Fire King Deck #773110 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.

Deck Fire King OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 47
Reliability 35
Going First 48
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 48
Going Second 44
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fire King boards (High Avatar Kirin, Ponix, Garunix, Arvata, Rangbali) and Garunix Eternity on Extra Deck, converting board-wipe and recursion into a large field; Link/Synchro/Fusion extenders (Amblowhale not run; Raging Phoenix, Sunlight Wolf, Ecclesia and Dark Dragon are absent or single-copy) to press unanswered boards
  • Turn 1 (going first): Open Fire King starters (Kirin, Ponix, Ulcanix) to reach a Fire King summon, then use Sanctuary/Island and hand traps to protect the first board
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll) and Solemn Warning/Judgment to stop the opponent's board, then Fire King recursion from GY
  • Recovery: Fire King monsters destroy each other on the field to recover from the GY (Kirin, Garunix, Rangbali, Arvata); Garunix Eternity revives the Fire King set
  • After siding: Not evaluable: the export has no side deck (Side Deck size 0)

Why it scores here

The list is illegal as built: three cards (Ash Blossom, The Fallen & The Virtuous, Dominus Impulse) are run three times against a two-copy Semi-Limited limit, so the score is capped and labelled theoretical/structural-only. Structurally the deck is a Fire King Midrange shell with a strong Fire King core: the archetype core group gives about 0.97 chance of at least one core card in the opening five (verified by the copy counts, Inferred). Interaction is dense, with 11 hand traps and 13 negation-text cards, so the deck can answer a Forbidden-level opposing line but only at the cost of its own copy-limit legality. Floor and median output cannot be read because no combos were recorded, and the deck has no side deck, no tournament link and no meta sample. Popularity and archetype usage stats confirm that the core is standard, but they did not earn any points: the score comes from consistency, interaction and Extra Deck coverage on the system, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 Kirin/Ponix/Ash in opening 5) = 0.25 per 3-copy card; archetype core group P(>=1) = 0.97; 26 core-archetype copies (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many Fire King cards self-destroy and conflict in hand; 11 hand traps and garnet-like Fire King Islands; brick estimate Inferred from composition only
D3 Combo Conversion & Ceiling 40 No recorded combos; ceiling is text-only inference from Fire King recursion into Garunix Eternity (Inferred)
D4 Combo Floor & Median Output 40 No combo boards, so median output cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters (Kirin, Ponix, Ulcanix, Sanctuary) and recursion from the GY; no measured route data (Inferred)
D6 Resource Economy, Recovery & Grind 40 Fire King recursion and Pot of Prosperity/Sloth provide card flow; resource cost of self-destruction is high (Inferred)
D7 End-Board & Interaction Quality 60 11 hand traps and 13 negation-text cards, with Solemn Judgment and Solemn Warning as layered interaction; semantic read from card text (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second plan rests on hand traps and Solemn, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 50 Garunix (2700 ATK) and Kirin/Garunix boards press; Garunix Eternity provides the extender; no end-board stats (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55-card main deck with 46 off-archetype copies, archetype purity 34.3%, and 3-copy Semi-Limited cards that break the copy limit (Verified)
D11 Extra Deck Efficiency & Coverage 55 11 Link monsters and 2 XYZ/1 Fusion/1 Synchro in 15 extra slots; Extra Deck coverage is wide (Verified)
D12 Side Deck Adaptability 20 No side deck (Side Deck size 0); post-side adaptability cannot be scored (Provisional)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated meta sample; archetype meta-share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fire King sequencing and self-destruction chains are demanding for the pilot; decision points are high (Inferred)

How the score was computed

Strategy profile: Midrange weights (primary) with Toolbox as secondary; no blend ratio computed beyond the primary profile. Structural ≈ 47, Going First ≈ 48, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (-8); No side deck (-6). Final formula: No reliable metagame: 0.80*Structural(47) + 0.20*TournamentReliability(35) = 44.6, then modifiers (-8 banlist/copy-limit exposure, -6 no side deck), then capped at 30 because the deck is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Fire King core: 26 archetype-core copies give about 0.97 chance of at least one in the opening five (Inferred)
  • Strong hand-trap and negation suite: 11 hand traps and 13 negation-text cards (Verified text tags, Inferred role)
  • Wide Extra Deck coverage across 14 distinct cards with 11 Link monsters (Verified)

Weaknesses

  • Illegal as built: three copy-limit violations (Verified)
  • Off-archetype padding: only 34.3% exact-name purity (Verified)
  • No side deck, so no post-side plan (Verified)
  • No combo or win-rate evidence, so floor and median are unmeasured (Verified gap)

Critical choke points

  • Garunix Eternity and the Fire King recursion chain depend on the Fire King monsters being on the field to trigger each other
  • Solemn Judgment and Solemn Warning are single-copy or Semi-Limited, so the interaction suite cannot be legally run at full strength
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous, Dominus Impulse (the third copy of each) Any 1 Fire King or Mulcharmy card, or a 1-copy tech card Restores legality; the deck is currently illegal and cannot receive a normal score
2 Off-archetype padding such as Pot of Sloth and Lightning Storm A side deck of 15 cards covering Fire King post-side needs Adds post-side adaptability (D12) and improves archetype purity

Evidence & confidence

  • Verified: Legality status Illegal with three copy-limit violations; Main 55, Extra 15, Side 0 within OCG size rules; Archetype purity 34.3%, 11 Link monsters; Banlist status for each restricted card
  • Inferred: Opening-hand starter probabilities (hypergeometric); Hand-trap and negation coverage from card text; Recovery and recursion routes from card text
  • Provisional: Meta Power (null); Matchup fit and tournament reliability
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck in the export, so post-side plan cannot be evaluated

More OCG Info

Fire King

Fire King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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