Red-Eyes Deck #773144 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Riseheart x3, Kashtira Unicorn x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Droll & Lock Bird x1
- Kashtira Fenrir x3
- Kashtira Ogre x1
- Kashtira Riseheart x3
- Kashtira Unicorn x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Scareclaw Kashtira x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Dimensional Fissure x3
- Harpie's Feather Duster x1
- Kashtira Birth x3
- Kashtiratheosis x3
- Lightning Storm x2
- Pot of Prosperity x1
- Pot of Sloth x3
- Pressured Planet Wraitsoth x3
- Rainbow Bridge Bifrost x3
- Terraforming x1
- Triple Tactics Thrust x2
- Different Dimension Ground x1
- Infinite Impermanence x3
- Kashtira Preparations x1
- Solemn Judgment x1
- Solemn Warning x1
Extra Deck (15)
- Black Luster Soldier - Soldier of Chaos x1
- I:P Masquerena x1
- S:P Little Knight x1
- Crimson Dragon x1
- Sangenpai Transcendent Dragion x1
- Swordsoul Supreme Sovereign - Chengying x1
- Dark Armed, the Dragon of Annihilation x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Kashtira Shangri-Ira x2
- Mecha Phantom Beast Dracossack x1
- Number 11: Big Eye x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Red-Eyes Flare Metal Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Kashtira Shangri-Ira and other Level 7 Xyz/Synchro/Link boss monsters attacking through a board cleared by hand traps and Lightning Storm / Harpie's Feather Duster; Dark Armed, Red-Eyes Flare Metal Dragon, Swordsoul Supreme Sovereign and Sangenpai Transcendent Dragion as extra-deck closers
- Turn 1 (going first): Open on a Kashtira hand starter (Riseheart, Unicorn, Fenrir or Ogre) when no monsters are on board, then use the Main Phase search effects (Kashtiratheosis, Ogre trap/spell search, Wraitsoth) to set up Shangri-Ira or a Kashtira boss. Expect hand-starter access to be the constraint.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Infinite Impermanence, Solemn Judgment or Solemn Warning for the opponent's first summon or activation, then rebuild a Kashtira board from the GY/banish zone with Kashtira Birth and Preparations.
- Recovery: Recover through Pot of Sloth / Pot of Prosperity draws, Mulcharmy draw effects and Kashtira Preparations / Birth recursion from banish or GY.
- After siding: Not evaluable: side deck is empty (0 cards), so there is no best-of-3 adjustment.
Why it scores here
The list is illegal in OCG: three Kashtira Fenrir (Forbidden, 0 legal), three Kashtira Unicorn (Limited, 1 legal) and three Ash Blossom (Semi-Limited, 2 legal) exceed their limits, so the score is capped at 30 and the evaluation is structural-only. Structurally, the deck has real strengths: 10 hand-trap copies give about 0.71 chance of at least one hand trap in a 6-card going-second hand, and it carries strong closers (Shangri-Ira, Ogre, Dracossack, Chengying, Utopic Draco Future). The Kashtira starter package is the constraint: as listed, P(at least one hand starter in a 5-card opening) is about 0.64, but with legal copies only it falls to about 0.38. Brick risk is high, with 32 of 56 main cards being Spells or Traps and only 26 distinct main-deck cards, and the Red-Eyes label does not match the list (exact-name purity 1.4%; Kashtira is the dominant sub-archetype). Combo, meta and tournament data are absent, so no combo ceiling or floor is scored beyond text-based inference, and the score was not built by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(at least one hand starter in 5) about 0.64 as listed, about 0.38 on legal copies only; 4 starter cards, 10 copies including illegal Fenrir (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 32 of 56 main cards are Spells or Traps, 14 cards at 3 copies, 26 distinct main-deck cards; brick risk is high (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards (total_combos 0); ceiling read from text as Shangri-Ira / Kashtira loop with multiple Special Summon paths (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unmeasured; scored low for brick risk and split engine (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Ten hand traps plus Kashtira Preparations and Birth recursion give redundant disruption answers; reduced by single-line starter dependence (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Pot of Sloth, Pot of Prosperity, Wraitsoth, Mulcharmy and Kashtira searchers (20 searcher-text cards) give strong card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Nine negation-text cards, 10 hand traps, 30 removal-text cards and Dimensional Fissure floodgate; strong layering (Inferred, semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Lightning Storm, Harpie's Feather Duster, Triple Tactics Thrust and Kashtira Fenrir/Unicorn give board-breaking, but Fenrir and Unicorn are illegal in this list (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Level 7-12 Xyz/Synchro closers at 2800-3000 ATK/DEF, including Shangri-Ira, Ogre, Dracossack, Chengying and Utopic Draco Future (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 Main cards with 26 distinct cards and 20 tech-tagged copies; many single-copy off-theme cards dilute compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra cards spread across 14 distinct names over Kashtira, Utopia, Mecha Phantom Beast, Sangen, Swordsoul, Red-Eyes and Link tech (Verified composition, Inferred efficiency) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or dated meta sample; dimension dropped from the meta-neutral Structural score and renormalized (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many once-per-turn restrictions, hand-trap timing and a multi-archetype extra deck demand high pilot skill (Inferred) |
How the score was computed
Strategy profile: Midrange (D13 dropped and renormalized to 95 for the meta-neutral score). Structural ≈ 53, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); engine conflicts (-2). Final formula: Meta-neutral: 0.80*Structural(53) + 0.20*TournamentReliability(35) = 49.4; modifiers -12 gives 37.4; illegal-list cap applied, final 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ten hand-trap copies give roughly 0.71 chance of a hand trap on going second
- Strong Level 7-12 Xyz/Synchro closers with 2800-3000 ATK/DEF
- Two sources of card flow: Pot of Sloth / Prosperity and Mulcharmy, plus Kashtira search effects
- Layered interaction: negations (Ash Blossom, Solemn Judgment, Solemn Warning, Infinite Impermanence), Ghost Ogre, Droll & Lock Bird, Lightning Storm
Weaknesses
- Illegal in OCG: Kashtira Fenrir x3 (Forbidden) and Kashtira Unicorn x3 and Ash Blossom x3 exceed limits
- Starter access depends on Kashtira hand starters that are largely illegal or limited in this list
- High brick risk: 32 non-monster cards in 56 Main, 26 distinct cards
- Archetype label (Red-Eyes) does not match the list (1.4% exact-name purity)
- Side deck empty, so no post-side plan
Critical choke points
- Kashtira hand starters: about 0.38 chance of one in a legal 5-card opening, versus 0.64 as listed
- Shangri-Ira is the only Xyz engine (2 copies) that converts Kashtira boards into a closer
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir x3 | Kashtira Ogre x2 (legal to 3 copies) | Fenrir is Forbidden (0 legal copies); Ogre is a legal Kashtira hand starter with the same summon condition |
| 2 | Kashtira Unicorn x2 (keep 1) | Scareclaw Kashtira x2 (legal to 3 copies) | Unicorn is Limited to 1 copy; Scareclaw is a legal Kashtira hand-summon monster that can banish a Kashtira from hand or GY |
| 3 | Ash Blossom & Joyous Spring x1 | Kashtira Preparations x2 (legal to 3 copies) | Ash Blossom is Semi-Limited to 2 copies; Preparations is a legal Kashtira trap that can summon from banish or hand |
Evidence & confidence
- Verified: Main 56 / Extra 15 / Side 0; main within 40-60 and extra within 0-15; Kashtira Fenrir Forbidden with 0 legal copies; Kashtira Unicorn Limited (1); Ash Blossom Semi-Limited (2); Archetype spread: Kashtira 20, exact Red-Eyes 1 (purity 1.4%); Side deck is empty (0 cards)
- Inferred: P(at least one hand starter in 5) 0.64 as listed, 0.38 on legal copies only; Brick risk from 32 Spell/Trap cards and 26 distinct main cards; Interaction and card-flow strength from text and role tags; Shangri-Ira and boss closers as the win condition
- Provisional: Meta and matchup fit (no dated meta sample); Tournament reliability
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side scoring is not possible Deck title is null; archetype label conflicts with the card list
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