DoomZ Deck Breakdown

Cards Usage Statistic

Main Deck

DoomZ V Five - Amalthe
DoomZ V Five - Amalthe
DoomZ V Five - Amalthe
DARK 4
DoomZ V Five - Amalthe
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is Normal or Special Summoned, or destroyed by card effect: You can add 1 "DoomZ" monster from your Deck to your hand, except "DoomZ V Five - Amalthe". While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with the same Rank as this card's Level, and if you do, attach this card and its Equip Cards to that monster as material (this is treated as an Xyz Summon). You can only use each effect of "DoomZ V Five - Amalthe" once per turn.

DoomZ VII Seven - Elara
DoomZ VII Seven - Elara
DoomZ VII Seven - Elara
DARK 4
DoomZ VII Seven - Elara
  • ATK:

  • 1400

  • DEF:

  • 1200


If this card is Normal or Special Summoned, or destroyed by card effect: You can Set 1 "DoomZ" Spell/Trap from your Deck. While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with the same Rank as this card's Level, and if you do, attach this card and its Equip Cards to that monster as material (this is treated as an Xyz Summon). You can only use each effect of "DoomZ VII Seven - Elara" once per turn.

DoomZ XII Zero - Drastea
DoomZ XII Zero - Drastea
DoomZ XII Zero - Drastea
DARK 8
DoomZ XII Zero - Drastea
  • ATK:

  • 2400

  • DEF:

  • 1500


You can target 1 "DoomZ" card you control; destroy it, and if you do, Special Summon this card from your hand, then you can equip 1 Equip Spell from your Deck to this card. While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with the same Rank as this card's Level, and if you do, attach this card and its Equip Cards to that monster as material (this is treated as an Xyz Summon). You can only use each effect of "DoomZ XII Zero - Drastea" once per turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Medius the Pure
Medius the Pure
Medius the Pure
DARK 4
Medius the Pure
  • ATK:

  • 1800

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Power Patron DoomZ
Power Patron DoomZ
Power Patron DoomZ
WIND 1
Power Patron DoomZ
  • ATK:

  • 300

  • DEF:

  • 200


You cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only use each of the following effects of "Power Patron DoomZ" once per turn. You can target 1 other Effect Monster you control; Special Summon from your Extra Deck, 1 "DoomZ" Xyz Monster or "Jupiter the Power Patron of Destruction", with the same Rank as the Level of that monster you control, by using that monster as material (this is treated as an Xyz Summon), and if you do, equip this card you control to it as an Equip Spell. If this card is destroyed: You can add 1 "DoomZ" card from your Deck to your hand.

Power Patron Shadow Machine Zegredo
Power Patron Shadow Machine Zegredo
Power Patron Shadow Machine Zegredo
DARK 101
Power Patron Shadow Machine Zegredo
  • ATK:

  • 300

  • DEF:

  • 200


[ Pendulum Effect ] During your Main Phase: You can destroy both this card and 1 "Power Patron" or "DoomZ" monster in your hand or face-up field, then you can destroy 1 card on the field. You can only use this effect of "Power Patron Shadow Machine Zegredo" once per turn. [ Monster Effect ] (This card is always treated as a "DoomZ" card.) You can banish (face-down) the top 3 cards of your Deck; destroy this card, and if you do, Special Summon 1 "Jupiter the Power Patron of Destruction" from your Extra Deck (this is treated as an Xyz Summon), then you can attach 1 card from your hand to it. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" or "DoomZ" Spell/Trap from your Deck to your hand. You can only use each effect of "Power Patron Shadow Machine Zegredo" once per turn.

Vidrium the Power Patron of Chaos Extermination
Vidrium the Power Patron of Chaos Extermination
Vidrium the Power Patron of Chaos Extermination
DARK 1211
Vidrium the Power Patron of Chaos Extermination
  • ATK:

  • 5000

  • DEF:

  • 0


[ Pendulum Effect ] You can activate 1 of these effects; ● Destroy this card, and if you do, Special Summon 1 "Power Patron" monster from your hand or GY. ● Destroy this card, also this turn, "Power Patron" monsters you control whose original Level is 12 will gain 5000 ATK. You can only use this effect of "Vidrium the Power Patron of Chaos Extermination" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck or GY) by returning 1 Fusion, 1 Synchro, and 1 Xyz Monster from your face-up field and/or GY to the Extra Deck. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" card from your Deck to your hand. You can only use this effect of "Vidrium the Power Patron of Chaos Extermination" once per turn. If this card is Special Summoned: Banish (face-down) all cards from the GYs. Unaffected by monster effects, except "Power Patron" monsters.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    DoomZ Change
    DoomZ Change
    DoomZ Change
    Spell Normal
    DoomZ Change

      Destroy 1 "DoomZ" card in your hand, Deck, or face-up field, except "DoomZ Change". If this card is destroyed by card effect: You can add 1 "DoomZ" card from your GY to your hand, except "DoomZ Change", then you can Special Summon 1 "DoomZ" monster from your hand. You can only use each effect of "DoomZ Change" once per turn.

      DoomZ Command "A.D.R.A.S.T.E.I.A."
      DoomZ Command "A.D.R.A.S.T.E.I.A."
      DoomZ Command "A.D.R.A.S.T.E.I.A."
      Spell Equip
      DoomZ Command "A.D.R.A.S.T.E.I.A."

        The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "DoomZ Command "A.D.R.A.S.T.E.I.A."" once per turn. During your Main Phase: You can destroy the equipped monster, and if you do, Special Summon 1 other "DoomZ" monster from your hand, GY, or banishment in Defense Position. If this card is in your GY: You can target 1 face-up monster you control; equip this card to it, then take damage equal to its Level/Rank x 100.

        DoomZ Command "D.O.O.M.D.U.R.G."
        DoomZ Command "D.O.O.M.D.U.R.G."
        DoomZ Command "D.O.O.M.D.U.R.G."
        Spell Equip
        DoomZ Command "D.O.O.M.D.U.R.G."

          Once per turn, during the Standby Phase: Inflict 500 damage to the controller of the equipped monster. A "DoomZ" monster equipped with this card, or a WIND Machine Xyz Monster that has this card as material, gains the following effects. ● Your opponent cannot target this card with card effects. ● Once per turn (Quick Effect): You can activate this effect; destroy 1 other face-up card you control, also for the rest of this turn, this card gains ATK equal to its own Level/Rank x 100, can attack directly, and if it battled, it is destroyed at the end of the Damage Step.

          DoomZ Raiders
          DoomZ Raiders
          DoomZ Raiders
          Spell Continuous
          DoomZ Raiders

            During your Main Phase: You can destroy 1 other "DoomZ" card in your hand or face-up field, then add to your hand or Special Summon, 1 "DoomZ" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is destroyed by card effect: You can target 1 face-up monster on the field; destroy it. You can only use 1 "DoomZ Raiders" effect per turn, and only once that turn.

            Harpie's Feather Duster
            Harpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

              Unleashed Power Patron Portal - Terminus
              Unleashed Power Patron Portal - Terminus
              Unleashed Power Patron Portal - Terminus
              Spell Normal
              Unleashed Power Patron Portal - Terminus

                Send 1 "Power Patron" monster from your Deck or Extra Deck to the GY, then you can add 1 DARK Fairy monster from your Deck to your hand, also you cannot declare attacks for the rest of this turn, except with "Power Patron" monsters. At the start of the Damage Step, if your "Power Patron" monster battles an opponent's monster: You can banish this card from your GY; banish (face-down) that opponent's monster. You can only use each effect of "Unleashed Power Patron Portal - Terminus" once per turn.

                DoomZ Destruction
                DoomZ Destruction
                DoomZ Destruction
                Trap Normal
                DoomZ Destruction

                  Target 1 "DoomZ" Xyz Monster you control; equip this card to it with the following effect. ● Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card is destroyed by card effect: You can target 1 face-up monster on the field; equip 1 "DoomZ" monster from your Deck to it as an Equip Spell. You can only use each effect of "DoomZ Destruction" once per turn.

                  Red Reboot
                  Red Reboot
                  Red Reboot
                  Trap Counter
                  Red Reboot

                    When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                    Extra Deck

                    DoomZ Break - Diactorus
                    DoomZ Break - Diactorus
                    DoomZ Break - Diactorus
                    WIND
                    DoomZ Break - Diactorus
                    • ATK:

                    • 2400

                    • DEF:

                    • 0


                    2 Level 4 monsters If this card is Special Summoned: You can destroy 1 "DoomZ" card in your hand or face-up field, then you can destroy 1 monster on the field. If this card is destroyed by card effect while it has a "DoomZ" monster or "Medius the Pure" as material: You can take 1 Equip Spell from your Deck and either add it to your hand or send it to the GY. You can only use each effect of "DoomZ Break - Diactorus" once per turn.

                    DoomZ XII End - Drastrius
                    DoomZ XII End - Drastrius
                    DoomZ XII End - Drastrius
                    WIND
                    DoomZ XII End - Drastrius
                    • ATK:

                    • 2700

                    • DEF:

                    • 1500


                    3 Level 8 monsters The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "DoomZ XII End - Drastrius" once per turn. If this card is Xyz Summoned: You can equip 1 other face-up monster on the field to this card as an Equip Spell. When your opponent activates a monster effect on the field or GY (Quick Effect): You can detach 1 material from this card; negate that effect, then you can equip 1 face-up monster your opponent controls to this card as an Equip Spell.

                    DoomZ XIII Over - Graflario
                    DoomZ XIII Over - Graflario
                    DoomZ XIII Over - Graflario
                    WIND
                    DoomZ XIII Over - Graflario
                    • ATK:

                    • 2400

                    • DEF:

                    • 1500


                    3 Level 5 monsters Once per turn, you can also Xyz Summon "DoomZ XIII Over - Graflario" by using 1 "DoomZ" Xyz Monster you control (transfer its materials). You can detach 1 material from this card; add 1 "DoomZ" Spell/Trap from your Deck to your hand, then you can destroy 1 card on the field. If this card is destroyed by card effect: You can Special Summon 1 non-Xyz "DoomZ" monster from your Deck or GY. You can only use each effect of "DoomZ XIII Over - Graflario" once per turn.

                    Gagagaga Magician
                    Gagagaga Magician
                    Gagagaga Magician
                    DARK
                    Gagagaga Magician
                    • ATK:

                    • 2000

                    • DEF:

                    • 2000


                    2 Level 4 monsters You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect. ● During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.

                    Jupiter the Power Patron of Destruction
                    Jupiter the Power Patron of Destruction
                    Jupiter the Power Patron of Destruction
                    WIND
                    Jupiter the Power Patron of Destruction
                    • ATK:

                    • 3500

                    • DEF:

                    • 2500


                    3 Level 10 monsters Once per turn, you can also Xyz Summon "Jupiter the Power Patron of Destruction" by using 1 monster you control equipped with 3 or more Equip Cards (transfer its materials). If this card is Xyz Summoned: You can equip any number of Equip Spells from your GY to this card that can equip to it. Gains 3000 ATK while it has an Xyz Monster as material. Once per turn: You can detach 1 material from this card; Special Summon 1 "DoomZ" monster from your GY, then you can destroy 1 card on the field.

                    Number F0: Utopic Draco Future
                    Number F0: Utopic Draco Future
                    Number F0: Utopic Draco Future
                    LIGHT
                    Number F0: Utopic Draco Future
                    • ATK:

                    • 3000

                    • DEF:

                    • 2000


                    3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.

                    Number F0: Utopic Future
                    Number F0: Utopic Future
                    Number F0: Utopic Future
                    LIGHT
                    Number F0: Utopic Future
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.

                    Varudras, the Final Bringer of the End Times
                    Varudras, the Final Bringer of the End Times
                    Varudras, the Final Bringer of the End Times
                    DARK
                    Varudras, the Final Bringer of the End Times
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                    Main: 60 Extra: 15

                    1 cardDimension Shifter
                    1 cardDimension Shifter
                    Dimension Shifter
                    DARK 6
                    Dimension Shifter
                    • ATK:

                    • 1200

                    • DEF:

                    • 2200


                    If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                    1 cardDoomZ V Five - Amalthe 1 cardDoomZ V Five - Amalthe
                    DoomZ V Five - Amalthe
                    DARK 4
                    DoomZ V Five - Amalthe
                    • ATK:

                    • 1600

                    • DEF:

                    • 1200


                    If this card is Normal or Special Summoned, or destroyed by card effect: You can add 1 "DoomZ" monster from your Deck to your hand, except "DoomZ V Five - Amalthe". While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with the same Rank as this card's Level, and if you do, attach this card and its Equip Cards to that monster as material (this is treated as an Xyz Summon). You can only use each effect of "DoomZ V Five - Amalthe" once per turn.


                    3 cardDoomZ VII Seven - Elara 3 cardDoomZ VII Seven - Elara
                    DoomZ VII Seven - Elara
                    DARK 4
                    DoomZ VII Seven - Elara
                    • ATK:

                    • 1400

                    • DEF:

                    • 1200


                    If this card is Normal or Special Summoned, or destroyed by card effect: You can Set 1 "DoomZ" Spell/Trap from your Deck. While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with the same Rank as this card's Level, and if you do, attach this card and its Equip Cards to that monster as material (this is treated as an Xyz Summon). You can only use each effect of "DoomZ VII Seven - Elara" once per turn.


                    1 cardDoomZ XII Zero - Drastea 1 cardDoomZ XII Zero - Drastea
                    DoomZ XII Zero - Drastea
                    DARK 8
                    DoomZ XII Zero - Drastea
                    • ATK:

                    • 2400

                    • DEF:

                    • 1500


                    You can target 1 "DoomZ" card you control; destroy it, and if you do, Special Summon this card from your hand, then you can equip 1 Equip Spell from your Deck to this card. While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with the same Rank as this card's Level, and if you do, attach this card and its Equip Cards to that monster as material (this is treated as an Xyz Summon). You can only use each effect of "DoomZ XII Zero - Drastea" once per turn.


                    3 cardDroll & Lock Bird
                    3 cardDroll & Lock Bird
                    Droll & Lock Bird
                    WIND 1
                    Droll & Lock Bird
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                    1 cardMaxx "C"
                    1 cardMaxx "C"
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    1 cardMedius the Pure 1 cardMedius the Pure
                    Medius the Pure
                    DARK 4
                    Medius the Pure
                    • ATK:

                    • 1800

                    • DEF:

                    • 1800


                    If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.


                    1 cardMitsurugi no Mikoto, Kusanagi 1 cardMitsurugi no Mikoto, Kusanagi
                    Mitsurugi no Mikoto, Kusanagi
                    DARK 4
                    Mitsurugi no Mikoto, Kusanagi
                    • ATK:

                    • 1600

                    • DEF:

                    • 400


                    If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 "Mitsurugi" card in your GY or banishment, except "Mitsurugi no Mikoto, Kusanagi"; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Kusanagi" once per turn.


                    1 cardMitsurugi no Mikoto, Saji 1 cardMitsurugi no Mikoto, Saji
                    Mitsurugi no Mikoto, Saji
                    DARK 4
                    Mitsurugi no Mikoto, Saji
                    • ATK:

                    • 1000

                    • DEF:

                    • 1700


                    If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Saji" once per turn.


                    3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                    Mulcharmy Fuwalos
                    WIND 4
                    Mulcharmy Fuwalos
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
                    Mulcharmy Purulia
                    WATER 4
                    Mulcharmy Purulia
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    1 cardNight Sword Serpent 1 cardNight Sword Serpent
                    Night Sword Serpent
                    WATER 4
                    Night Sword Serpent
                    • ATK:

                    • 500

                    • DEF:

                    • 600


                    If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn.


                    1 cardPower Patron DoomZ 1 cardPower Patron DoomZ
                    Power Patron DoomZ
                    WIND 1
                    Power Patron DoomZ
                    • ATK:

                    • 300

                    • DEF:

                    • 200


                    You cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only use each of the following effects of "Power Patron DoomZ" once per turn. You can target 1 other Effect Monster you control; Special Summon from your Extra Deck, 1 "DoomZ" Xyz Monster or "Jupiter the Power Patron of Destruction", with the same Rank as the Level of that monster you control, by using that monster as material (this is treated as an Xyz Summon), and if you do, equip this card you control to it as an Equip Spell. If this card is destroyed: You can add 1 "DoomZ" card from your Deck to your hand.


                    3 cardPower Patron Shadow Machine Zegredo 3 cardPower Patron Shadow Machine Zegredo
                    Power Patron Shadow Machine Zegredo
                    DARK 101
                    Power Patron Shadow Machine Zegredo
                    • ATK:

                    • 300

                    • DEF:

                    • 200


                    [ Pendulum Effect ] During your Main Phase: You can destroy both this card and 1 "Power Patron" or "DoomZ" monster in your hand or face-up field, then you can destroy 1 card on the field. You can only use this effect of "Power Patron Shadow Machine Zegredo" once per turn. [ Monster Effect ] (This card is always treated as a "DoomZ" card.) You can banish (face-down) the top 3 cards of your Deck; destroy this card, and if you do, Special Summon 1 "Jupiter the Power Patron of Destruction" from your Extra Deck (this is treated as an Xyz Summon), then you can attach 1 card from your hand to it. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" or "DoomZ" Spell/Trap from your Deck to your hand. You can only use each effect of "Power Patron Shadow Machine Zegredo" once per turn.


                    1 cardVidrium the Power Patron of Chaos Extermination 1 cardVidrium the Power Patron of Chaos Extermination
                    Vidrium the Power Patron of Chaos Extermination
                    DARK 1211
                    Vidrium the Power Patron of Chaos Extermination
                    • ATK:

                    • 5000

                    • DEF:

                    • 0


                    [ Pendulum Effect ] You can activate 1 of these effects; ● Destroy this card, and if you do, Special Summon 1 "Power Patron" monster from your hand or GY. ● Destroy this card, also this turn, "Power Patron" monsters you control whose original Level is 12 will gain 5000 ATK. You can only use this effect of "Vidrium the Power Patron of Chaos Extermination" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck or GY) by returning 1 Fusion, 1 Synchro, and 1 Xyz Monster from your face-up field and/or GY to the Extra Deck. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" card from your Deck to your hand. You can only use this effect of "Vidrium the Power Patron of Chaos Extermination" once per turn. If this card is Special Summoned: Banish (face-down) all cards from the GYs. Unaffected by monster effects, except "Power Patron" monsters.


                    3 cardAme no Habakiri no Mitsurugi
                    3 cardAme no Habakiri no Mitsurugi
                    Ame no Habakiri no Mitsurugi
                    DARK 8
                    Ame no Habakiri no Mitsurugi
                    • ATK:

                    • 2400

                    • DEF:

                    • 1800


                    You can Ritual Summon this card with "Mitsurugi Ritual". Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 "Mitsurugi" monster from your Deck, then Tribute 1 monster you control. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per Duel. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Habakiri no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per turn.


                    1 cardAme no Murakumo no Mitsurugi 1 cardAme no Murakumo no Mitsurugi
                    Ame no Murakumo no Mitsurugi
                    DARK 8
                    Ame no Murakumo no Mitsurugi
                    • ATK:

                    • 3200

                    • DEF:

                    • 800


                    You can Ritual Summon this card with "Mitsurugi Ritual". If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Murakumo no Mitsurugi", then you can Special Summon this card. You can only use each effect of "Ame no Murakumo no Mitsurugi" once per turn.


                    2 cardAsh Blossom & Joyous Spring
                    2 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    1 cardCalled by the Grave
                    1 cardCalled by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      3 cardDoomZ Change 3 cardDoomZ Change
                      DoomZ Change
                      Spell Normal
                      DoomZ Change

                        Destroy 1 "DoomZ" card in your hand, Deck, or face-up field, except "DoomZ Change". If this card is destroyed by card effect: You can add 1 "DoomZ" card from your GY to your hand, except "DoomZ Change", then you can Special Summon 1 "DoomZ" monster from your hand. You can only use each effect of "DoomZ Change" once per turn.


                        1 cardDoomZ Command "A.D.R.A.S.T.E.I.A." 1 cardDoomZ Command "A.D.R.A.S.T.E.I.A."
                        DoomZ Command "A.D.R.A.S.T.E.I.A."
                        Spell Equip
                        DoomZ Command "A.D.R.A.S.T.E.I.A."

                          The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "DoomZ Command "A.D.R.A.S.T.E.I.A."" once per turn. During your Main Phase: You can destroy the equipped monster, and if you do, Special Summon 1 other "DoomZ" monster from your hand, GY, or banishment in Defense Position. If this card is in your GY: You can target 1 face-up monster you control; equip this card to it, then take damage equal to its Level/Rank x 100.


                          1 cardDoomZ Command "D.O.O.M.D.U.R.G." 1 cardDoomZ Command "D.O.O.M.D.U.R.G."
                          DoomZ Command "D.O.O.M.D.U.R.G."
                          Spell Equip
                          DoomZ Command "D.O.O.M.D.U.R.G."

                            Once per turn, during the Standby Phase: Inflict 500 damage to the controller of the equipped monster. A "DoomZ" monster equipped with this card, or a WIND Machine Xyz Monster that has this card as material, gains the following effects. ● Your opponent cannot target this card with card effects. ● Once per turn (Quick Effect): You can activate this effect; destroy 1 other face-up card you control, also for the rest of this turn, this card gains ATK equal to its own Level/Rank x 100, can attack directly, and if it battled, it is destroyed at the end of the Damage Step.


                            3 cardDoomZ Raiders 3 cardDoomZ Raiders
                            DoomZ Raiders
                            Spell Continuous
                            DoomZ Raiders

                              During your Main Phase: You can destroy 1 other "DoomZ" card in your hand or face-up field, then add to your hand or Special Summon, 1 "DoomZ" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is destroyed by card effect: You can target 1 face-up monster on the field; destroy it. You can only use 1 "DoomZ Raiders" effect per turn, and only once that turn.


                              1 cardHarpie's Feather Duster
                              1 cardHarpie's Feather Duster
                              Harpie's Feather Duster
                              Spell Normal
                              Harpie's Feather Duster

                                Destroy all Spell and Trap Cards your opponent controls.




                                Tag(s):

                                1 cardHeavy Storm
                                1 cardHeavy Storm
                                Heavy Storm
                                Spell Normal
                                Heavy Storm

                                  Destroy all Spell and Trap Cards on the field.


                                  3 cardMitsurugi Prayers 3 cardMitsurugi Prayers
                                  Mitsurugi Prayers
                                  Spell Quick
                                  Mitsurugi Prayers

                                    When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence. ● Add 1 "Mitsurugi" monster from your Deck to your hand. ● Take 800 damage, then you can Special Summon 1 "Mitsurugi" monster from your hand or GY, but it cannot attack directly. You can only activate 1 "Mitsurugi Prayers" per turn.


                                    1 cardMitsurugi Ritual 1 cardMitsurugi Ritual
                                    Mitsurugi Ritual
                                    Spell Normal
                                    Mitsurugi Ritual

                                      This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of "Mitsurugi Ritual" once per turn); ● Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster. ● Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster.


                                      1 cardTriple Tactics Talent
                                      1 cardTriple Tactics Talent
                                      Triple Tactics Talent
                                      Spell Normal
                                      Triple Tactics Talent

                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                        Tag(s):

                                        2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                        Triple Tactics Thrust
                                        Spell Normal
                                        Triple Tactics Thrust

                                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                          3 cardUnleashed Power Patron Portal - Terminus 3 cardUnleashed Power Patron Portal - Terminus
                                          Unleashed Power Patron Portal - Terminus
                                          Spell Normal
                                          Unleashed Power Patron Portal - Terminus

                                            Send 1 "Power Patron" monster from your Deck or Extra Deck to the GY, then you can add 1 DARK Fairy monster from your Deck to your hand, also you cannot declare attacks for the rest of this turn, except with "Power Patron" monsters. At the start of the Damage Step, if your "Power Patron" monster battles an opponent's monster: You can banish this card from your GY; banish (face-down) that opponent's monster. You can only use each effect of "Unleashed Power Patron Portal - Terminus" once per turn.


                                            1 cardDimensional Barrier
                                            1 cardDimensional Barrier
                                            Dimensional Barrier
                                            Trap Normal
                                            Dimensional Barrier

                                              Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                              1 cardDoomZ Destruction 1 cardDoomZ Destruction
                                              DoomZ Destruction
                                              Trap Normal
                                              DoomZ Destruction

                                                Target 1 "DoomZ" Xyz Monster you control; equip this card to it with the following effect. ● Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card is destroyed by card effect: You can target 1 face-up monster on the field; equip 1 "DoomZ" monster from your Deck to it as an Equip Spell. You can only use each effect of "DoomZ Destruction" once per turn.


                                                1 cardMitsurugi Great Purification 1 cardMitsurugi Great Purification
                                                Mitsurugi Great Purification
                                                Trap Normal
                                                Mitsurugi Great Purification

                                                  When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 "Mitsurugi Great Purification" effect per turn, and only once that turn.


                                                  2 cardSolemn Judgment
                                                  2 cardSolemn Judgment
                                                  Solemn Judgment
                                                  Trap Counter
                                                  Solemn Judgment

                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                    Tag(s):

                                                    3 cardSolemn Report 3 cardSolemn Report
                                                    Solemn Report
                                                    Trap Counter
                                                    Solemn Report

                                                      You can activate this card the turn it was Set, by revealing 1 other Set Trap you control. When a Spell/Trap Card is activated: Activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy that card, and if you do that, for the rest of this turn, neither player can activate cards, or the effects of cards, with its same original name. ● Pay 3000 LP; negate the activation, and if you do, banish that card, then your opponent banishes all cards with its same original name from their hand and Deck.


                                                      1 cardDyna Mondo 1 cardDyna Mondo
                                                      Dyna Mondo
                                                      EARTH
                                                      Dyna Mondo
                                                      • ATK:

                                                      • 2200

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top

                                                      Bottom


                                                      2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.


                                                      1 cardI:P Masquerena 1 cardI:P Masquerena
                                                      I:P Masquerena
                                                      DARK
                                                      I:P Masquerena
                                                      • ATK:

                                                      • 800

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                      1 cardS:P Little Knight
                                                      1 cardS:P Little Knight
                                                      S:P Little Knight
                                                      DARK
                                                      S:P Little Knight
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Right


                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                      2 cardDoomZ Break - Diactorus 2 cardDoomZ Break - Diactorus
                                                      DoomZ Break - Diactorus
                                                      WIND
                                                      DoomZ Break - Diactorus
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 0


                                                      2 Level 4 monsters If this card is Special Summoned: You can destroy 1 "DoomZ" card in your hand or face-up field, then you can destroy 1 monster on the field. If this card is destroyed by card effect while it has a "DoomZ" monster or "Medius the Pure" as material: You can take 1 Equip Spell from your Deck and either add it to your hand or send it to the GY. You can only use each effect of "DoomZ Break - Diactorus" once per turn.


                                                      2 cardDoomZ XII End - Drastrius 2 cardDoomZ XII End - Drastrius
                                                      DoomZ XII End - Drastrius
                                                      WIND
                                                      DoomZ XII End - Drastrius
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 1500


                                                      3 Level 8 monsters The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "DoomZ XII End - Drastrius" once per turn. If this card is Xyz Summoned: You can equip 1 other face-up monster on the field to this card as an Equip Spell. When your opponent activates a monster effect on the field or GY (Quick Effect): You can detach 1 material from this card; negate that effect, then you can equip 1 face-up monster your opponent controls to this card as an Equip Spell.


                                                      2 cardDoomZ XIII Over - Graflario 2 cardDoomZ XIII Over - Graflario
                                                      DoomZ XIII Over - Graflario
                                                      WIND
                                                      DoomZ XIII Over - Graflario
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1500


                                                      3 Level 5 monsters Once per turn, you can also Xyz Summon "DoomZ XIII Over - Graflario" by using 1 "DoomZ" Xyz Monster you control (transfer its materials). You can detach 1 material from this card; add 1 "DoomZ" Spell/Trap from your Deck to your hand, then you can destroy 1 card on the field. If this card is destroyed by card effect: You can Special Summon 1 non-Xyz "DoomZ" monster from your Deck or GY. You can only use each effect of "DoomZ XIII Over - Graflario" once per turn.


                                                      1 cardGagagaga Magician 1 cardGagagaga Magician
                                                      Gagagaga Magician
                                                      DARK
                                                      Gagagaga Magician
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 2000


                                                      2 Level 4 monsters You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect. ● During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.


                                                      1 cardJupiter the Power Patron of Destruction 1 cardJupiter the Power Patron of Destruction
                                                      Jupiter the Power Patron of Destruction
                                                      WIND
                                                      Jupiter the Power Patron of Destruction
                                                      • ATK:

                                                      • 3500

                                                      • DEF:

                                                      • 2500


                                                      3 Level 10 monsters Once per turn, you can also Xyz Summon "Jupiter the Power Patron of Destruction" by using 1 monster you control equipped with 3 or more Equip Cards (transfer its materials). If this card is Xyz Summoned: You can equip any number of Equip Spells from your GY to this card that can equip to it. Gains 3000 ATK while it has an Xyz Monster as material. Once per turn: You can detach 1 material from this card; Special Summon 1 "DoomZ" monster from your GY, then you can destroy 1 card on the field.


                                                      1 cardKing of the Feral Imps
                                                      1 cardKing of the Feral Imps
                                                      King of the Feral Imps
                                                      DARK
                                                      King of the Feral Imps
                                                      • ATK:

                                                      • 2300

                                                      • DEF:

                                                      • 2000


                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                                                      1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                                      Number 39: Utopia
                                                      LIGHT
                                                      Number 39: Utopia
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                      1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                                                      Number 60: Dugares the Timeless
                                                      FIRE
                                                      Number 60: Dugares the Timeless
                                                      • ATK:

                                                      • 1200

                                                      • DEF:

                                                      • 1200


                                                      2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                      1 cardNumber F0: Utopic Draco Future 1 cardNumber F0: Utopic Draco Future
                                                      Number F0: Utopic Draco Future
                                                      LIGHT
                                                      Number F0: Utopic Draco Future
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2000


                                                      3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                                                      ocg
                                                      DoomZ
                                                      5







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