Labrynth Deck #773153 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Absolute King Back Jack x3, Arianna the Labrynth Servant x3, Arias the Labrynth Butler x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Absolute King Back Jack x3
- Ariane the Labrynth Servant x1
- Arianna the Labrynth Servant x3
- Arias the Labrynth Butler x3
- Gadarla, the Mystery Dust Kaiju x2
- Kumongous, the Sticky String Kaiju x2
- Labrynth Chandraglier x3
- Labrynth Cooclock x1
- Labrynth Stovie Torbie x3
- Lady Labrynth of the Silver Castle x1
- Lava Golem x2
- Lovely Labrynth of the Silver Castle x1
- Ghost Ogre & Snow Rabbit x2
- Labrynth Labyrinth x1
- Labrynth Set-Up x1
- Relinquished Fusion x3
- Angelechy Verdict x1
- Archfiend's Ghastly Glitch x1
- Big Welcome Labrynth x2
- Destructive Daruma Karma Cannon x3
- Dogmatika Punishment x2
- Eradicator Epidemic Virus x2
- Ice Dragon's Prison x2
- Mirror Force x2
- Terrors of the Overroot x2
- Torrential Tribute x2
- Typhoon x3
- Welcome Labrynth x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 51/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Control, Tempo
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Labrynth Normal Trap engine recurs Fiend starters and grinds the board open, then closes with Lady Labrynth or Lovely Labrynth (ATK 3000 / 2900) and Extra Deck boss monsters; Five-Headed Dragon, Chaos Angel and the Fusion/Synchro/Xyz bosses as late-game closers once the board is cleared
- Turn 1 (going first): T1 Normal Summon or Set a Labrynth starter (Arianna, Chandraglier, Stovie Torbie, Cooclock, Back Jack) and Set a Welcome Labrynth or Big Welcome Labrynth; use Normal Trap recursion from the GY to keep a second line open
- Turn 2 (going second): Hand-trap and Normal Trap interaction (Ghost Ogre & Snow Rabbit, Mirror Force, Typhoon, Terrors of the Overroot) to answer the opponent's board, then rebuild through Labrynth recursion
- Recovery: Recycle Normal Traps and Labrynth monsters from the GY via Stovie Torbie, Chandraglier and Cooclock, and rebuild with Labrynth Set-Up or Labrynth Labyrinth
- After siding: No side deck in this list; post-side adaptation is not possible without changing the main deck
Why it scores here
The deck's power comes from the system as a whole: ten Labrynth-core copies give about a 63% chance of at least one core starter in a 5-card opening hand (Inferred, hypergeometric), and the Normal Trap recursion engine (Stovie Torbie, Chandraglier, Cooclock, Lovely Labrynth) lets the deck rebuild from the graveyard. Interaction is the strongest area, with 27 removal-text and 5 negation-text cards and two hand traps. Combo ceiling and floor are not scored from recorded boards because none were supplied, so those dimensions are text-only inference. Popularity was not credited: the archetype core inclusion stats only confirm that this is a standard Labrynth build. The score was not an average of the individual card scores. The absence of a side deck and of any tournament or matchup data caps the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one of the 10 Labrynth core cards in a 5-card opening hand) ≈ 0.63; core starters are numerous but the Normal Trap engine needs a specific setup (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 30 of 57 main-deck cards are non-monsters and the engine needs both Normal Traps and Fiend starters, so bricks and conflicting hands are plausible (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No recorded boards supplied; ceiling is inferred from card text showing Normal Trap chaining into Lady/Lovely Labrynth activations (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards supplied; median output cannot be measured and is estimated only from the starter count and recursion text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple GY-recursion routes (Stovie Torbie, Chandraglier, Cooclock, Big Welcome) plus two hand traps give alternative lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Recursion-heavy resource loop from the GY and banish zones, with Labrynth Set-Up to rebuild (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 72 | 27 removal-text and 5 negation-text cards, with Mirror Force, Typhoon, Terrors of the Overroot and Ghost Ogre providing layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second value from Back Jack, Ghost Ogre & Snow Rabbit and Mirror Force, but no going-second combo split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Lady Labrynth (3000 ATK), Lovely Labrynth (2900 ATK), Five-Headed Dragon (5000 ATK) and Chaos Angel (3500 ATK) give closing power, but the boss count is low (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 57 main-deck cards at 3 copies for most staples; 28 distinct cards with a clear core, but 30 non-monsters limit flexibility (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots split across Fusion (8), Synchro (5) and Xyz (2) with mostly single copies, so access is spread and the mandatory slots are unclear (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck (side count 0), so no post-side plan is possible in a best-of-3 (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; Labrynth usage stats show a standard build but no matchup data (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Normal Trap sequencing and GY recursion timing require several decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Control secondary (about 80/20 by weight). Structural ≈ 55, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural ≈ 55.1, TR 48, modifier -3 → ≈ 51)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.63 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large Normal Trap engine with GY recursion, giving repeatable value
- Layered interaction: removal and negation text on 27 and 5 cards, plus two hand traps
- Strong late-game closers: Lady Labrynth, Lovely Labrynth, Five-Headed Dragon, Chaos Angel
- Standard archetype core, confirmed by usage stats (Big Welcome, Lovely Labrynth, Arias, Arianna all present)
Weaknesses
- No side deck, so the deck cannot adapt between games
- Non-monster-heavy main deck (30 of 57) raises brick risk
- Extra Deck is spread over many single-copy bosses from different engines, limiting consistency
- No recorded boards, so combo conversion and floor/median are unmeasured
Critical choke points
- The Normal Trap engine needs a Set Normal Trap plus a Fiend starter, so a hand without a Fiend or Normal Trap is largely dead
- No side deck means a single bad matchup has no answer within the deck
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Ice Dragon's Prison or one Terrors of the Overroot | A dedicated sideboard of 5 to 10 cards | The deck has no side deck at all, so post-side adaptation is zero; adding a side deck is the largest single improvement to D12 |
| 2 | One of the single-copy off-archetype Extra Deck bosses | A second Lady Labrynth or Lovely Labrynth-compatible Fiend starter | Would reduce Extra Deck dependence and strengthen the core engine's starter density (Inferred) |
Evidence & confidence
- Verified: Legal in OCG: 57 main (40–60), 15 extra (0–15), 0 side, no copy-limit or banlist violations; Core Labrynth inclusion: Big Welcome 83%, Lovely Labrynth 76%, Arias 69%, Arianna 59% (usage stats); 27 removal-text cards and 5 negation-text cards in the resolved text; Two hand-trap-flagged cards: Ghost Ogre & Snow Rabbit (×2)
- Inferred: P(≥1 core starter in a 5-card opening hand) ≈ 0.63; Normal Trap recursion provides multiple independent rebuild lines; Brick risk is elevated by the 30 non-monster main-deck cards; Going-second hand quality is supported by Back Jack, Ghost Ogre and Mirror Force; Interaction density is high relative to the 57-card main deck
- Provisional: Matchup and format fit (no dated meta sample or tournament link); Meta power (null)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred Meta Power is provisional without a dated metagame sample Deck title is null, so the deck name is not available from the export
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