Branded Deck #773163 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Branded OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fallen of Albaz into Fusion or Synchro boss monsters (Chaos Angel, The Crimson King, Black Chaos / Black Luster Soldier from Light and Darkness Ritual), with Albion removed from the legal pool; Ritual boss monsters (Magician of Dark Chaos - Black Chaos, Black Luster Soldier) via Light and Darkness Ritual
  • Turn 1 (going first): Open a searcher and starter (Ragged Records of Rites, Mind Shuffle, Skull Archfiend of Chaos, Incredible Ecclesia), reach Fallen of Albaz or a Ritual Spell line, and hold Droll & Lock Bird, Ash Blossom and Solemn Judgment as interaction
  • Turn 2 (going second): Use 6-card hand interaction (Ash Blossom x2, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Maxx C, Solemn Judgment) to break the opponent's first board, then rebuild through Fallen of Albaz and Synchro or Fusion extenders
  • Recovery: Recover through Mulcharmy draw effects, Pot of Sloth and the Light and Darkness Ritual GY-to-hand effects, and Skull Archfiend of Chaos returning Ritual Spells and monsters from GY
  • After siding: Not applicable: the deck runs no Side Deck, so there is no post-side plan (best-of-3 adaptation is absent)

Why it scores here

The deck is a multi-archetype brew (exact Branded purity 4.2%, 68 off-archetype copies) spanning Light and Darkness Ritual, Fallen of Albaz, Mulcharmy, Stardust, Ecclesia and Red Dragon Archfiend engines, so its engine cohesion is weak and its consistency is capped by conflicting starters. Its strongest component is interaction: six hand traps, Solemn Judgment, Solemn Accusation, Droll & Lock Bird, Maxx C and Feather Duster give dense negation and removal that play best going second. Conversion is real but unmeasured: no combos were recorded, so the ceiling (Fallen of Albaz into Synchro or Fusion bosses) and median are text-only inferences. The deck runs no Side Deck and includes Albion the Branded Dragon, which is Forbidden in OCG, so it is illegal as built and receives a capped, theoretical-only score. Popularity was not credited: the Branded archetype's 67% core inclusion of Mulcharmy Fuwalos and the other usage stats confirm the cards are accessible, not that this list is strong, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one searcher in opening 5) ≈ 0.72 and P(at least one copy of any 2-of starter) ≈ 0.17–0.25; starter access is real but the engine needs two off-archetype pieces to bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Archetype core P(none in opening 5) ≈ 0.40 and several Ritual and Fusion cards are dead without their Spell or material; off-archetype density is 68 of 71 copies (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded combo boards; ceiling is a text-only read of Fallen of Albaz into Synchro or Fusion bosses, with Albion's Forbidden status removing one route (Inferred)
D4 Combo Floor & Median Output 40 No parseable boards, so median and floor cannot be measured; the Ritual and Fusion lines are assumed to convert only some of the time (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Starter diversity is moderate (Ragged Records, Ecclesia, Skull Archfiend, Mind Shuffle); Mulcharmy and Ash Blossom provide some second lines after interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Pot of Sloth, Mulcharmy draw effects and Skull Archfiend GY recursion give partial recovery, offset by 26 removal-text cards and a 56-card main (Inferred)
D7 End-Board & Interaction Quality 68 Six hand traps, two Solemn-type negates, Droll & Lock Bird, Maxx C, Feather Duster and Appointer give layered interaction; negation text in 11 cards (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Hand-trap density and two Ash Blossoms plus Droll & Lock Bird are strong going second; the 6-card hand P(at least one hand trap) ≈ 0.51 (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss monsters include Black Chaos (3000), Red Dragon Archfiend (3000), The Crimson King (3000) and Chaos Angel (3500), giving real closing bodies (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 56 main cards across 34 distinct; 18 singletons and 16 multi-copy cards, with off-archetype filler and several dead-without-partner cards lowering efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards across 14 distinct (9 Synchro, 5 Fusion, 1 Link) with broad coverage but no shared Extra engine; Albion is an illegal slot (Inferred)
D12 Side Deck Adaptability 10 No Side Deck is run at all, so there is no post-side adaptability (Verified from list)
D13 Matchup Coverage & Format Fit 45 No dated metagame or tournament link; only archetype usage stats exist, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine sequencing across Ritual, Fusion and Synchro lines with many conditional effects (Light and Darkness Ritual, Fallen of Albaz tribute chains) is error-prone (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); engine conflicts (-3). Final formula: Illegal deck: Structural 51 blended 0.80/0.20 with Tournament Reliability 40 (≈48.8), then context modifiers −15, then capped to the low Illegal band at 30 (Meta provisional, null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ 0.4 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negate interaction, especially going second
  • Multiple boss monsters across Synchro, Fusion and Ritual lines
  • Broad searcher and recursion text for resource recovery

Weaknesses

  • Multi-archetype engine with low exact-archetype purity (4.2%)
  • Illegal as built: Albion the Branded Dragon is Forbidden
  • No Side Deck
  • Several cards are dead without a specific partner (Ritual Spell, Fallen of Albaz, Mulcharmy)

Critical choke points

  • Fallen of Albaz (3 Fusion or Synchro routes depend on it)
  • Light and Darkness Ritual or Ragged Records for the Ritual line
  • Albion's Forbidden status removes one Extra Deck route
Priority Remove Add Reason
1 Albion the Branded Dragon A legal Fusion or Synchro boss already in the list, or a Fallen of Albaz-compatible monster Required for legality; it is also a Forbidden card that would be rejected by the format
2 Off-archetype filler and one of the dead-without-partner Ritual cards A second Light and Darkness Ritual Spell or a Fallen of Albaz-compatible starter Improves brick rate and engine cohesion without changing the strategy
3 None (Side Deck is empty) A Side Deck of 5–10 cards answering the most common hand traps and boards Provides post-side adaptability for best-of-3 play, which is currently absent

Evidence & confidence

  • Verified: Albion the Branded Dragon is Forbidden and run 1 copy; the deck is otherwise within copy limits; Main 56 and Extra 15 are within the OCG size rules, Side 0; Searcher and negation text counts from the card excerpts
  • Inferred: Opening-hand probabilities for searchers, bricks and hand traps; Interaction quality from hand-trap density; Engine conflict across Ritual, Fusion and Synchro lines
  • Provisional: Matchup fit and Meta Power (no dated metagame sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — matchup, going-first/second and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

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