Icejade Deck #773130 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Gameciel, the Sea Turtle Kaiju x1
- General Raiho of the Ice Barrier x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Revealer of the Ice Barrier x3
- Speaker for the Ice Barriers x2
- Swap Frog x3
- Warlock of the Ice Barrier x1
- Ash Blossom & Joyous Spring x3
- Georgius, Swordman of the Ice Barrier x2
- Hexa Spirit of the Ice Barrier x2
- Icejade Ran Aegirine x3
- Foolish Burial Goods x2
- Freezing Chains of the Ice Barrier x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Medallion of the Ice Barrier x3
- Mirror of the Ice Barrier x3
- Pot of Sloth x3
- Dominus Impulse x3
- Evenly Matched x2
- Ice Barrier x1
- Infinite Impermanence x3
Extra Deck (15)
- Marincess Coral Anemone x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Worldsea Dragon Zealantis x1
- Adamancipator Risen - Dragite x1
- Brionac, the Magical Ice Dragon x1
- Graydle Dragon x1
- Icejade Gymir Aegirine x1
- Lancea, Ancestral Dragon of the Ice Mountain x2
- Ravenous Crocodragon Archethys x1
- Swordsoul Supreme Sovereign - Chengying x1
- Trishula, Zero Dragon of the Ice Barrier x1
- White Aura Whale x1
- Coral Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 42 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Control
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Board control after repeated negations, closing with 3000-ATK boss monsters (Swordsoul Chengying, Icejade Gymir Aegirine, Worldsea Dragon Zealantis, Trishula) (Inferred); Disrupt-then-attack with Synchro and Link beaters such as Lancea, Brionac and White Aura Whale (Inferred)
- Turn 1 (going first): Open on Icejade Ran or an Ice Barrier starter (about 25% for any one copy in 5 cards) and use Medallion or Revealer to extend, while holding hand traps for the opponent's first Special Summon (Inferred)
- Turn 2 (going second): Use the 6-card hand's roughly 79% chance of at least one hand trap to answer the opponent's first combo, then rebuild through Mulcharmy and Ice Barrier draws (Inferred)
- Recovery: Recursion via Georgius, Speaker and Freezing Chains from the GY, and Mulcharmy draws to refill hand after a board wipe (Inferred, text-based)
- After siding: Not assessable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its strongest part is interaction: about 12 negation and hand-trap effects plus several removal spells give it a dense, layered answer package, especially going second. Its engine is weaker. Only 4 cards carry the exact Icejade name, the archetype-spread is fragmented across Ice Barrier, Mulcharmy, Dominus and generic cards, and the chance of opening any one Icejade Ran in 5 cards is about 25%. Its closing power comes from strong Extra Deck bosses, which are reachable but depend on the engine going live. The list is Illegal (two cards over their OCG copy limit), so it is capped in the theoretical range. It also has no Side Deck, so it cannot adapt after siding. Popularity and archetype usage did not add points, and no combo data was available.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 Icejade Ran in 5 cards) = 0.25; several low-level Ice Barrier starters and searchers partly compensate; no combo boards recorded (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 55 main cards with 25 distinct; 12 hand traps and many single-copy generics; 0 side cards to fix bricks; P(>=1 hand trap in 6 going second) = 0.79 (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No recorded boards (combo data total 0); ceiling read from card text: Ice Barrier chains into Trishula, Gymir and Zealantis (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown; scored conservatively for the fragmented engine (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two recursion routes (Georgius, Speaker, Freezing Chains) and many interruption options, but one main engine line per starter (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Mulcharmy and Pot of Sloth give card draw; Foolish Burial Goods and Speaker add some resource regrowth; no side and no spare resources for grind (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Negate and removal text on about 12 cards (Ash Blossom, Impermanence, Dominus, Raiho, Gameciel, Lightning Storm, Harpie's Feather Duster, Evenly Matched) with layered answers (Observed text, Inferred strength) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap density is high (79% for at least one in 6); removal and negation cover the opponent's board-breaking plays (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 3000-ATK boss monsters in the Extra Deck (Chengying, Gymir, Zealantis, Trishula) give strong closing power if the engine goes live (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Main Deck runs 55 cards with 66 off-exact-archetype copies and a wide spread of unrelated generics; compactness is weak (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck has 15 cards: 11 Synchro, 4 Link, with strong bosses but several unrelated Extra Deck picks (Verified composition, Inferred flexibility) |
| D12 | Side Deck Adaptability | 5 | No Side Deck (0 cards), so no post-side adaptability (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta-share data; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Many interacting effects across several archetypes; high decision load for the pilot (Inferred) |
How the score was computed
Strategy profile: Control primary; Midrange used only as a reference, not blended into the weights. Structural ≈ 48, Going First ≈ 42, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); no Side Deck (-4); off_archetype_build (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*48 + 0.20*35 - 12 = 33 (Illegal list: theoretical/structural-only, capped low)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense negation and hand-trap package (about 12 cards), strong going second
- Several 3000-ATK boss monsters in the Extra Deck
- Multiple recursion routes from the GY (Georgius, Speaker, Freezing Chains)
Weaknesses
- The list is Illegal: two cards exceed their OCG copy limit
- Weak engine coherence: 5.7% exact-archetype purity, with the core spread across Ice Barrier, Mulcharmy and generics
- No Side Deck, so no post-side plan
- Low starter density: about 25% to open any one Icejade Ran in 5 cards
Critical choke points
- Icejade Ran is the only Icejade starter with 3 copies; a single opened copy is a 25% hand
- Over-limit Ash Blossom and Dominus Impulse must be fixed before the list can be played at all
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse | Two cards that are legal at 1 copy each (no over-limit copies) | Fix the legality violation so the deck can receive a normal score |
| 2 | Some generic single-copy cards with off-archetype purpose | Side Deck of up to 15 cards (for example extra negations or Ice Barrier-compatible answers) | A Side Deck gives the deck a post-side plan and reduces brick risk in matchups |
| 3 | Off-archetype copies that do not support the Ice Barrier or Icejade line | More Ice Barrier starters or searchers | Raises starter density and engine coherence |
Evidence & confidence
- Verified: Legality: Illegal. Ash Blossom and Dominus Impulse each run 3 copies against an OCG Semi-Limited limit of 2.; Main Deck 55, Extra Deck 15, Side Deck 0; sizes are within the OCG size rules.; Extra Deck breakdown: 11 Synchro and 4 Link.; Exact archetype purity is 5.7%; 66 off-archetype copies.
- Observed: Usage statistics: 9 rows; 8 core cards with 1 present in the Main Deck (see data gaps for a count inconsistency).
- Inferred: P(>=1 Icejade Ran in 5 cards) = 0.25.; P(>=1 hand trap in 6 cards going second) = 0.79.; Control primary strategy from interaction density and the absence of a combo signal.; Going-second advantage from the hand-trap density.
- Provisional: Meta Power (no dated metagame sample).; D13 matchup and format fit (no tournament context).
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample Evidence inconsistency: usage statistics marks Marincess Coral Anemone, Icejade Gymir Aegirine, Worldsea Dragon Zealantis and White Aura Whale as not in this deck, but the cards list has them in the Extra Deck, and Swordsoul Chengying is also present. The core presence figure of 12.5% therefore appears to count Main Deck cards only and should not be relied on. No Side Deck supplied, so side-plan and post-side scoring rest on the absence of a side
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