Dark Magician Deck #773065 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Black Chaos x3, Diabellstar the Black Witch x3, Magician's Rod x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Black Chaos x3
- Dark Magician, the Pharaoh's Servant x1
- Diabellstar the Black Witch x3
- Droll & Lock Bird x1
- Griffoh x1
- Kuriboh - Multiply! x2
- Magician's Rod x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Dark Magical Curtain x3
- Deception of the Sinful Spoils x1
- Forbidden Droplet x3
- Light and Darkness Ritual x1
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- The Hallowed Azamina x1
- WANTED: Seeker of Sinful Spoils x2
- Evenly Matched x3
- Mind Shuffle x1
Extra Deck (15)
- Azamina Mu Rcielago x1
- Azamina Sol Erysichthon x1
- Dark Magician of Destruction x1
- Magistus Chorozo x1
- Master of Chaos x1
- Timaeus the United Magical Dragon x1
- Accesscode Talker x1
- Artemis, the Magistus Moon Maiden x1
- Cyberse Contract Witch x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Chaos Angel x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Black Chaos, Chaos Angel, Master of Chaos, Dark Magician of Destruction) reached through the Light and Darkness Ritual and Dark Magician engines; Link and Fusion follow-up (Azamina, Magistus, Accesscode Talker) once the board is contested
- Turn 1 (going first): Search and summon through Magician's Rod, Mulcharmy and Diabellstar, then convert with a ritual or fusion starter while holding Ash Blossom and Droll as protection (Inferred from card text; no recorded boards)
- Turn 2 (going second): Hold 6-card hands with multiple hand traps (Ash Blossom, Ghost Belle, Nibiru, Evenly Matched, Droll) to answer the opponent's first board, then rebuild through Dark Magical Curtain and searchers (Inferred)
- Recovery: Graveyard recursion through Dark Magician and Magistus effects plus Mulcharmy draw to refill hand after a disruption (Inferred from text)
- After siding: Not evaluable: side deck is empty (0 cards), so no post-side plan exists in the evidence
Why it scores here
The deck is scored as a system: its ceiling comes from several 3000+ ATK boss monsters behind ritual and fusion routes, and its consistency comes from 21 searcher effects that give a 0.92 chance of at least one searcher in the opening five. Interaction is the strongest part, with 13 hand-trap-tagged and 11 negation-text cards giving roughly 0.82 odds of at least one hand trap in a going-second six-card hand. Consistency is held back by an archetype core of only 11 copies (0.69 odds to open with one), by just 5 exact Dark Magician names in 55 cards (7.1% purity), and by a split across several sub-archetypes (Light and Darkness Ritual, Mulcharmy, Azamina, Chaos, Diabellstar). No combo boards, tournament link or meta sample exist, so floor, median and matchup scores are inferred from card text and are provisional. Popularity was not credited, and card scores were not averaged. The deck is illegal (Ash Blossom over by one copy, WANTED over by one copy), so the final score is capped low and the evaluation is structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 core card in 5-card opening hand) ≈ 0.69 across 11 copies; P(>=1 searcher) ≈ 0.92 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 55 main cards with 65 off-archetype copies and 13 hand traps; brick risk estimated from composition, not boards (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | Ritual, fusion and link boss routes exist in text, with no recorded boards to measure output (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo data rows, so median output is unknown and kept low (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps, Kuriboh and recursive graveyard effects give redundant lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Graveyard recursion and Mulcharmy draw effects exist, but no resource signature data is supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 11 negation-text and 17 removal-text cards with 13 hand traps give layered interaction (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second six-card hand gives ≈ 0.82 odds of a hand trap; no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2800–3500 ATK boss monsters, but each is a single copy and no end-board data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main cards across 28 distinct names, with purity at 7.1% and a 3-copy illegal overage (Verified/Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck cards split across link, fusion and synchro with several sub-archetypes (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (0 cards) in an OCG deck, so post-side adaptability cannot be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample, so format fit is unmeasured (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-archetype engines, Extra Deck ritual and fusion routes, and many hand-trap timing decisions (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary (≈ 80/20 weighting of the two profiles). Structural ≈ 51, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-8); no side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*51 + 0.20*48 - 11 ≈ 39, then capped to 35 because the deck is Illegal (theoretical/structural-only)
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