Knightmare Deck #773111 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.

Deck Knightmare OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 52
Reliability 42
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fire King and Link/Xyz boss pressure (Garunix Eternity, Promethean Princess, Amblowhale, Raging Phoenix) once the board is protected by hand traps; Extra-Deck Link and Xyz attackers from the Extra Deck, with Mulcharmy draw engines extending the hand
  • Turn 1 (going first): Open a Fire King or Mulcharmy starter, use Pot of Sloth or Pot of Prosperity to convert the hand, then Link Summon into a Link-3 or Link-4 board; hand traps are held for the opponent's turn
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Ghost Ogre and Droll & Lock Bird to stop the opponent's first summon, then Solemn Judgment or Solemn Warning to stop the follow-up
  • Recovery: Fire King monsters that were destroyed can be Special Summoned from hand or GY, and Fire King Island and Sanctuary can rebuild the field
  • After siding: Not evaluable: the list has no side deck (0 cards), so there is no post-side plan

Why it scores here

This list is Illegal under the OCG copy limits: Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Dominus Impulse are each run 3 times against a limit of 2, so the deck gets only a structural read capped low and is not a normal Final score. The structure is a Midrange hand-trap shell: it has 11 hand traps, 13 negation-text cards and 36 removal-text cards, which earn the interaction and going-second dimensions. Engine access is middling, because the Fire King core is spread across roughly 24 copies of sub-archetype cards (Fire King, Mulcharmy, Charmer, Salamangreat, Greed, Solemn, Dominus), so the core engine is live on only about half of hands (archetype core P(>=1 in 5) = 0.51). Archetype popularity and the Fire King name did not earn points, and card scores were not averaged into the deck score. Without combo records, floor, median and ceiling are text-only estimates, and there is no side deck and no tournament data, so Matchup and Side scores are provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of a 3-copy starter in opening 5) = 0.25; archetype core P(>=1) = 0.51; core pieces are split across several archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 P(>=1 hand trap in 6 cards going second) = 0.76, but conflicting Normal Summons and mixed engines create dead cards (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling is a text-only read of Garunix and Link-Summon chains (Inferred)
D4 Combo Floor & Median Output 40 No combo records; median is a text-only guess and no power distribution exists (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent lines through Fire King revival and hand traps, but no measured redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Pot of Prosperity and Mulcharmy draw effects offset spend; no resource data (Inferred)
D7 End-Board & Interaction Quality 72 11 hand traps, 13 negation-text and 36 removal-text cards across Ash, Ghost Belle, Solemn and Dominus; not verified in play (Inferred)
D8 Going-Second & Board-Breaking Power 68 Going-second hand traps and Solemn cards handle the first summon; no split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Link-3 and Link-4 Extra attackers plus Garunix threaten lethal, but no board or ATK data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards across 25 distinct names; 12 cards at 3 copies and 70 off-name copies reduce coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 11 Link, 2 Xyz, 1 Fusion, 1 Synchro in Extra; Link-heavy and mostly flexible (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share data; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many branching hand-trap and Fire King choices create a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, 0 weight on Stun; secondary considered only in narrative. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (-4); Engine conflicts (-3). Final formula: Pre-cap: 0.80*Structural(52) + 0.20*TournamentReliability(42) + modifiers(-7) = 43. Illegal cap applied: theoretical/structural-only, Final = 25. Meta Provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (11 hand traps, 13 negation-text cards)
  • Multiple hand-trap and Solemn lines for the going-second turn
  • Link-heavy Extra Deck with several Link-3 and Link-4 attackers

Weaknesses

  • Illegal under OCG copy limits (three cards at 3 copies)
  • Cross-archetype engine with 70 off-name copies, so core starters rarely line up
  • No side deck
  • No combo or tournament data to confirm conversion

Critical choke points

  • Opening-hand access to the Fire King starter (about 25% per 3-copy card)
  • Single-card dependence on Solemn Judgment and Pot of Prosperity, both Limited
  • Extra-Deck Link materials that the main-deck engines must supply
Priority Remove Add Reason
1 One copy each of Dominus Impulse and The Fallen & The Virtuous Legal copies from the Main Deck (for example a second Fire King starter or a Link-3 enabler) Clears the copy-limit violation so the list is legal; this is the only fix that lets the deck receive a normal Final score
2 One copy of Ash Blossom & Joyous Spring A non-Semi-Limited hand trap or a Fire King starter Brings the list to the Semi-Limited limit and reduces brick risk from duplicate hand traps
3 Off-archetype tech cards without a clear line Core Fire King or Salamangreat pieces Raises engine coherence (D1, D10); purity is currently 0%

Evidence & confidence

  • Verified: Illegal: Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Dominus Impulse each at 3 copies vs OCG limit 2; Deck size 55 Main / 15 Extra / 0 Side; sizes are within rules; Limited cards each run at 1 copy, within limit; Exact archetype purity 0%; 70 off-archetype copies
  • Inferred: Hypergeometric starter, hand-trap and brick estimates; Interaction and going-second strength from card text and role tags; Engine conflict from the archetype spread
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament data)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for OCG; brick, starter and matchup rates are Inferred or Unknown deck title is null no side deck Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Knightmare

Knightmare Breakdown

 
 

 

 

 

 

 

 
 

 

 
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