Salamangreat Deck #773112 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.

Deck Salamangreat OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 44
Reliability 35
Going First 42
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 42
Going Second 46
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck Link and Synchro/Xyz boards (Garunix Eternity, Worldsea Dragon Zealantis, Ecclesia and the Dark Dragon) reached through Fire King and Mulcharmy disruption and recursion; Fire King Garunix-style board-wipe followed by Link pressure
  • Turn 1 (going first): Open on a Fire King starter or Mulcharmy draw engine, keep Ash Blossom, Droll and Solemn-type interaction up, then go to a Link or Xyz board
  • Turn 2 (going second): Use the six-card hand's hand traps (11 copies) to break the opponent's first summon, then rebuild through Fire King and Mulcharmy draws
  • Recovery: Fire King Island and the Mulcharmy draw effects recycle cards; Linkuriboh and Ghost-type monsters recur from the GY
  • After siding: Not evaluable: the deck has no side deck (Side Deck size 0), so there is no post-side plan

Why it scores here

The deck is Illegal: three cards exceed their Semi-Limited copy limit (Ash Blossom, The Fallen & The Virtuous, Dominus Impulse each run 3 copies against a limit of 2), so it receives a capped structural-only score and no normal Final Contextual score. Its structure is a 55-card Main Deck of mixed Fire King, Mulcharmy and tech cards with a 15-card Extra Deck of Links and Xyz/Synchro monsters, and it runs 11 hand traps and 13 negation effects, so the system leans toward disruption-based toolbox play. The score comes from consistency estimates (about a 25% chance of a 3-copy card in an opening 5), interaction density, and recovery text on the system, not from Salamangreat or Fire King popularity and not from averaging individual card scores. No combos, guides, tournament context or side deck were supplied, so floor, median and ceiling output are inferred from card text alone and Meta Power is provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in 5 cards) = 0.25; archetype core group of 7 copies gives P(open) = 0.51 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Opening-hand quality is estimated from 6 non-core tech cards and 11 hand traps, giving a large share of situational dead draws (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combo boards; ceiling is inferred only from Link and Xyz text such as Garunix Eternity and Zealantis (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured; inferred as modest from the split between starters and tech (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several independent recovery routes exist: Mulcharmy draws, Fire King Island, and GY recursion through Linkuriboh and Ghost monsters (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy and Pot effects regenerate cards, but the 55-card main deck has few searchers for its core starters (Inferred)
D7 End-Board & Interaction Quality 60 11 hand traps, 13 negation effects, and 36 removal-text cards give dense interaction across several layers (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density has a 0.76 chance of at least one hand trap in 6 cards; no board-breaking data (Inferred)
D9 Offensive Pressure & Closing Power 40 End-board Link and Xyz monsters reach 2600-3000 ATK, but closing depends on the engine resolving (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards is oversized for the format rule and 67 of 70 cards are off-exact-archetype, so compactness is weak (Verified structural)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck is 15 cards with 11 Links, 2 Xyz, 1 Fusion and 1 Synchro; mixed summon types are flexible but uneven (Verified)
D12 Side Deck Adaptability 20 The deck has no side deck, so there is no adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-layer disruption with several activation windows requires frequent decisions, which raises the pilot's load (Inferred)

How the score was computed

Strategy profile: 0.8 Toolbox + 0.2 Stun. Structural ≈ 44, Going First ≈ 42, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: illegal_copy_limit (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability = 42, then Illegal-deck cap modifier -12 = 30; Meta provisional, theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (11 hand traps, 13 negation effects)
  • Multiple recovery routes via Mulcharmy draws and Fire King Island
  • Flexible Extra Deck with Link, Xyz and Synchro options

Weaknesses

  • Three cards exceed their Semi-Limited copy limit, making the list Illegal
  • 55-card Main Deck is oversized and 67 of 70 cards are off the core archetype
  • No side deck and no combo data to confirm the engine works

Critical choke points

  • Fire King core (7 copies) with a 0.51 chance of at least one in opening 5, so the engine is often missing on T1
  • Over-limit Ash Blossom, Fallen and Dominus Impulse would have to be cut before the list is playable
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Dominus Impulse (remove 3 of 9 over-limit copies) Cards from the 55-card main deck that are legal at their limit, or a single copy in each case Brings the list back into legal copy limits; the score cannot be trusted until the list is legal
2 Several off-archetype tech slots (about 6 cards) Additional core Fire King or Salamangreat starters to raise the 0.51 core-group consistency Lowers brick risk and increases engine access on T1

Evidence & confidence

  • Verified: Legality: 3 copy-limit violations; Main 55 and Extra 15 within size rules; Card text and banlist status for all 37 distinct cards; Archetype purity 4.3% and 67 off-archetype copies
  • Inferred: Hypergeometric opening-hand consistency (0.25 per 3-copy card, 0.51 for the 7-copy core group); Interaction density from negation and hand-trap text; Strategy classification as Toolbox with Stun secondary
  • Provisional: Meta power and matchup fit (no dated metagame sample supplied)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first and going-second splits are inferred No side deck (Side Deck size 0), so post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Salamangreat

Salamangreat Breakdown

 
 

 

 

 

 

 

 
 

 

 
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