Light and Darkness Ritual Deck #773164 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Light and Darkness Ritual OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Magician of Dark Chaos - Black Chaos or Black Luster Soldier using Light and Darkness Ritual, then convert the 2800-3000 ATK boss into board control and attacks (structural read, not a tested line); Synchro and Fusion boss monsters from the Extra Deck (The Crimson King, Red Dragon Archfiend, Chaos Angel is not in the list) with Stardust Dragon and Ecclesia and the Dark Dragon as the Extra Deck follow-up
  • Turn 1 (going first): Open on Ritual Spells and searchers (Light and Darkness Ritual, Ragged Records of Rites, Mind Shuffle) to reach a Ritual boss; hold Ash Blossom and Ghost Ogre as protection (Inferred)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Ghost Ogre) to stop the opponent's first board, then rebuild through the GY with Skull Archfiend of Chaos and Black Chaos (Inferred)
  • Recovery: Recover through Ragged Records of Rites, Mind Shuffle and Skull Archfiend of Chaos returning Ritual and Light and Darkness cards from the GY and banish zone (Inferred)
  • After siding: None: the side deck is empty, so there is no post-side plan and any matchup change must be done in the main deck (Inferred)

Why it scores here

The score is set on the deck as a system, not from its cards or their popularity. The engine is only partly reliable: the archetype core is well represented (25 copies of the core set, P(at least one in a 5-card opening hand) about 0.96), but the two Light and Darkness Ritual spells are the only direct ritual enablers and each has about a 0.17 chance of showing up in an opening hand. The list also runs 6 hand traps and 11 negation-text cards, so interaction is strong and gives the deck its best dimension. Ceiling and median output cannot be measured because there are no recorded boards, so both are text-only inferences and the floor is scored below the ceiling on purpose. The deck is capped as Illegal: Albion the Branded Dragon is Forbidden in OCG and is run once, and the empty Side Deck leaves no post-side plan. Popularity of the archetype (core usage stats) confirms that a list like this is real and accessible, but it does not add power. The result is a theoretical, structural-only read and does not earn a normal contextual score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Light and Darkness Ritual in 5-card hand) about 0.17; archetype core P(at least one in 5) about 0.96; searcher text 12 cards, P about 0.72 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 56-card main with 14 Extra Deck cards gives a 25% exact-name purity; many off-archetype cards (Mulcharmy, Albaz, Solemn, Forbidden) add brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 Boss ritual monsters reach 2800-3000 ATK when summoned, but no recorded boards exist, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 40 No combo data; the typical line is a Ritual Spell plus search or hand trap, so the median is set below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Hand traps (Ash Blossom, Ghost Ogre, Droll and Lock Bird, Maxx C) and recursion (Skull Archfiend of Chaos, Ragged Records) give two or more independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search text is present but the GY-based ritual cost is high; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 70 11 negation-text cards, 26 removal-text cards, and 6 hand traps give layered interaction; no win-rate data supports this (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second split is 51% for hand traps over a 6-card hand, and removal plus Extra Deck summons can break a board; no going-second telemetry (Inferred)
D9 Offensive Pressure & Closing Power 55 Ritual bosses at 2800-3000 ATK and Synchro bosses at 2500-3000 ATK can close, but the Extra Deck has several non-essential Synchro options (Inferred)
D10 Main Deck Efficiency & Flexibility 45 34 distinct main cards with 18 exact-name copies (25.4% purity) and 24 generic copies; compact enough but splashes many archetypes (Observed count)
D11 Extra Deck Efficiency & Coverage 55 14 distinct Extra cards (9 Synchro, 5 Fusion, 1 Link); S:P Little Knight and Chaos Angel from the core are missing, so the Extra Deck is coherent but partly unfocused (Observed count)
D12 Side Deck Adaptability 5 Side Deck is empty (0 cards), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample, so matchup fit is Provisional; archetype share is unknown
D14 Pilotability & Error Tolerance 35 Ritual, Synchro and Fusion chains with several sequencing decisions and hand-trap timing make the list hard to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary with Control as the secondary read; weights used are the Midrange profile. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal cap (-7). Final formula: Illegal cap applied: 0.80*Structural(51) + 0.20*TournamentReliability(40) = 48.8, then modifiers (-12 banlist exposure) = 36.8, then capped to 30 because the deck is Illegal (theoretical/structural-only). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.17 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is well represented (25 copies, about 96 percent opening-hand access)
  • Layered interaction: 6 hand traps, 11 negation-text cards and 26 removal-text cards
  • Multiple ritual and synchro boss options at 2500-3000 ATK

Weaknesses

  • Illegal in OCG: Albion the Branded Dragon is Forbidden and is run at 1 copy
  • Only 25 percent exact-name archetype purity and 53 off-archetype copies
  • Empty Side Deck: no post-side adaptation
  • Only 2 Light and Darkness Ritual spells for a deck built on that engine

Critical choke points

  • Light and Darkness Ritual (2 copies) is the only direct ritual enabler and has about 0.17 chance to appear in a 5-card opening hand
  • The Extra Deck fusion route depends on Albion, which is illegal, so the Fallen of Albaz route is blocked
Priority Remove Add Reason
1 Albion the Branded Dragon A legal Fallen of Albaz Fusion or Synchro boss (for example, Mirrorjade the Iceblade Dragon is already run; choose a non-Forbidden substitute) The deck is illegal in OCG; this is required before any normal score can be given
2 Off-archetype Forbidden and Solemn copies A second Light and Darkness Ritual or a searcher that mentions Light and Darkness Ritual Raises the Ritual enabler density from 2 copies and lowers brick risk (Inferred)
3 Empty side slot A 3-6 card side deck of hand traps and removal Gives the deck a post-side plan, which is currently 0 (Verified)

Evidence & confidence

  • Verified: Legality: Albion the Branded Dragon is Forbidden and over copy limit (legal copies 0, copies run 1); Main 56 and Extra 15 are within size rules; Side is 0 cards; Copy histogram: 18 single, 10 double, 6 triple; Core usage: Magician of Dark Chaos - Black Chaos 95.2 percent, Black Luster Soldier 90.5 percent
  • Observed: Exact-name purity 25.4 percent; 53 off-archetype copies; Extra Deck breakdown: 9 Synchro, 5 Fusion, 1 Link
  • Inferred: Opening-hand consistency and brick estimates from hypergeometric values; Going-first and going-second plans from card text; Interaction density from text roles (11 negation-text, 26 removal-text)
  • Provisional: Meta Power (null without a dated metagame sample); Matchup fit (no tournament or meta sample)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record are absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is Provisional without a dated metagame sample Side Deck is empty, so post-side performance cannot be assessed

More OCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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