Salamangreat Deck #773112 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Fire King Avatar Arvata x1
- Fire King Avatar Rangbali x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Sacred Fire King Garunix x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Fire King Island x2
- Fire King Sanctuary x3
- Fire King Sky Burn x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Pot of Prosperity x1
- Pot of Sloth x3
- The Fallen & The Virtuous x3
- Dominus Impulse x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- The Dragon that Devours the Dogma x1
- Amphibious Swarmship Amblowhale x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Ecclesia and the Dark Dragon x1
- Garunix Eternity, Hyang of the Fire Kings x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 42 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck Link and Synchro/Xyz boards (Garunix Eternity, Worldsea Dragon Zealantis, Ecclesia and the Dark Dragon) reached through Fire King and Mulcharmy disruption and recursion; Fire King Garunix-style board-wipe followed by Link pressure
- Turn 1 (going first): Open on a Fire King starter or Mulcharmy draw engine, keep Ash Blossom, Droll and Solemn-type interaction up, then go to a Link or Xyz board
- Turn 2 (going second): Use the six-card hand's hand traps (11 copies) to break the opponent's first summon, then rebuild through Fire King and Mulcharmy draws
- Recovery: Fire King Island and the Mulcharmy draw effects recycle cards; Linkuriboh and Ghost-type monsters recur from the GY
- After siding: Not evaluable: the deck has no side deck (Side Deck size 0), so there is no post-side plan
Why it scores here
The deck is Illegal: three cards exceed their Semi-Limited copy limit (Ash Blossom, The Fallen & The Virtuous, Dominus Impulse each run 3 copies against a limit of 2), so it receives a capped structural-only score and no normal Final Contextual score. Its structure is a 55-card Main Deck of mixed Fire King, Mulcharmy and tech cards with a 15-card Extra Deck of Links and Xyz/Synchro monsters, and it runs 11 hand traps and 13 negation effects, so the system leans toward disruption-based toolbox play. The score comes from consistency estimates (about a 25% chance of a 3-copy card in an opening 5), interaction density, and recovery text on the system, not from Salamangreat or Fire King popularity and not from averaging individual card scores. No combos, guides, tournament context or side deck were supplied, so floor, median and ceiling output are inferred from card text alone and Meta Power is provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one 3-copy starter in 5 cards) = 0.25; archetype core group of 7 copies gives P(open) = 0.51 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Opening-hand quality is estimated from 6 non-core tech cards and 11 hand traps, giving a large share of situational dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable combo boards; ceiling is inferred only from Link and Xyz text such as Garunix Eternity and Zealantis (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output cannot be measured; inferred as modest from the split between starters and tech (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several independent recovery routes exist: Mulcharmy draws, Fire King Island, and GY recursion through Linkuriboh and Ghost monsters (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Mulcharmy and Pot effects regenerate cards, but the 55-card main deck has few searchers for its core starters (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 11 hand traps, 13 negation effects, and 36 removal-text cards give dense interaction across several layers (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap density has a 0.76 chance of at least one hand trap in 6 cards; no board-breaking data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | End-board Link and Xyz monsters reach 2600-3000 ATK, but closing depends on the engine resolving (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main Deck cards is oversized for the format rule and 67 of 70 cards are off-exact-archetype, so compactness is weak (Verified structural) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck is 15 cards with 11 Links, 2 Xyz, 1 Fusion and 1 Synchro; mixed summon types are flexible but uneven (Verified) |
| D12 | Side Deck Adaptability | 20 | The deck has no side deck, so there is no adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link or dated meta sample; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-layer disruption with several activation windows requires frequent decisions, which raises the pilot's load (Inferred) |
How the score was computed
Strategy profile: 0.8 Toolbox + 0.2 Stun. Structural ≈ 44, Going First ≈ 42, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: illegal_copy_limit (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability = 42, then Illegal-deck cap modifier -12 = 30; Meta provisional, theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage (11 hand traps, 13 negation effects)
- Multiple recovery routes via Mulcharmy draws and Fire King Island
- Flexible Extra Deck with Link, Xyz and Synchro options
Weaknesses
- Three cards exceed their Semi-Limited copy limit, making the list Illegal
- 55-card Main Deck is oversized and 67 of 70 cards are off the core archetype
- No side deck and no combo data to confirm the engine works
Critical choke points
- Fire King core (7 copies) with a 0.51 chance of at least one in opening 5, so the engine is often missing on T1
- Over-limit Ash Blossom, Fallen and Dominus Impulse would have to be cut before the list is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Dominus Impulse (remove 3 of 9 over-limit copies) | Cards from the 55-card main deck that are legal at their limit, or a single copy in each case | Brings the list back into legal copy limits; the score cannot be trusted until the list is legal |
| 2 | Several off-archetype tech slots (about 6 cards) | Additional core Fire King or Salamangreat starters to raise the 0.51 core-group consistency | Lowers brick risk and increases engine access on T1 |
Evidence & confidence
- Verified: Legality: 3 copy-limit violations; Main 55 and Extra 15 within size rules; Card text and banlist status for all 37 distinct cards; Archetype purity 4.3% and 67 off-archetype copies
- Inferred: Hypergeometric opening-hand consistency (0.25 per 3-copy card, 0.51 for the 7-copy core group); Interaction density from negation and hand-trap text; Strategy classification as Toolbox with Stun secondary
- Provisional: Meta power and matchup fit (no dated metagame sample supplied)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first and going-second splits are inferred No side deck (Side Deck size 0), so post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied
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