Shining Sarcophagus Deck #773151 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x2, Light and Darkness Ritual x2, Mystical Space Typhoon x2. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Black Luster Soldier - Envoy of the Beginning x1
- Black Skull Dragon, the Archfiend of Unity x1
- Bystial Magnamhut x1
- Celtic Mystic x1
- Chaos Sorcerer x1
- Chocolate Magician Girl x1
- Dark Magician Girl the Magician's Apprentice x1
- Dark Magician of Chaos x1
- Dark Magician the Magician of Black Magic x1
- Dark Magician, the Pharaoh's Servant x1
- Gandora-G the Dragon of Destruction x1
- Griffoh x1
- Injection Fairy Lily x1
- Kuriboh - Multiply! x1
- Kycoo the Ghost Destroyer x1
- Magician's Rod x1
- Moremarshmallon x1
- Palladium Oracle Mahad x1
- Silent Magician Zero x1
- Skull Archfiend of Chaos x1
- Slifer the Sky Dragon x1
- Timaeus the United Dragon x1
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Black Chaos MAX x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Dark Magical Circle x1
- Dark Magical Curtain x1
- Dedication through Light and Darkness x1
- Forbidden Droplet x1
- Future Silence x1
- Light and Darkness Ritual x2
- Monster Reborn x1
- Mystical Space Typhoon x2
- Ragged Records of Rites x2
- Secrets of Dark Magic x1
- Shining Sarcophagus x2
- Soul Crossing x2
- Soul Servant x1
- Spell Shattering Sword x1
- Super Polymerization x1
- The Eye of Timaeus x1
- The Gaze of Timaeus x1
- Infinite Impermanence x2
- Magician Navigation x1
- Mind Shuffle x2
- The Revived Sky God x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin x1
- Timaeus the United Magical Dragon x1
- Black Luster Soldier - Soldier of Chaos x1
- Cyberse Contract Witch x1
- Dharc the Dark Charmer, Gloomy x1
- I:P Masquerena x1
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Wee Witch's Apprentice x1
- Chaos Angel x1
- Daigusto Emeral x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 47/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Combo
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Dark Magician / Light and Darkness Ritual boss monsters (Magician of Black Chaos MAX, Black Luster Soldier, Dark Magician of Chaos) and Extra Deck link/fusion closers, reached through searcher-driven access.; Chaos Angel, Underworld Goddess and Dark Paladin from the Extra Deck once the board is established.
- Turn 1 (going first): Use the 20 searchers to find Shining Sarcophagus or a Dark Magician / Light and Darkness Ritual piece, then convert to a ritual or Dark Magician boss; hold Ash Blossom or Infinite Impermanence for the first interaction.
- Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence) plus Super Polymerization or Spell Shattering Sword to answer the opponent's board, then rebuild through the Sarcophagus and Dark Magician searchers.
- Recovery: Recursion from the GY through Dark Magician Pharaoh, Magician Navigation and Secrets of Dark Magic, plus Light and Darkness Ritual's GY effect, to rebuild after a clear.
- After siding: Not available: the deck runs no side deck, so there is no post-side plan.
Why it scores here
The deck opens reliably: 20 searchers give a 0.90 chance of at least one in the opening five, so the Dark Magician and Light and Darkness Ritual pieces are usually reachable even though only 2 Shining Sarcophagus are run. Conversion is real but unmeasured, since no recorded boards exist, so the ceiling (Ritual or Fusion bosses at 2800 to 3500 ATK) is a text-based read and not an observed average. Survival rests on 4 hand traps and about 11 negation effects; the going-second chance of at least one hand trap is only 0.37, and there is no side deck to reinforce it. The score comes from consistency, closing power and interaction across the whole system, not from averaging card power, and the archetype's popularity earned no points because the exact-name purity is only 5.6 percent.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Searcher text in 20 cards gives P(at least one in opening 5) about 0.90; Shining Sarcophagus at 2 copies gives P about 0.17 per hand, so access depends on searchers (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Many conditional and archetype-locked cards (Dark Magician-only, Ritual-only) and 28 non-monster slots raise brick risk; no brick estimate was computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling read from card text: Ritual and Fusion bosses at 2800 to 3500 ATK with banish and negate effects; combos_evidence is empty, so this is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 48 | Median output cannot be measured: zero parseable boards, so the floor is an estimate only (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Four hand traps, several GY recursion effects and multiple independent searcher routes give some redundancy after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Multiple search and draw effects plus GY recursion (Dark Magician Pharaoh, Light and Darkness Ritual) support grind; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Eleven negation-text cards and 20 removal-text cards, with Ash Blossom and Infinite Impermanence at 2 copies each; endboard breadth is good but layering is unmeasured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 52 | Going-second hand-trap chance is only P about 0.37 for at least one of 4 in a 6-card hand; no floodgates and no side deck to add more (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Bosses at 2800 to 3500 ATK (Chaos Angel 3500, Underworld Goddess 3000, Black Luster Soldier 3000) give strong end-board closing power (Verified card text) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 57 main cards with 49 percent spells or traps and 5.6 percent exact-archetype purity suggest a diluted, toolbox-style main (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards: 10 Link, 3 Fusion, 1 Synchro, 1 Xyz, including off-engine Links (Relinquished Anima, I:P Masquerena) that add flexibility but low engine cohesion (Verified composition) |
| D12 | Side Deck Adaptability | 12 | No side deck at all (side_count 0); no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; Provisional, scored at neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple decision points across Ritual, Fusion, Link and Sarcophagus lines, with several sequencing-dependent summons (Inferred) |
How the score was computed
Strategy profile: Toolbox 100% (Midrange not blended into the weights). Structural ≈ 53, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-3); Identity dilution (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers (-6); 0.80*53.3 + 0.20*50 - 6 = 46.6, rounded to 47
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.17 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (20) gives high access to the engine on going first
- Strong closing bosses (Chaos Angel 3500, Underworld Goddess 3000, Black Luster Soldier 3000) with banish and negate text
- Two-card interaction core of Ash Blossom and Infinite Impermanence, plus Super Polymerization for a fusion answer
Weaknesses
- No side deck, so no post-side plan
- Low exact-archetype purity (5.6 percent) suggests the engine splits across sub-archetypes
- Going-second hand-trap chance is only about 0.37, and there are no floodgates
Critical choke points
- Shining Sarcophagus at 2 copies makes the Sarcophagus engine unreliable on its own; access depends on searchers
- Light and Darkness Ritual (2 copies) is the gate to the Ritual bosses
- Four hand traps are the only going-second interaction
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | A full side deck of up to 15 cards | A side deck of 0 leaves no post-side plan; adding targeted negation, hand traps or Extra Deck-safe answers would address the largest scoring gap (D12) | |
| 2 | One off-engine Extra Deck Link (I:P Masquerena or Relinquished Anima) | A second Light and Darkness Ritual or Dark Magician engine piece | Raising exact-archetype purity improves engine cohesion and D10 and D11 without losing access |
Evidence & confidence
- Verified: Legal status: 57 main, 15 extra, 0 side, no violations, restricted-card copy counts within limits; Shining Sarcophagus-family and Dark Magician card texts read from the evidence excerpts; Archetype-purity counts (4 exact of 72 non-Extra-free copies, 5.6 percent)
- Inferred: Searcher access probability (0.90 at least one searcher in 5) and Shining Sarcophagus hand probability (0.17); Hand-trap going-second probability (0.37); Interaction and recursion breadth from card text; Going-first and going-second power estimates
- Provisional: Meta Power is null: no dated metagame sample supplied; D13 matchup fit scored at neutral without tournament data
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record are absent no side deck: post-side and matchup evaluation cannot be scored no win-rate telemetry: going-first, going-second and matchup rates are unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





