Branded Deck #773163 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Black Chaos x3
- Black Skull Dragon, the Archfiend of Unity x1
- Celtic Mystic x1
- Droll & Lock Bird x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Skull Archfiend of Chaos x2
- The Great Gallant Bandit x3
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x2
- Incredible Ecclesia, the Virtuous x1
- Chaos Magical Hats x1
- Chaos Mystic Box x1
- Crimson Call x1
- Forbidden Crown x2
- Harpie's Feather Duster x1
- Hey, Space Trunade! x1
- Illusion Gate x1
- Light and Darkness Ritual x2
- Pot of Sloth x1
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- The Fallen & The Virtuous x2
- Appointer of the Red Lotus x1
- Mind Shuffle x2
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Sprind the Irondash Dragon x1
- The Dragon that Devours the Dogma x1
- S:P Little Knight x1
- Chaos Angel x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Enigmaster Packbit x1
- Red Dragon Archfiend x1
- Stardust Dragon - Victim Sanctuary x2
- The Crimson King x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 45 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fallen of Albaz into Fusion or Synchro boss monsters (Chaos Angel, The Crimson King, Black Chaos / Black Luster Soldier from Light and Darkness Ritual), with Albion removed from the legal pool; Ritual boss monsters (Magician of Dark Chaos - Black Chaos, Black Luster Soldier) via Light and Darkness Ritual
- Turn 1 (going first): Open a searcher and starter (Ragged Records of Rites, Mind Shuffle, Skull Archfiend of Chaos, Incredible Ecclesia), reach Fallen of Albaz or a Ritual Spell line, and hold Droll & Lock Bird, Ash Blossom and Solemn Judgment as interaction
- Turn 2 (going second): Use 6-card hand interaction (Ash Blossom x2, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Maxx C, Solemn Judgment) to break the opponent's first board, then rebuild through Fallen of Albaz and Synchro or Fusion extenders
- Recovery: Recover through Mulcharmy draw effects, Pot of Sloth and the Light and Darkness Ritual GY-to-hand effects, and Skull Archfiend of Chaos returning Ritual Spells and monsters from GY
- After siding: Not applicable: the deck runs no Side Deck, so there is no post-side plan (best-of-3 adaptation is absent)
Why it scores here
The deck is a multi-archetype brew (exact Branded purity 4.2%, 68 off-archetype copies) spanning Light and Darkness Ritual, Fallen of Albaz, Mulcharmy, Stardust, Ecclesia and Red Dragon Archfiend engines, so its engine cohesion is weak and its consistency is capped by conflicting starters. Its strongest component is interaction: six hand traps, Solemn Judgment, Solemn Accusation, Droll & Lock Bird, Maxx C and Feather Duster give dense negation and removal that play best going second. Conversion is real but unmeasured: no combos were recorded, so the ceiling (Fallen of Albaz into Synchro or Fusion bosses) and median are text-only inferences. The deck runs no Side Deck and includes Albion the Branded Dragon, which is Forbidden in OCG, so it is illegal as built and receives a capped, theoretical-only score. Popularity was not credited: the Branded archetype's 67% core inclusion of Mulcharmy Fuwalos and the other usage stats confirm the cards are accessible, not that this list is strong, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one searcher in opening 5) ≈ 0.72 and P(at least one copy of any 2-of starter) ≈ 0.17–0.25; starter access is real but the engine needs two off-archetype pieces to bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Archetype core P(none in opening 5) ≈ 0.40 and several Ritual and Fusion cards are dead without their Spell or material; off-archetype density is 68 of 71 copies (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded combo boards; ceiling is a text-only read of Fallen of Albaz into Synchro or Fusion bosses, with Albion's Forbidden status removing one route (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No parseable boards, so median and floor cannot be measured; the Ritual and Fusion lines are assumed to convert only some of the time (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Starter diversity is moderate (Ragged Records, Ecclesia, Skull Archfiend, Mind Shuffle); Mulcharmy and Ash Blossom provide some second lines after interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Pot of Sloth, Mulcharmy draw effects and Skull Archfiend GY recursion give partial recovery, offset by 26 removal-text cards and a 56-card main (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Six hand traps, two Solemn-type negates, Droll & Lock Bird, Maxx C, Feather Duster and Appointer give layered interaction; negation text in 11 cards (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand-trap density and two Ash Blossoms plus Droll & Lock Bird are strong going second; the 6-card hand P(at least one hand trap) ≈ 0.51 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss monsters include Black Chaos (3000), Red Dragon Archfiend (3000), The Crimson King (3000) and Chaos Angel (3500), giving real closing bodies (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 main cards across 34 distinct; 18 singletons and 16 multi-copy cards, with off-archetype filler and several dead-without-partner cards lowering efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra cards across 14 distinct (9 Synchro, 5 Fusion, 1 Link) with broad coverage but no shared Extra engine; Albion is an illegal slot (Inferred) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is run at all, so there is no post-side adaptability (Verified from list) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame or tournament link; only archetype usage stats exist, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-engine sequencing across Ritual, Fusion and Synchro lines with many conditional effects (Light and Darkness Ritual, Fallen of Albaz tribute chains) is error-prone (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); engine conflicts (-3). Final formula: Illegal deck: Structural 51 blended 0.80/0.20 with Tournament Reliability 40 (≈48.8), then context modifiers −15, then capped to the low Illegal band at 30 (Meta provisional, null)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ 0.4 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negate interaction, especially going second
- Multiple boss monsters across Synchro, Fusion and Ritual lines
- Broad searcher and recursion text for resource recovery
Weaknesses
- Multi-archetype engine with low exact-archetype purity (4.2%)
- Illegal as built: Albion the Branded Dragon is Forbidden
- No Side Deck
- Several cards are dead without a specific partner (Ritual Spell, Fallen of Albaz, Mulcharmy)
Critical choke points
- Fallen of Albaz (3 Fusion or Synchro routes depend on it)
- Light and Darkness Ritual or Ragged Records for the Ritual line
- Albion's Forbidden status removes one Extra Deck route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Albion the Branded Dragon | A legal Fusion or Synchro boss already in the list, or a Fallen of Albaz-compatible monster | Required for legality; it is also a Forbidden card that would be rejected by the format |
| 2 | Off-archetype filler and one of the dead-without-partner Ritual cards | A second Light and Darkness Ritual Spell or a Fallen of Albaz-compatible starter | Improves brick rate and engine cohesion without changing the strategy |
| 3 | None (Side Deck is empty) | A Side Deck of 5–10 cards answering the most common hand traps and boards | Provides post-side adaptability for best-of-3 play, which is currently absent |
Evidence & confidence
- Verified: Albion the Branded Dragon is Forbidden and run 1 copy; the deck is otherwise within copy limits; Main 56 and Extra 15 are within the OCG size rules, Side 0; Searcher and negation text counts from the card excerpts
- Inferred: Opening-hand probabilities for searchers, bricks and hand traps; Interaction quality from hand-trap density; Engine conflict across Ritual, Fusion and Synchro lines
- Provisional: Matchup fit and Meta Power (no dated metagame sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — matchup, going-first/second and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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