Synchron Deck #773121 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Synchron OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 42
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss from Blue-Eyes, Bystial or Stardust lines (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Bystial Dis Pater, Stardust Sifr) enabled by hand-trap interaction and Mulcharmy draw support; Blue-Eyes Spirit Dragon and Blue-Eyes Tyrant Dragon beatdown through Blue-Eyes White Dragon and Sage with Eyes of Blue Tuner access
  • Turn 1 (going first): Open a Tuner or Normal Summon starter (Sage with Eyes of Blue, Maiden of White, Mulcharmy Fuwalos or Purulia), use Wishes for Eyes of Blue or Mausoleum of White to find the Tuner and Blue-Eyes material, and hold Ash Blossom, Infinite Impermanence or Effect Veiler for the opponent's first answer
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Nibiru, Solemn Judgment or Warning) to break the opponent's first Summon, then rebuild through Mulcharmy draws and the Blue-Eyes or Bystial recursion routes
  • Recovery: Mulcharmy draw effects, Pot of Sloth, Branded Regained, and recursion from the GY through Bystial Druiswurm, Bystial Magnamhut and Bystial Saronir
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; D12 is scored on that basis

Why it scores here

The deck is scored as a system: it has 11 hand traps, 20 removal-text cards, three Solemn-style negates and a Blue-Eyes plus Bystial plus Mulcharmy draw-and-summon base, which gives it real interaction and a credible late-game boss suite in the Extra Deck. Its weakness is the engine glue: Blue-Eyes, Bystial, Mulcharmy and Branded pieces share few starters, the archetype-core probability is only about 0.32 in a five-card hand, and the proxy full-brick rate is about 0.68, so the floor is unreliable. No combo boards or win-rate telemetry were supplied, so the ceiling and median are text-only inferences. The list is Illegal (three Ash Blossom and three Bystial Lubellion against OCG copy limits of two and one), which caps the final score despite a Structural estimate of about 54; popularity and the archetype label 'Synchron' earned no points, since exact-name purity is 0%.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one 3-copy starter in a 5-card hand) ≈ 0.25; archetype core P(open) ≈ 0.32; starter reliance on Sage and Maiden is inferred from text (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Archetype core P(none in 5-card hand) ≈ 0.68 and mixed sub-archetypes create conflicting hands; hand-trap-heavy openers are often dead on the first turn (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling read from Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate and Bystial Dis Pater text, which is semantic only (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence contains zero boards, so median and floor are not measured; scored from the starter-density read alone (Inferred)
D5 Interruption Resilience & Route Redundancy 60 11 hand traps and multiple Blue-Eyes and Bystial recursion routes give several independent answers after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draws, Pot of Sloth and Branded Regained support refuelling; Bystial recursion adds GY value (Inferred)
D7 End-Board & Interaction Quality 75 11 hand-trap cards, 10 negation-text and 20 removal-text cards; interaction density is high but unmeasured (Inferred semantic)
D8 Going-Second & Board-Breaking Power 70 Going-second hand traps and Blue-Eyes negates are strong against an established board; no going-second split is available (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bosses such as Stardust Sifr 4000 and Neo Blue-Eyes 4500 provide closing power; no end-board telemetry exists (Verified card stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards across 29 distinct cards with 70 off-archetype copies counted across the list; the spread is wide, so compactness is low (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards with 11 distinct, covering Synchro, Fusion, Link and XYZ with redundant Blue-Eyes and Bystial bosses (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is registered (side_count 0), so post-side adaptability is effectively absent (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple hand-trap timings and Extra Deck routes require frequent decision points, and the guide notes the deck is brick-prone (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-6); illegal list cap (0). Final formula: No reliable metagame: 0.80*Structural(54) + 0.20*TournamentReliability(42) = 51.6; modifiers -6 (banlist exposure) give 45.6; capped to 30 because the list is Illegal (over-limit copies)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.68 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eleven hand traps and ten negation-text cards give high interaction density
  • Three Extra Deck boss routes (Blue-Eyes, Bystial, Stardust) with strong closing stats
  • Mulcharmy and Pot of Sloth draw support for refuelling

Weaknesses

  • Illegal copy counts for Ash Blossom and Bystial Lubellion
  • Weak engine glue: sub-archetypes share few starters
  • No Side Deck, so no best-of-3 adaptation
  • No combo telemetry or meta sample, so floor and matchups are unmeasured

Critical choke points

  • Archetype core P(none in 5-card hand) ≈ 0.68 leaves hands without an engine starter
  • Bystial lines depend on LIGHT or DARK targets in the GY, which many hands will not have early
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 2 The Bystial Lubellion None required; the Main Deck drops to 52 cards, which is within the 40-60 range Brings the list to legal copy limits, which is the precondition for any normal Final Contextual score
2 1 Mulcharmy Purulia A Blue-Eyes or Tuner starter Improves the archetype-core probability and reduces off-archetype density; Inferred

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 sizes against OCG size rules; Ash Blossom 3 copies vs legal 2; Bystial Lubellion 3 copies vs legal 1; Hypergeometric probabilities from the evidence pack
  • Observed: Guide snippet describes the deck as brick-prone and unstable (community comment)
  • Inferred: Consistency, brick rate and starter reliance estimates; Going-first and going-second split reads from hand-trap composition; Interaction density from card text
  • Provisional: Meta Power and matchup fit (D13) with no dated sample
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchups, brick or starter rates No Side Deck registered Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Synchron

Synchron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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