Purrely Deck #773126 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Dawn Angel Kambi x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Dawn Angel Kambi x3
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Purrely x3
- Purrelyly x3
- Ash Blossom & Joyous Spring x3
- Foolish Burial Goods x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- My Friend Purrely x3
- Pot of Sloth x3
- Purrely Delicious Memory x3
- Purrely Happy Memory x3
- Purrely Pretty Memory x3
- Purrely Sleepy Memory x2
- Stray Purrely Street x3
- Evenly Matched x3
- Infinite Impermanence x3
- Purrelyeap!? x1
- The Black Goat Laughs x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Xyz Summon Purrely Xyz monsters (Epurrely / Expurrely) from a Purrely starter, then extend and close with a high-ATK Xyz; Divine Arsenal AA-ZEUS and Super Starslayer TY-PHON as off-archetype Extra Deck closers, unverified in-deck
- Turn 1 (going first): Open a Purrely Lv1 starter with Purrely or Purrelyly, search a Purrely Quick-Play Memory, and Xyz Summon an Epurrely; hand traps are held back for the opponent's first engine
- Turn 2 (going second): Use Ash Blossom, Nibiru, Droll & Lock Bird and Infinite Impermanence from a six-card hand to disrupt the opponent's first board, then rebuild through the Purrely engine
- Recovery: Purrely Quick-Play Memories and Foolish Burial Goods recycle Spells and Traps from the Deck; Epurrely effects attach GY Spells as material
- After siding: No Side Deck is registered (side_count 0), so there is no post-side plan in the evidence
Why it scores here
The deck is scored as an Illegal list, so its Final score is capped at 35 and labelled theoretical/structural-only. The 56-card Main contains three copies each of Ash Blossom and Foolish Burial Goods, while Semi-Limited allows two, so the list cannot be played as built. Structurally, the Purrely core is repeated heavily (about 31 core copies, P(at least one core card in a 5-card opening hand) = 0.986 by hypergeometric estimate), and the 13 hand traps give a strong going-second interaction read. Recorded boards are absent, so the ceiling and median (D3, D4) are text-only estimates at 40 and reflect no measured output. The deck has no Side Deck, which lowers D12 and the post-side read, and only 46.5% exact-name Purrely purity dilutes the engine. Popularity was not credited: no tournament link or usage share contributed to the score, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 Purrely core card in opening hand 5) = 0.986 over 31 copies; engine starter 3x Purrely Lv1 with Stray Purrely Street (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 22 distinct Main cards with 16 at three copies; Memory and tech spells are dead without the engine, so brick risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable recorded boards; ceiling read from Epurrely Beauty negation and Epurrely Happiness ATK 2000 text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Zero combos supplied, so median output cannot be measured; held at a neutral-low value (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Two Quick-Play recyclers and 13 hand traps give several independent disruption answers; no measured route data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Foolish Burial Goods and Purrely Quick-Play Memories recycle resources; Epurrely attaches GY Spells as material (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash Blossom x3 (illegal copy count), Nibiru, Evenly Matched, Infinite Impermanence, Droll & Lock Bird, Harpie's Feather Duster and Lightning Storm give broad interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap probability P(>=1 of 13 in 6 cards) = 0.812 (Inferred) with Nibiru as a board-breaking tech |
| D9 | Offensive Pressure & Closing Power | 50 | Epurrely Happiness ATK 2000 and Super Starslayer TY-PHON ATK 2900 are present; no end-board sample to confirm closing (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 56 Main cards with 16 tech and 34 Level 0 Spells; exact-name purity 46.5% with Greed and Mulcharmy splash (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is 12 Xyz and 3 Link with Purrely as the core; Divine Arsenal and Super Starslayer are off-archetype flex (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (side_count 0), so there is no adaptability for best-of-3 play (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame; archetype fit is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Engine requires multi-step Xyz lines with Memory timing and hand-trap holds; error tolerance is moderate (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-6); no_side_plan (-4); engine_dilution (-2); illegal_cap (-5). Final formula: Midrange structural 53.6 -> 0.80*53.6 + 0.20*50 = 52.8 before modifiers; -12 modifiers = 40.8; capped at 35 because the list is Illegal (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Purrely core is heavily repeated (31 copies), so the engine is usually live in a 5-card opening hand
- 13 hand traps and 16 tech cards give broad going-second interaction
- Several Quick-Play Memories and Foolish Burial Goods give recursion and resource recovery
Weaknesses
- Illegal copy counts (Ash Blossom x3, Foolish Burial Goods x3 against Semi-Limited 2)
- No Side Deck, so there is no best-of-3 adaptation
- Exact-name purity is 46.5% with off-archetype Greed and Mulcharmy cards
Critical choke points
- Purrely Lv1 starters (Purrely, Purrelyly) plus Stray Purrely Street for the first engine
- Epurrely Xyz summons that depend on the Quick-Play Memories as material
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy each of Ash Blossom & Joyous Spring and Foolish Burial Goods | 2 legal Purrely-compatible Main Deck cards (a Semi-Limited or Unlimited card within the copy limit) | Restores the copy limit so the list is Legal and can receive a normal Final score |
| 2 | None | A Side Deck of 3 to 15 cards for best-of-3 play | Side count is 0; adding interaction for the post-side plan raises D12 |
Evidence & confidence
- Verified: Main 56, Extra 15, Side 0; Main size is within 40-60 and Extra is within 0-15; Ash Blossom and Foolish Burial Goods exceed the Semi-Limited copy limit of 2; Card text for the 13 hand traps and the Purrely engine (from description excerpts); Extra Deck composition: 12 Xyz and 3 Link; Purrely core 31 copies; exact-name purity 46.5%
- Inferred: Opening-hand probabilities (P>=1 core = 0.986; P>=1 hand trap in 6 = 0.812); Engine consistency and brick risk; Going-second interaction density and board-breaking read; Structural scores D1-D14
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only estimates no tournament link: archetype meta-share and per-pilot record are absent no guides for the archetype no win-rate telemetry (going-first/second, matchup, brick/starter rates) no Side Deck, so post-side adaptability cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied
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