DoomZ Deck #773073 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. DoomZ VII Seven - Elara x3, Jupredo the Shademachine Power Patron x3, Vidolium the Unstable Power Patron of Unity x3. Created Oct 21, 2026 by YGO Mod.

Deck DoomZ OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: DoomZ and Power Patron Xyz boards (Jupiter the Power Patron of Destruction, DoomZ XIII Over - Graflareio, DoomZ XII End - Drastrius, DoomZ Break - Diactorus) built from Extra Deck summons after Power Patron / DoomZ searchers.; Vidolium the Unstable Power Patron of Unity (5000 ATK at Level 12) and Therion "King" Regulus as large single-threat finishers.
  • Turn 1 (going first): Open with DoomZ / Power Patron searchers (DoomZ Change, Jupredo, DoomZ Raiders, Medius the Pure) to set up a Xyz line, keeping Ash Blossom and Droll & Lock Bird up as hand-trap protection.
  • Turn 2 (going second): Use the six-card hand to present hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, D.D. Crow, Evenly Matched) against the opponent's starter, then rebuild through DoomZ searchers.
  • Recovery: Mulcharmy Fuwalos / Purulia draw engine and DoomZ Command recursion-style searches restock the hand after a board is removed.
  • After siding: Not evaluable: the export contains no side deck (side_count 0), so post-side adaptation is unknown.

Why it scores here

The deck is scored as a system: its core DoomZ / Power Patron engine is almost always reachable in the opening hand (P≈0.98 for at least one core card), and multiple searchers give it several independent starting lines. Its interaction suite (Ash Blossom, Ghost Belle, Ghost Ogre, D.D. Crow, Droll & Lock Bird, Solemn Judgment, Lightning Storm, Harpie's Feather Duster) is dense enough to score well on going-second and endboard quality, and the ceiling of Jupiter / DoomZ Xyz boards is high. Floor and median are scored low because there are no recorded boards, and the 53-card main with 14 singletons and only 33% exact-archetype purity dilutes consistency. Popularity (archetype usage stats) only confirms the list is real; it did not earn points. Because the list is Illegal (17 Extra Deck cards against a limit of 15, and three copies of a Semi-Limited card), the raw structural result of about 56 is capped to 30 and the evaluation is theoretical/structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 archetype-core card in 5-card opener) ≈ 0.98; four searcher-text cards give independent starts (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Hand-trap-heavy list (15 hand-trap cards) and 14 singletons imply some dead or redundant openers; no brick data (Inferred)
D3 Combo Conversion & Ceiling 58 Best Xyz lines reach Jupiter (3500 ATK) and DoomZ XIII/XII boards, but no recorded boards exist, so ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output is unknown and conservatively placed below the ceiling (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Multiple hand traps and searchers provide alternate routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers and Mulcharmy draw effects restock resources, but Xyz material spend is high (Inferred)
D7 End-Board & Interaction Quality 72 Lightning Storm, Harpie's Feather Duster, Solemn Judgment, Evenly Matched and Bystial Magnamhut give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 72 Six-card going-second hand with ~0.88 P(≥1 hand trap) favours breaking an opponent's first board (Inferred)
D9 Offensive Pressure & Closing Power 65 Vidolium at 5000 ATK and Jupiter at 3500 ATK give closing power, though no end-board data exists (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 42 53 main cards with 30 distinct and only 33% exact-archetype purity; many tech and off-archetype slots (Observed composition)
D11 Extra Deck Efficiency & Coverage 40 17 Extra Deck cards exceed the 15-card limit; Number F0, Sargas and Clockwork Knight add off-archetype flex slots (Verified composition)
D12 Side Deck Adaptability 20 No side deck in the export, so adaptability is unknown and scored at the floor (Verified gap)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple sub-archetypes, Pendulum/Xyz/Fusion chains and many hand-trap timing decisions make it demanding to pilot (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange / 0.2 Control (dimension weights below use the Midrange profile). Modifiers: none.


More OCG Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
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