Dark Magician Deck #773149 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x2, Light and Darkness Ritual x2, Mystical Space Typhoon x2. Created Oct 21, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

Main Deck (57)

Extra Deck (15)

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
48± 8/ 100
Power Score
Structural 55
Reliability 46
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 46
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Synchro/Link/Ritual mechanics
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Land one of the 13 distinct 2800+ ATK bosses (e.g. Chaos Angel 3500, Black Skull Dragon 3200, Black Chaos MAX 2800) through Dark Magician search and Ritual, Fusion or Link engine lines (Inferred from card text; no recorded boards).; Recursion and Extra-Deck access via Timaeus-related Fusion (Eye of Timaeus, Gaze of Timaeus, Timaeus the United Magical Dragon) and Dark Magician of Destruction (Inferred).
  • Turn 1 (going first): Search an engine card with the searcher-text cards (Ragged Records, Mind Shuffle, Shining Sarcophagus, Dark Magical Circle) and commit to one sub-archetype engine, holding Ash Blossom and Infinite Impermanence as protection (Inferred).
  • Turn 2 (going second): Hold Ash Blossom or Infinite Impermanence for the opponent's first effect, and use Chaos Angel or Underworld Goddess to answer a board after it is established (Inferred; hand-trap access on 6 cards is about 37%).
  • Recovery: Use the GY-recursion and searcher effects (Magician's Rod, Soul Servant, Dark Magician of Chaos) to rebuild from the graveyard (Inferred from text).
  • After siding: No side deck is registered, so there is no post-side plan in the evidence.

Why it scores here

The deck reliably opens a searcher: at least one searcher-text card is in about 90% of opening 5-card hands, which makes its engine reachable on turn one. Conversion is strong at the top end, with 13 distinct 2800+ ATK bosses and several conditional summon routes, but no recorded boards exist, so the ceiling is a text-based read and the median is marked lower. Interaction is layered (4 hand traps, 11 negation-text cards and 20 removal-text cards) but the going-second hand-trap chance is only about 37%. The score is held down by a loose 49-distinct main deck with 41 singletons, four competing sub-archetype engines, and an empty side deck. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one searcher-text card in opening 5) = 0.896; most engine starters are 1-of, so the chain is fragile (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Hand-trap P(at least one in 6 cards) = 0.367; several cards need a specific archetype already live, such as Moremarshmallon, Griffoh and Celtic Mystic (Inferred)
D3 Combo Conversion & Ceiling 66 No parseable boards; ceiling read from text, with 13 distinct 2800+ ATK bosses and Chaos Angel banish on Special Summon (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so the median is inferred lower than the ceiling because most bosses need a live engine piece (Inferred, low evidence)
D5 Interruption Resilience & Route Redundancy 55 Two Ash Blossom and two Infinite Impermanence plus 20 searcher-text copies give some independent restarts, but many lines are single-copy (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searcher and graveyard-recursion text is dense (Magician's Rod, Soul Servant, Dark Magician of Chaos GY add) (Inferred)
D7 End-Board & Interaction Quality 68 4 hand traps, 11 negation-text cards and 20 removal-text cards; Spell Shattering Sword and Forbidden Droplet add layered answers from text (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand-trap access on 6 cards is about 0.37; Underworld Goddess can negate all face-up opposing monsters on Link Summon per its text (Inferred)
D9 Offensive Pressure & Closing Power 74 13 distinct cards at 2800+ ATK across Main and Extra (Chaos Angel 3500, Black Skull Dragon 3200) (Verified stat; closing power Inferred)
D10 Main Deck Efficiency & Flexibility 40 57 Main with 49 distinct cards, 41 singletons, 22 Spells and 6 Traps; loose compactness (Verified)
D11 Extra Deck Efficiency & Coverage 52 All 15 Extra cards are used: 10 Link, 3 Fusion, 1 Synchro, 1 Xyz; access depends on Timaeus-related Fusion and Link material (Verified)
D12 Side Deck Adaptability 10 Side deck is 0 cards and the evidence has no post-side plan or performance (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament context or dated meta; dropped from Structural by the meta-neutral rule (Provisional)
D14 Pilotability & Error Tolerance 35 Four sub-archetype engines, 15 Extra cards and many once-per-turn conditions raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: engine conflict (-4); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + modifiers (no dated meta, Meta provisional; Structural = sum(score*weight)/95 without D13) = 0.80*54.9 + 0.20*45.7 - 5 = 48.0

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density: 20 searcher-text copies; about 90% of opening hands have one
  • Layered interaction: 4 hand traps, 11 negation-text and 20 removal-text cards
  • 13 distinct 2800+ ATK bosses across Main and Extra
  • Legal list: all Limited and Semi-Limited cards within legal copies

Weaknesses

  • No side deck (0 cards), so post-side adaptation is absent
  • 49 distinct Main cards with 41 singletons; loose and inconsistent
  • Four competing sub-archetype engines; exact-name purity 19.4%
  • Hand-trap access on 6 cards is only about 37%
  • No recorded boards, so combo conversion is unmeasured

Critical choke points

  • Shining Sarcophagus (2 copies) gates Moremarshmallon, Silent Magician Zero and the Special Summon conditions of Dark Magician the Magician of Black Magic and Gandora-G
  • Light and Darkness Ritual (2 copies) gates Griffoh, Celtic Mystic and Light and Darkness Ritual-named searches
  • Monster Reborn (1 copy, Limited) is a single-copy recovery line
Priority Remove Add Reason
1 None (the side deck is empty) A side deck of up to 15 cards aimed at the most common opposing boards and interaction in the format D12 is 10 with 0 side cards; the post-side plan is missing entirely
2 One of the non-primary sub-archetype 1-ofs (e.g. Celtic Mystic or Griffoh if Shining Sarcophagus is the main engine, or Moremarshmallon and Silent Magician Zero if Light and Darkness Ritual is) A second copy of the primary engine's starter or searcher Reduces engine conflict and raises D1 and D2 consistency; the engine split is the largest penalty in D10 and D14
3 Injection Fairy Lily (archetype-less, its effect needs 2000 LP) A card that directly supports the primary engine's summon condition Lowers the brick rate without changing the interaction package

Evidence & confidence

  • Verified: Legality status Legal under the OCG BanList; 57 Main, 15 Extra, 0 Side within size rules; All six restricted cards are within legal copies; Copy histogram 41 singletons and 8 doubles across 49 distinct Main cards; Extra Deck: 10 Link, 3 Fusion, 1 Synchro, 1 Xyz; Exact-name archetype purity 19.4% (14 of 72 Main+Extra copies); Usage stats: 3 of 10 archetype core cards present
  • Inferred: P(at least one searcher-text card in opening 5) = 0.896; Hand-trap P(at least one in 6 cards going second) = 0.367; Engine conflict across Sarcophagus, Light and Darkness Ritual, Chaos and Timaeus; Ceiling and median read from card text, with no recorded boards; Interaction quality from card text
  • Provisional: Meta Power (null, no dated meta sample); D13 matchup and format fit (dropped from Structural); Tournament Reliability components built on the inferred consistency numbers
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN; going-first and going-second splits are Inferred Usage matching appears to check the Main Deck only: S:P Little Knight, Dark Magician of Destruction, W:P Fancy Ball and I:P Masquerena are listed in the Extra Deck but reported as not in this deck, so the 3/10 core-present figure understates Extra coverage Meta Power is Provisional unless a dated metagame sample is supplied Card excerpts are truncated; conditional clauses past the excerpt were not used

More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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