Icejade Deck Breakdown

Cards Usage Statistic

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Extra Deck

    Icejade Gymir Aegirine
    Icejade Gymir Aegirine
    Icejade Gymir Aegirine
    WATER 10
    Icejade Gymir Aegirine
    • ATK:

    • 3000

    • DEF:

    • 1500


    1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

    Swordsoul Supreme Sovereign - Chengying
    Swordsoul Supreme Sovereign - Chengying
    Swordsoul Supreme Sovereign - Chengying
    WATER 10
    Swordsoul Supreme Sovereign - Chengying
    • ATK:

    • 3000

    • DEF:

    • 3000


    1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

    White Aura Whale
    White Aura Whale
    White Aura Whale
    WATER 8
    White Aura Whale
    • ATK:

    • 2800

    • DEF:

    • 2000


    1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

    Main: 55 Extra: 15

    1 cardAbyss Shark 1 cardAbyss Shark
    Abyss Shark
    WATER 5
    Abyss Shark
    • ATK:

    • 1200

    • DEF:

    • 700


    If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.


    2 cardAspischool 2 cardAspischool
    Aspischool
    WATER 4
    Aspischool
    • ATK:

    • 300

    • DEF:

    • 300


    When this card is Normal Summoned: You can Special Summon 1 Level 6 or lower Fish monster from your hand in Defense Position, but banish it when it leaves the field. If this card is banished: You can Special Summon this card in Defense Position. You can only use this effect of "Aspischool" once per turn.


    3 cardDimension Shifter
    3 cardDimension Shifter
    Dimension Shifter
    DARK 6
    Dimension Shifter
    • ATK:

    • 1200

    • DEF:

    • 2200


    If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


    3 cardFirst Penguin 3 cardFirst Penguin
    First Penguin
    WATER 1
    First Penguin
    • ATK:

    • 100

    • DEF:

    • 100


    If you control no face-up monsters, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can discard 1 card, then reveal 1 WATER Synchro Monster in your Extra Deck; add 1 WATER monster from your Deck to your hand with the same Type but 1 Level lower than the revealed monster, then you can change this card to face-down Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of "First Penguin" once per turn.


    3 cardGameciel, the Sea Turtle Kaiju 3 cardGameciel, the Sea Turtle Kaiju
    Gameciel, the Sea Turtle Kaiju
    WATER 8
    Gameciel, the Sea Turtle Kaiju
    • ATK:

    • 2200

    • DEF:

    • 3000


    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


    1 cardGren Maju Da Eiza 1 cardGren Maju Da Eiza
    Gren Maju Da Eiza
    FIRE 3
    Gren Maju Da Eiza
    • ATK:

    • -1

    • DEF:

    • -1


    This card's ATK/DEF are each equal to the number of your banished cards x 400.


    1 cardIxeep, Omen of the Ghoti 1 cardIxeep, Omen of the Ghoti
    Ixeep, Omen of the Ghoti
    WATER 4
    Ixeep, Omen of the Ghoti
    • ATK:

    • 1500

    • DEF:

    • 0


    If a Fish monster(s) is banished (except during the Damage Step): You can Special Summon this card from your hand. During the Standby Phase of the next turn after this card was banished: You can target 1 of your "Ghoti" Traps that is banished or in your GY; Set that target. You can only use each effect of "Ixeep, Omen of the Ghoti" once per turn.


    1 cardKalantosa, Mystical Beast of the Forest 1 cardKalantosa, Mystical Beast of the Forest
    Kalantosa, Mystical Beast of the Forest
    EARTH 2
    Kalantosa, Mystical Beast of the Forest
    • ATK:

    • 200

    • DEF:

    • 1400


    If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.


    2 cardKeaf, Murk of the Ghoti 2 cardKeaf, Murk of the Ghoti
    Keaf, Murk of the Ghoti
    WATER 2
    Keaf, Murk of the Ghoti
    • ATK:

    • 0

    • DEF:

    • 1500


    If a Fish monster is on the field: You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters and 1 of your banished Level 6 or lower Fish monsters; banish both that opponent's monster and this card, and if you do, Special Summon your targeted monster. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Keaf, Murk of the Ghoti" once per turn.


    2 cardLifeless Leaffish 2 cardLifeless Leaffish
    Lifeless Leaffish
    WATER 4
    Lifeless Leaffish
    • ATK:

    • 1500

    • DEF:

    • 1600


    When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.


    2 cardMelffy Catty 2 cardMelffy Catty
    Melffy Catty
    EARTH 2
    Melffy Catty
    • ATK:

    • 200

    • DEF:

    • 200


    If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.


    1 cardMelffy Puppy 1 cardMelffy Puppy
    Melffy Puppy
    EARTH 2
    Melffy Puppy
    • ATK:

    • 300

    • DEF:

    • 100


    If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.


    2 cardMelffy Wally 2 cardMelffy Wally
    Melffy Wally
    EARTH 2
    Melffy Wally
    • ATK:

    • 0

    • DEF:

    • 400


    If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.


    1 cardMinairuka 1 cardMinairuka
    Minairuka
    WATER 4
    Minairuka
    • ATK:

    • 1500

    • DEF:

    • 500


    When a WATER monster's effect is activated (Quick Effect): You can Special Summon this card from your hand. You can banish 1 face-up Fish, Sea Serpent, or Aqua monster you control, then target 1 face-up card on the field; negate its effects until the end of your opponent's turn. You can only use each effect of "Minairuka" once per turn.


    1 cardMulcharmy Fuwalos 1 cardMulcharmy Fuwalos
    Mulcharmy Fuwalos
    WIND 4
    Mulcharmy Fuwalos
    • ATK:

    • 100

    • DEF:

    • 600


    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


    1 cardNecroface
    1 cardNecroface
    Necroface
    DARK 4
    Necroface
    • ATK:

    • 1200

    • DEF:

    • 1800


    If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).


    2 cardPsiics, Moonlight of the Ghoti 2 cardPsiics, Moonlight of the Ghoti
    Psiics, Moonlight of the Ghoti
    WATER 6
    Psiics, Moonlight of the Ghoti
    • ATK:

    • 2400

    • DEF:

    • 0


    If this card is Normal or Special Summoned: You can add 1 Fish monster from your Deck to your hand, except "Psiics, Moonlight of the Ghoti", then banish 1 Fish monster from your hand or face-up field. If this card is banished: You can banish 1 Fish monster from your hand, GY, or face-up field, except "Psiics, Moonlight of the Ghoti"; Special Summon this card. You can only use each effect of "Psiics, Moonlight of the Ghoti" once per turn.


    2 cardSnopios, Shade of the Ghoti 2 cardSnopios, Shade of the Ghoti
    Snopios, Shade of the Ghoti
    WATER 6
    Snopios, Shade of the Ghoti
    • ATK:

    • 2100

    • DEF:

    • 0


    During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn.


    3 cardHop Ear Squadron 3 cardHop Ear Squadron
    Hop Ear Squadron
    WIND 2
    Hop Ear Squadron
    • ATK:

    • 300

    • DEF:

    • 600


    During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.


    1 cardMelffy Pinny 1 cardMelffy Pinny
    Melffy Pinny
    WATER 2
    Melffy Pinny
    • ATK:

    • 300

    • DEF:

    • 100


    If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn.


    3 cardPaces, Light of the Ghoti 3 cardPaces, Light of the Ghoti
    Paces, Light of the Ghoti
    WATER 2
    Paces, Light of the Ghoti
    • ATK:

    • 0

    • DEF:

    • 0


    You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn.


    2 cardShif, Fairy of the Ghoti 2 cardShif, Fairy of the Ghoti
    Shif, Fairy of the Ghoti
    WATER 2
    Shif, Fairy of the Ghoti
    • ATK:

    • 0

    • DEF:

    • 500


    You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn.


    2 cardZep, Ruby of the Ghoti 2 cardZep, Ruby of the Ghoti
    Zep, Ruby of the Ghoti
    WATER 2
    Zep, Ruby of the Ghoti
    • ATK:

    • 0

    • DEF:

    • 1000


    You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Zep, Ruby of the Ghoti" once per turn.


    3 cardGold Sarcophagus
    3 cardGold Sarcophagus
    Gold Sarcophagus
    Spell Normal
    Gold Sarcophagus

      Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


      1 cardOwner's Seal 1 cardOwner's Seal
      Owner's Seal
      Spell Normal
      Owner's Seal

        Return control of all monsters on the field to their original owners.


        3 cardRoyal Penguins Garden 3 cardRoyal Penguins Garden
        Royal Penguins Garden
        Spell Continuous
        Royal Penguins Garden

          When this card is activated: You can add 1 "Penguin" card from your Deck to your hand, except "Royal Penguins Garden". Once per turn, during your Main Phase: You can decrease the Level of 1 "Penguin" monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card. You can only activate 1 "Royal Penguins Garden" per turn.


          2 cardThe Most Distant, Deepest Depths 2 cardThe Most Distant, Deepest Depths
          The Most Distant, Deepest Depths
          Spell Field
          The Most Distant, Deepest Depths

            While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand.


            1 cardGhoti Chain 1 cardGhoti Chain
            Ghoti Chain
            Trap Normal
            Ghoti Chain

              Banish 1 face-up Fish monster you control; Special Summon 1 of your "Ghoti" monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 "Ghoti Chain" per turn.


              1 cardGhoti Cosmos 1 cardGhoti Cosmos
              Ghoti Cosmos
              Trap Normal
              Ghoti Cosmos

                Apply these effects in sequence, based on the number of banished Fish monsters. ● 1+: Your Fish monsters cannot be destroyed by battle this turn. ● 4+: The activation and effects of Fish monster effects activated on your field cannot be negated this turn. ● 8+: Special Summon 1 Fish Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only activate 1 "Ghoti Cosmos" per turn.


                1 cardGhoti Fury 1 cardGhoti Fury
                Ghoti Fury
                Trap Continuous
                Ghoti Fury

                  You can target 1 Fish monster you control and 1 monster your opponent controls; banish both monsters until your next Standby Phase. If a Fish monster(s) is Special Summoned to your field while any card is banished: You can banish this card from your GY or your face-up Spell & Trap Zone; all Fish monsters you currently control gain 100 ATK for each currently banished card, until the end of this turn. You can only use each effect of "Ghoti Fury" once per turn.


                  1 cardMacro Cosmos 1 cardMacro Cosmos
                  Macro Cosmos
                  Trap Continuous
                  Macro Cosmos

                    When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                    1 cardAccel Synchro Stardust Dragon 1 cardAccel Synchro Stardust Dragon
                    Accel Synchro Stardust Dragon
                    WIND 8
                    Accel Synchro Stardust Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                    2 cardArionpos, Serpent of the Ghoti 2 cardArionpos, Serpent of the Ghoti
                    Arionpos, Serpent of the Ghoti
                    WATER 6
                    Arionpos, Serpent of the Ghoti
                    • ATK:

                    • 2100

                    • DEF:

                    • 0


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of "Arionpos, Serpent of the Ghoti" once per turn.


                    2 cardAskaan, the Bicorned Ghoti 2 cardAskaan, the Bicorned Ghoti
                    Askaan, the Bicorned Ghoti
                    WATER 8
                    Askaan, the Bicorned Ghoti
                    • ATK:

                    • 2700

                    • DEF:

                    • 0


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.


                    2 cardGhoti of the Deep Beyond 2 cardGhoti of the Deep Beyond
                    Ghoti of the Deep Beyond
                    WATER 10
                    Ghoti of the Deep Beyond
                    • ATK:

                    • -1

                    • DEF:

                    • 0


                    1+ Fish Tuners + 1+ non-Tuner monsters The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.


                    1 cardGuoglim, Spear of the Ghoti 1 cardGuoglim, Spear of the Ghoti
                    Guoglim, Spear of the Ghoti
                    WATER 8
                    Guoglim, Spear of the Ghoti
                    • ATK:

                    • 2700

                    • DEF:

                    • 0


                    1 Fish Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster. During your opponent's Standby Phase: You can banish this card, then, if the monsters used as material for this card's Synchro Summon are all in your GY, you can Special Summon all of them, but banish them when they leave the field. You can only use each effect of "Guoglim, Spear of the Ghoti" once per turn.


                    1 cardIcejade Gymir Aegirine 1 cardIcejade Gymir Aegirine
                    Icejade Gymir Aegirine
                    WATER 10
                    Icejade Gymir Aegirine
                    • ATK:

                    • 3000

                    • DEF:

                    • 1500


                    1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                    1 cardMerry Melffys 1 cardMerry Melffys
                    Merry Melffys
                    EARTH 4
                    Merry Melffys
                    • ATK:

                    • 1500

                    • DEF:

                    • 1000


                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.


                    1 cardStardust Dragon 1 cardStardust Dragon
                    Stardust Dragon
                    WIND 8
                    Stardust Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                    1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                    Swordsoul Supreme Sovereign - Chengying
                    WATER 10
                    Swordsoul Supreme Sovereign - Chengying
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                    1 cardToxic Boxfish 1 cardToxic Boxfish
                    Toxic Boxfish
                    WATER 4
                    Toxic Boxfish
                    • ATK:

                    • 1800

                    • DEF:

                    • 800


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card in either GY; banish it. If this card is banished: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Toxic Boxfish" once per turn.


                    1 cardWhite Aura Whale 1 cardWhite Aura Whale
                    White Aura Whale
                    WATER 8
                    White Aura Whale
                    • ATK:

                    • 2800

                    • DEF:

                    • 2000


                    1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                    1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                    Super Starslayer TY-PHON - Sky Crisis
                    DARK
                    Super Starslayer TY-PHON - Sky Crisis
                    • ATK:

                    • 2900

                    • DEF:

                    • 2900


                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                    ocg
                    Icejade
                    5







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