Fire King Deck #773058 — Yu-Gi-Oh! OCG

48 Main, 21 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.

Deck Fire King OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 56
Reliability 42
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 48 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fire King boss monsters (Garunix Eternity, Sacred Fire King Garunix, High Avatar Garunix) reached through the Kirin/Ponix/Ulcanix starter chain and Fire King Island or Sanctuary recursion; Link and Synchro pressure from Jurrac Meteor, Jurrac Astero and Promethean Princess
  • Turn 1 (going first): Open a FIRE starter (High Avatar Kirin, Ponix, Ulcanix or Mulcharmy draw engine), convert via Fire King Island or Sanctuary, and extend into a Fire King boss while Ash Blossom holds the first interaction
  • Turn 2 (going second): Use Ash Blossom and Dark Ruler No More to answer the opponent's board, then rebuild a Fire King boss from the GY through Garunix or Kirin recursion
  • Recovery: Recycle destroyed FIRE monsters from the GY (Ponix, Kirin, Garunix) and re-enter through Fire King Island or Sanctuary searches
  • After siding: Not assessable: the deck has no side deck (0 cards), so there is no post-side plan

Why it scores here

This is a structural read only, because the list is Illegal: it runs 3 copies each of Ash Blossom and Super Polymerization against a Semi-Limited cap of 2, and its Extra Deck holds 21 cards against a maximum of 15. The main-deck engine is dense: 3-copy Fire King starters (Kirin, Ponix, Ulcanix, Garunix) and Mulcharmy draw engines give an archetype-core presence of about 0.97 in a 5-card opening hand (Inferred), which keeps consistency mid-high. Interaction is layered (3 Ash Blossom, Dark Ruler No More, Fire King Sky Burn, Circle of the Fire Kings), so the system holds up against a single interruption. Floor and median output are unmeasured because no recorded boards exist, so the score rests on text and probability, not on observed results. Popularity (Fire King core inclusion around 90%) confirms the list is real and accessible but added no points. The score was not an average of card scores: it comes from consistency, interaction and resilience on the system, reduced by the illegality, the Extra Deck overflow and the lack of a side deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 archetype-core card in 5-card opening hand) ≈ 0.97; 3-copy starters at ≈ 0.29 each (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Dense 3-copy starters and 9 singletons; Mulcharmy engines conflict with a board; full-brick proxy ≈ 0.03 (Inferred)
D3 Combo Conversion & Ceiling 58 Kirin, Ulcanix and Garunix chain into a Fire King boss; no recorded boards to measure the ceiling (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied; floor and median are text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Three Ash Blossom plus multiple independent starters give a second line after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion from Fire King Island/Sanctuary and searchers (12 searcher-text cards) support rebuild (Inferred)
D7 End-Board & Interaction Quality 66 3 Ash Blossom, Dark Ruler No More, Sky Burn and Circle of the Fire Kings give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Dark Ruler No More and Fire King Island give some going-second board breaking; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Garunix Eternity (3000 ATK) and Sacred Fire King Garunix (2700 ATK) provide boss pressure; no closing data (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 62 48 main-deck cards within the 40–60 size rule; 23 distinct cards with 3-copy density (Verified)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck of 21 exceeds the 15 maximum; six cards are off-archetype (Code Talker, Eyes Restrict, Mudragon, etc.) (Verified)
D12 Side Deck Adaptability 15 No side deck (0 cards); no post-side plan can be assessed (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; archetype share is absent (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step FIRE chaining with several decision points on each turn; complexity is moderate-high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-6); extra_deck_overflow (-3); no Side Deck (-2). Final formula: Illegal list: uncapped 0.80*56 + 0.20*42 − 11 (modifiers) ≈ 42, capped to 30 for an Illegal deck; theoretical/structural-only. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core (23 Fire King copies) keeps a starter in most opening hands
  • Layered interaction: 3 Ash Blossom plus Dark Ruler No More and Sky Burn
  • Recursion routes (Fire King Island, Sanctuary, Garunix) support rebuilds

Weaknesses

  • Illegal list: copy-limit and Extra Deck size violations
  • No side deck, so no post-side adaptation
  • Extra Deck carries off-archetype Link and Synchro cards that dilute the engine
  • No combo or tournament evidence to confirm floor or matchup performance

Critical choke points

  • Fire King Island or Sanctuary must resolve to convert the starter chain
  • Ash Blossom is the only card that answers the first interruption, and it is over the legal copy limit
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Super Polymerization Restores legal copy counts (Semi-Limited cap 2) so the list can be scored normally
2 Relinquished Anima, I:P Masquerena, Accesscode Talker, Garura Wings of Resonant Life, Mudragon of the Swamp, Sea Monster of Theseus Brings the Extra Deck from 21 to 15 and drops off-archetype cards
3 A side deck of 5–15 cards A side deck is needed for any post-side plan and to score D12

Evidence & confidence

  • Verified: Main Deck size 48 (within 40–60); Extra Deck 21 exceeds 15; Ash Blossom and Super Polymerization each run 3 copies against a Semi-Limited cap of 2; Archetype core presence: 23 Fire King copies; exact-name purity 33.3%
  • Inferred: Core opening-hand presence ≈ 0.97 and full-brick proxy ≈ 0.03; Interaction density is layered (3 Ash Blossom plus other negations and removal text); Going-first and going-second estimates from card text, with no recorded boards
  • Provisional: Meta Power and matchup fit (D13), with no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates No side deck: post-side performance cannot be assessed Deck title is null

More OCG Info

Fire King

Fire King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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