Shaddoll Deck #773083 — Yu-Gi-Oh! OCG

40 Main, 12 Extra, incl. Armageddon Knight x3, Dracotail Faimena x3, Shaddoll Squamata x3. Created Oct 21, 2026 by YGO Mod.

Deck Shaddoll OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
40± 10/ 100
Power Score
Structural 62
Reliability 55
Going First 64
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 64
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 43 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon large Shaddoll/El Shaddoll boss monsters (Meshahrail 2800, Shekhinaga 2600, Granguignol 2500) and push damage after clearing the opposing board; Flip-monster and Fusion recursion grinding through Shaddoll GY effects
  • Turn 1 (going first): Fusion Spell (Lev/Shaddoll/El/Nephe Fusion) into a Shaddoll Fusion Monster, using Flip monsters that recycle Shaddoll cards from the Deck or GY
  • Turn 2 (going second): Hold Ash Blossom / Droll & Lock Bird for the opponent's first search or draw, then Fusion Summon through the remaining interaction
  • Recovery: Shaddoll Hedgehog, Falco, Wendi and Ariel recover Shaddoll monsters from the GY or banish, and Void Unleashing and Shaddoll Beast refill the hand
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck reliably opens a Fusion starter: nine Fusion Spell copies (Lev, Shaddoll, El, Nephe) give about 0.71 chance of at least one in a 5-card opening hand (Inferred hypergeometric), and the archetype core has about 0.90 chance of at least one copy in hand (Inferred). Its interaction package is broad: Ash Blossom, Droll & Lock Bird, Apkallone and Shekhinaga negation, Winda floodgate, and Squamata, Dragon and Ariel removal text all sit on the same system, which earns the d7 and d8 scores (Inferred from card text). Recursion through Flip monsters and the GY keeps the line alive after one disruption, and the Extra Deck's nine distinct Fusion and Link options cover several boss routes. The score is not an average of card power and does not reward Shaddoll's popularity: no combo boards, tournament share, or win-rate data were supplied, so median output and matchup fit stay Provisional. The list is Illegal because Ash Blossom is over its Semi-Limited limit, so the structural read is theoretical and the final score is capped at 40 until the copy count is fixed.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 of 9 Fusion Spells in a 5-card opening hand) ≈ 0.71; archetype core P(≥1 in hand) 0.90 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Proxy brick rate ≈ 0.10 for archetype core; some dead draws from Shaddoll-only cards and 12 Flip monsters (Inferred)
D3 Combo Conversion & Ceiling 68 No recorded boards; ceiling read from Shekhinaga, Meshahrail and Winda text (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards; median cannot be measured, estimated from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Ash, Droll, Ariel and Resh recursion give more than one route after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Fusion-and-recursion economy with Void Unleashing and Shaddoll Beast draws (Inferred)
D7 End-Board & Interaction Quality 74 Multiple negate, removal and floodgate effects (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap coverage ≈ 0.46 in a 6-card hand plus negation on Apkallone and Shekhinaga (Inferred)
D9 Offensive Pressure & Closing Power 64 Boss ATKs of 2800, 2700, 2600, 2500; no end-board ATK data (Inferred)
D10 Main Deck Efficiency & Flexibility 58 43 Main cards with 23 distinct; 56% exact-name purity; one unresolved passcode (Verified composition, Inferred quality)
D11 Extra Deck Efficiency & Coverage 72 12 Extra cards, 9 distinct Fusion/Link options with multiple boss routes (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck registered; post-side plan cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share; neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion, Flip and negation timing with several decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 60.6 - 12 = 48.6, then capped at 40 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.71 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Fusion starter density (9 Fusion Spells) with a high archetype-core hit rate
  • Strong interaction package across hand traps, negation, floodgate and removal text
  • Extra Deck covers several boss routes with 9 distinct Fusion and Link options

Weaknesses

  • Illegal: Ash Blossom over its Semi-Limited copy limit
  • No Side Deck, so the best-of-3 plan is absent
  • Unresolved passcode counted as a Main Deck card
  • No combo or tournament evidence, so the median and matchup scores are Provisional

Critical choke points

  • Fusion Spell access depends on 9 copies; a dead hand without one has about a 0.29 chance
  • Ash Blossom and Droll are the only hand-trap answers to the first search or draw
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None; keep the list at 2 copies to make it legal Fixes the only violation, so the list can receive a normal Final Contextual score
2 None A Side Deck of 3–5 cards (Ash/Droll copies, negation for the opposing archetype) Gives D12 and the best-of-3 plan something to evaluate
3 Resolve the unresolved passcode 20366274 in the Main Deck None Removes an unknown 3-copy slot from the composition and probability figures

Evidence & confidence

  • Verified: Main 43 / Extra 12 / Side 0 counts are within the OCG size rules; Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2; Droll & Lock Bird and Foolish Burial are Limited at 1 copy each, which is legal; Card text for the Fusion Spells, Flip monsters, negation and removal cards in the evidence pack
  • Inferred: Fusion Spell hypergeometric starter probability 0.71; Archetype core at least-one-in-hand probability 0.90; Going-second hand-trap coverage 0.46; Dimension scores D1–D11 and D14 from card text and composition
  • Provisional: Meta Power (null); D13 matchup and format fit; Median output and Side Deck effectiveness
  • Data gaps: No combos supplied; combo floor, median and ceiling come from text only No tournament link; archetype meta-share and per-pilot record absent One passcode (20366274) in CardIDList could not be resolved and is counted as Main No win-rate telemetry; going-first and going-second splits are Inferred No Side Deck registered; post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Shaddoll

Shaddoll Breakdown

 
 

 

 

 

 

 

 
 

 

 
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