strike, Cunning and Return

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring at 3 copies, over the OCG limit of 2
  • No Side Deck, so no post-side plan
  • 71 off-archetype copies dilute the Six Samurai engine
  • Brick-prone composition: 32 Spells and Traps and 14 Tuners in the Main Deck
  • Tech-heavy use of generic staples (Raigeki, Trap Hole, Mystical Space Typhoon, Snatch Steal, Blustering Winds) that do not feed the engine

Critical choke points

  • Ash Blossom and Effect Veiler as the main hand-trap protection for the first Synchro
  • Searcher access to a Level 3 or 4 Six Samurai tuner on the first turn
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal copy count (2 maximum) The list is Illegal in OCG; fixing this is required before any normal Final Contextual score can be issued.
2 Two generic non-engine cards (for example Snatch Steal, Blustering Winds) A Side Deck of 10 to 15 cards No Side Deck is present, so post-side adaptability and matchup coverage are absent.
3 One or two Spells and Traps with weak Six Samurai synergy Additional Six Samurai monsters or searchers Reduces brick rate and raises engine density (D2, D10).

Evidence & confidence

  • Verified: Main Deck 57, Extra Deck 14, Side Deck 0 (within OCG size rules); Ash Blossom & Joyous Spring run at 3 copies against an OCG limit of 2 (over limit); Restricted cards Gateway of the Six, Reinforcement of the Army, Solemn Judgment and Terraforming are each run at 1 copy, within their Limited caps; Archetype purity: 0% exact-name, 71 off-archetype copies; Searcher-text P(≥1 in 5 cards) ≈ 0.8625 from the hypergeometric estimate
  • Inferred: Brick rate and consistency from spell/trap density and tuner count; Interaction density read from text roles (hand traps, negation, removal); Going-first and going-second strength read from hand-trap and searcher composition; Structural dimension scores derived from the Midrange weight profile
  • Provisional: Meta Power (no dated metagame sample); D13 matchup fit (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN; going-first/second and matchup signals are Inferred or Unknown No Side Deck present; post-side evaluation is not possible Usage statistics show two core cards (Mulcharmy Fuwalos, Droll & Lock Bird) absent from this list; the archetype usage sample is a single stat row set Deck title is null in the export

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