Icejade Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Icejade Ran Aegirine
Icejade Ran Aegirine
Icejade Ran Aegirine
WATER 7
Icejade Ran Aegirine
  • ATK:

  • 1500

  • DEF:

  • 2500


This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Dominus Impulse
      Dominus Impulse
      Dominus Impulse
      Trap Normal
      Dominus Impulse

        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

        Infinite Impermanence
        Infinite Impermanence
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

          Extra Deck

          Marincess Coral Anemone
          Marincess Coral Anemone
          Marincess Coral Anemone
          WATER
          Marincess Coral Anemone
          • ATK:

          • 2000

          • LINK-2

          Link Arrow:

          Left

          Bottom


          2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

          Adamancipator Risen - Dragite
          Adamancipator Risen - Dragite
          Adamancipator Risen - Dragite
          WATER 8
          Adamancipator Risen - Dragite
          • ATK:

          • 3000

          • DEF:

          • 2200


          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

          Icejade Gymir Aegirine
          Icejade Gymir Aegirine
          Icejade Gymir Aegirine
          WATER 10
          Icejade Gymir Aegirine
          • ATK:

          • 3000

          • DEF:

          • 1500


          1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

          Swordsoul Supreme Sovereign - Chengying
          Swordsoul Supreme Sovereign - Chengying
          Swordsoul Supreme Sovereign - Chengying
          WATER 10
          Swordsoul Supreme Sovereign - Chengying
          • ATK:

          • 3000

          • DEF:

          • 3000


          1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

          Trishula, Dragon of the Ice Barrier
          Trishula, Dragon of the Ice Barrier
          Trishula, Dragon of the Ice Barrier
          WATER 9
          Trishula, Dragon of the Ice Barrier
          • ATK:

          • 2700

          • DEF:

          • 2000


          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

          White Aura Whale
          White Aura Whale
          White Aura Whale
          WATER 8
          White Aura Whale
          • ATK:

          • 2800

          • DEF:

          • 2000


          1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

          Main: 54 Extra: 15

          2 cardDinowrestler Pankratops 2 cardDinowrestler Pankratops
          Dinowrestler Pankratops
          EARTH 7
          Dinowrestler Pankratops
          • ATK:

          • 2600

          • DEF:

          • 0


          If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


          1 cardDroll & Lock Bird
          1 cardDroll & Lock Bird
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          1 cardEria the Water Channeler 1 cardEria the Water Channeler
          Eria the Water Channeler
          WATER 5
          Eria the Water Channeler
          • ATK:

          • 1850

          • DEF:

          • 1500


          (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.


          2 cardGameciel, the Sea Turtle Kaiju 2 cardGameciel, the Sea Turtle Kaiju
          Gameciel, the Sea Turtle Kaiju
          WATER 8
          Gameciel, the Sea Turtle Kaiju
          • ATK:

          • 2200

          • DEF:

          • 3000


          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


          1 cardGuitar Gurnards Duonigis 1 cardGuitar Gurnards Duonigis
          Guitar Gurnards Duonigis
          WATER 3
          Guitar Gurnards Duonigis
          • ATK:

          • 1500

          • DEF:

          • 700


          If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn.


          3 cardIcejade Aegirine 3 cardIcejade Aegirine
          Icejade Aegirine
          WATER 3
          Icejade Aegirine
          • ATK:

          • 1000

          • DEF:

          • 2000


          If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.


          1 cardIcejade Creation Kingfisher 1 cardIcejade Creation Kingfisher
          Icejade Creation Kingfisher
          WATER 9
          Icejade Creation Kingfisher
          • ATK:

          • 2500

          • DEF:

          • 2500


          You can target 1 WATER monster you control; equip this card from your hand or field to it. An "Icejade" monster equipped with this card can attack while in Defense Position. If it does, apply its DEF for damage calculation. While this card is equipped to a monster: You can target 1 monster your opponent controls with ATK less than or equal to the equipped monster's DEF; Special Summon this card, and if you do, return that targeted monster to the hand. You can only use this effect of "Icejade Creation Kingfisher" once per turn.


          1 cardIcejade Kosmochlor 1 cardIcejade Kosmochlor
          Icejade Kosmochlor
          WATER 10
          Icejade Kosmochlor
          • ATK:

          • 1500

          • DEF:

          • 3000


          If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Kosmochlor" once per turn this way. While "Icejade Cenote Enion Cradle" is on the field, monsters your opponent controls can only activate their effects the turn they are Summoned. If your "Icejade" monster battles an opponent's monster, that opponent's monster loses 1000 ATK during that damage calculation only.


          1 cardIcejade Tremora 1 cardIcejade Tremora
          Icejade Tremora
          WATER 5
          Icejade Tremora
          • ATK:

          • 1500

          • DEF:

          • 1500


          You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.


          1 cardMaxx "C"
          1 cardMaxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
          Nibiru, the Primal Being
          LIGHT 11
          Nibiru, the Primal Being
          • ATK:

          • 3000

          • DEF:

          • 600


          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


          2 cardRevealer of the Ice Barrier 2 cardRevealer of the Ice Barrier
          Revealer of the Ice Barrier
          WATER 4
          Revealer of the Ice Barrier
          • ATK:

          • 1700

          • DEF:

          • 1000


          While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


          1 cardSpeaker for the Ice Barriers 1 cardSpeaker for the Ice Barriers
          Speaker for the Ice Barriers
          WATER 4
          Speaker for the Ice Barriers
          • ATK:

          • 1000

          • DEF:

          • 1800


          While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).


          1 cardTidal, Dragon Ruler of Waterfalls 1 cardTidal, Dragon Ruler of Waterfalls
          Tidal, Dragon Ruler of Waterfalls
          WATER 7
          Tidal, Dragon Ruler of Waterfalls
          • ATK:

          • 2600

          • DEF:

          • 2000


          If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.


          2 cardAsh Blossom & Joyous Spring
          2 cardAsh Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          3 cardDeep Sea Diva 3 cardDeep Sea Diva
          Deep Sea Diva
          WATER 2
          Deep Sea Diva
          • ATK:

          • 200

          • DEF:

          • 400


          When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


          3 cardFydraulis Harmonia 3 cardFydraulis Harmonia
          Fydraulis Harmonia
          DARK 7
          Fydraulis Harmonia
          • ATK:

          • 2500

          • DEF:

          • 2000


          When a monster your opponent controls activates its effect (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply all of these effects in sequence, based on the number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn after this effect resolves, except Synchro Monsters. ● 2+: Special Summon this card. ● 4+: Send 1 revealed Synchro Monster to the GY. ● 6: Destroy 1 monster your opponent controls. You can only use this effect of "Fydraulis Harmonia" once per turn.


          2 cardGeorgius, Swordman of the Ice Barrier 2 cardGeorgius, Swordman of the Ice Barrier
          Georgius, Swordman of the Ice Barrier
          WATER 6
          Georgius, Swordman of the Ice Barrier
          • ATK:

          • 2000

          • DEF:

          • 1200


          While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY.


          1 cardHexa Spirit of the Ice Barrier 1 cardHexa Spirit of the Ice Barrier
          Hexa Spirit of the Ice Barrier
          WATER 1
          Hexa Spirit of the Ice Barrier
          • ATK:

          • 400

          • DEF:

          • 200


          While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.


          1 cardIcejade Creation Aegirocassis 1 cardIcejade Creation Aegirocassis
          Icejade Creation Aegirocassis
          WATER 7
          Icejade Creation Aegirocassis
          • ATK:

          • 2000

          • DEF:

          • 2000


          While this card is equipped to a monster, the equipped monster gains 400 ATK/DEF for each banished monster. You can only use 1 of the following effects of "Icejade Creation Aegirocassis" per turn, and only once that turn. If this card is in your hand or GY (except during the Damage Step) (Quick Effect): You can target 1 "Icejade" monster you control; equip this card to that monster you control. While this card is equipped to a monster: You can Special Summon this card.


          3 cardIcejade Ran Aegirine 3 cardIcejade Ran Aegirine
          Icejade Ran Aegirine
          WATER 7
          Icejade Ran Aegirine
          • ATK:

          • 1500

          • DEF:

          • 2500


          This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


          1 cardCalled by the Grave
          1 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            1 cardDark Ruler No More 1 cardDark Ruler No More
            Dark Ruler No More
            Spell Normal
            Dark Ruler No More

              Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




              Tag(s):

              1 cardFoolish Burial Goods
              1 cardFoolish Burial Goods
              Foolish Burial Goods
              Spell Normal
              Foolish Burial Goods

                Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                1 cardFreezing Chains of the Ice Barrier 1 cardFreezing Chains of the Ice Barrier
                Freezing Chains of the Ice Barrier
                Spell Continuous
                Freezing Chains of the Ice Barrier

                  When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.


                  2 cardIcejade Cenote Enion Cradle 2 cardIcejade Cenote Enion Cradle
                  Icejade Cenote Enion Cradle
                  Spell Field
                  Icejade Cenote Enion Cradle

                    When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn.


                    3 cardIcejade Cradle 3 cardIcejade Cradle
                    Icejade Cradle
                    Spell Normal
                    Icejade Cradle

                      Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.


                      1 cardIcejade Curse 1 cardIcejade Curse
                      Icejade Curse
                      Spell Continuous
                      Icejade Curse

                        While an "Icejade" monster and "Icejade Cenote Enion Cradle" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your "Icejade" monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Icejade Curse" once per turn.


                        1 cardIcejade Manifestation 1 cardIcejade Manifestation
                        Icejade Manifestation
                        Spell Normal
                        Icejade Manifestation

                          If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn.


                          2 cardMirror of the Ice Barrier 2 cardMirror of the Ice Barrier
                          Mirror of the Ice Barrier
                          Spell Quick
                          Mirror of the Ice Barrier

                            During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: ● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.


                            1 cardFrozen Domain of the Ice Barrier 1 cardFrozen Domain of the Ice Barrier
                            Frozen Domain of the Ice Barrier
                            Trap Continuous
                            Frozen Domain of the Ice Barrier

                              Your opponent cannot activate cards or effects in response to the activation of your "Ice Barrier" monster effects. If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can return to the hand or shuffle into the Deck, 1 "Ice Barrier" monster you control, then you can place 1 card from the field or either GY on the bottom of the Deck. You can only use this effect of "Frozen Domain of the Ice Barrier" once per turn. Once per turn, during your End Phase: Reveal 3 "Ice Barrier" monsters with different names in your Extra Deck or destroy this card.


                              1 cardIce Barrier 1 cardIce Barrier
                              Ice Barrier
                              Trap Normal
                              Ice Barrier

                                When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                                1 cardIcejade Erosion 1 cardIcejade Erosion
                                Icejade Erosion
                                Trap Continuous
                                Icejade Erosion

                                  You can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the targeted card's effects until the end of this turn. If a face-up WATER monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 "Icejade" monster from your Deck. You can only use each effect of "Icejade Erosion" once per turn.


                                  2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    1 cardRed Reboot
                                    1 cardRed Reboot
                                    Red Reboot
                                    Trap Counter
                                    Red Reboot

                                      When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                      1 cardSolemn Judgment
                                      1 cardSolemn Judgment
                                      Solemn Judgment
                                      Trap Counter
                                      Solemn Judgment

                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                        Tag(s):

                                        1 cardMarincess Coral Anemone 1 cardMarincess Coral Anemone
                                        Marincess Coral Anemone
                                        WATER
                                        Marincess Coral Anemone
                                        • ATK:

                                        • 2000

                                        • LINK-2

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                                        2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                        1 cardWorldsea Dragon Zealantis 1 cardWorldsea Dragon Zealantis
                                        Worldsea Dragon Zealantis
                                        WATER
                                        Worldsea Dragon Zealantis
                                        • ATK:

                                        • 2500

                                        • LINK-4

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                                        1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                        1 cardAccel Synchro Stardust Dragon 1 cardAccel Synchro Stardust Dragon
                                        Accel Synchro Stardust Dragon
                                        WIND 8
                                        Accel Synchro Stardust Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                        1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
                                        Adamancipator Risen - Dragite
                                        WATER 8
                                        Adamancipator Risen - Dragite
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2200


                                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                        1 cardBaronne de Fleur
                                        1 cardBaronne de Fleur
                                        Baronne de Fleur
                                        WIND 10
                                        Baronne de Fleur
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2400


                                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                        1 cardGungnir, Dragon of the Ice Barrier 1 cardGungnir, Dragon of the Ice Barrier
                                        Gungnir, Dragon of the Ice Barrier
                                        WATER 7
                                        Gungnir, Dragon of the Ice Barrier
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1700


                                        1 Tuner + 1 or more non-Tuner WATER monsters Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them.


                                        2 cardIcejade Gymir Aegirine 2 cardIcejade Gymir Aegirine
                                        Icejade Gymir Aegirine
                                        WATER 10
                                        Icejade Gymir Aegirine
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 1500


                                        1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                                        1 cardLancea, Ancestral Dragon of the Ice Mountain 1 cardLancea, Ancestral Dragon of the Ice Mountain
                                        Lancea, Ancestral Dragon of the Ice Mountain
                                        WATER 10
                                        Lancea, Ancestral Dragon of the Ice Mountain
                                        • ATK:

                                        • 3300

                                        • DEF:

                                        • 2700


                                        1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)


                                        1 cardStardust Dragon 1 cardStardust Dragon
                                        Stardust Dragon
                                        WIND 8
                                        Stardust Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                        1 cardStardust Dragon - Victim Sanctuary 1 cardStardust Dragon - Victim Sanctuary
                                        Stardust Dragon - Victim Sanctuary
                                        WIND 8
                                        Stardust Dragon - Victim Sanctuary
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        1 Tuner + 1+ non-Tuners When your opponent activates a card or effect in response to your card or effect activation (Quick Effect): You can Tribute this card; negate that opponent's effect, and if you do, destroy that card. If a monster(s) in your possession was Tributed this turn (Quick Effect): You can banish this card from your GY; Special Summon 1 "Stardust" Synchro Monster from your Extra Deck. You can only use each effect of "Stardust Dragon - Victim Sanctuary" once per turn, and cannot activate more than 1 in the same Chain.


                                        1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                                        Swordsoul Supreme Sovereign - Chengying
                                        WATER 10
                                        Swordsoul Supreme Sovereign - Chengying
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                        1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                        Trishula, Dragon of the Ice Barrier
                                        WATER 9
                                        Trishula, Dragon of the Ice Barrier
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 2000


                                        1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                        1 cardDeep Sea Prima Donna 1 cardDeep Sea Prima Donna
                                        Deep Sea Prima Donna
                                        WATER 7
                                        Deep Sea Prima Donna
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 2700


                                        1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                                        1 cardDeep Sea Repetiteur 1 cardDeep Sea Repetiteur
                                        Deep Sea Repetiteur
                                        WATER 5
                                        Deep Sea Repetiteur
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 1500


                                        "Deep Sea Diva" + 1+ non-Tuner monsters Once per turn (Quick Effect): You can discard 1 Level 4 or lower WATER monster; this card gains 800 ATK until the end of this turn. If this Synchro Summoned card is sent to your GY: You can target 1 Level 5 or higher WATER monster in your GY, except "Deep Sea Repetiteur"; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of "Deep Sea Repetiteur" once per turn.


                                        ocg
                                        Icejade
                                        5







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