Mayakashi Deck #773054 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Imsety, Glory of Horus x3, Pumpking the King of Grave Ghosts x3. Created Oct 21, 2026 by YGO Mod.

Deck Mayakashi OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 42
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Call of the Haunted chains into Zombie boss monsters (Pumpking the King of Grave Ghosts, Imsety, Nibiru, Doomking Balerdroch) and Extra-Deck Xyz/Link finishers; Disruption-heavy grind: hand traps and negates trade with the opponent while Zombie recursion rebuilds the board
  • Turn 1 (going first): Open with a Call of the Haunted or Pumpking line with backup hand traps held for the opponent's response; theoretical only because the list is illegal
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched, Ghost Ogre and Snow Rabbit, Droll and Lock Bird) and use Zombie monsters to answer the opponent's first board
  • Recovery: Recycle Call of the Haunted and Army of the Haunted from the GY, use Hubrow and Necroworld Banshee to refill, and use Zombie World for extra summons
  • After siding: No side deck is registered, so there is no post-side plan in this list

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its reliable opening comes from the archetype core: 21 copies of Call of the Haunted-family and related Zombie or Mayakashi cards give a 0.92 chance of at least one core card in a 5-card hand, but any single 3-copy starter is only about 0.25 to open. Its conversion is supported by boss monsters at 2800 to 3000 ATK and Extra-Deck Xyz/Link finishers, but no recorded boards exist, so the ceiling is text-based and the median is unmeasured. Interaction is dense, with 14 hand traps and 13 negation-text cards, which should help it survive disruption and go second. The list is illegal because Ash Blossom and Dominus Impulse are each run three times against a limit of two, so the score is capped at 30 and labelled theoretical only. Popularity and archetype usage did not earn points, and no card-score averaging was used.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy starter in opening 5) = 0.25; archetype core group P(at least one in opening 5) = 0.92 across 21 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 hand traps and 16 tech-tagged cards, with 27 level-0 non-monster slots, make many hands redundant or dead (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling read only from text chains from Call of the Haunted into Pumpking, Army of the Haunted and Great Mammoth (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unmeasured; 0 combos scored (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Several independent answers: Ash Blossom, Infinite Impermanence, Evenly Matched, Ghost Ogre and Snow Rabbit, Droll and Lock Bird (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion via Call of the Haunted, Army of the Haunted, Ghost Ogre and Pot of Sloth; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 70 13 negation-text and 14 hand-trap cards give high interaction density, but Ash Blossom and Dominus Impulse are over the copy limit (Inferred)
D8 Going-Second & Board-Breaking Power 65 P(at least one hand trap in going-second 6-card hand) = 0.84 supports going second; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss ATK in the list: Imsety 3000, Nibiru 3000, Doomking Balerdroch 2800, Pumpking 1950; no closing statistics (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards, 31 distinct, 17 singletons, 27 level-0 non-monster slots; within the 40-60 size rule (Verified)
D11 Extra Deck Efficiency & Coverage 60 All 15 Extra slots used: 13 distinct cards, 10 Xyz and 5 Link, mostly archetype-adjacent (Verified)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards), so there is no post-side plan in this list (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share is unavailable and no dated metagame sample is supplied (Provisional)
D14 Pilotability & Error Tolerance 40 Hand-trap timing, Call of the Haunted tutor chains and Extra-Deck summon sequencing make decisions heavy (Inferred)

How the score was computed

Strategy profile: Midrange 85 : Stun 15 (approximate; hybrid disclosed). Structural ≈ 53, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (copy-limit violation) (-12); Illegal-cap (-9). Final formula: Theoretical only: 0.80*Structural(53) + 0.20*TournamentReliability(42) = 51 before modifiers; modifiers -12 give 39; capped at 30 because the list is Illegal (copy limit). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 21-copy archetype core gives high odds of a live opening hand
  • Dense hand-trap and negation suite (14 hand traps, 13 negation-text cards) for going second
  • Strong boss ATK at 2800 to 3000 across Imsety, Nibiru and Balerdroch
  • Compact main deck within size rules, with 17 singletons for flexibility

Weaknesses

  • Illegal list: Ash Blossom and Dominus Impulse each run 3 copies over the limit of 2
  • No side deck at all, so there is no post-side adaptability
  • Hand-trap-heavy construction risks dead cards when the opponent plays around them
  • No recorded boards, so the combo ceiling and median cannot be verified

Critical choke points

  • Call of the Haunted and its Zombie targets: losing the key Call of the Haunted removes the main engine route
  • Single-copy Pumpking and Zombie World lines have no redundancy
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring Nothing; this is a legality fix and the Main Deck stays at 54 cards Brings the deck within the OCG copy limit of 2 for this Semi-Limited card
2 1 copy of Dominus Impulse Nothing; this is a legality fix and the Main Deck stays at 53 cards Brings the deck within the OCG copy limit of 2 for this Semi-Limited card
3 Side deck of 3 to 15 cards (for example extra hand traps or matchup-specific negates) Side deck is empty; a side deck would make the deck adaptable across a best-of-3 match

Evidence & confidence

  • Verified: Legality: 2 copy-limit violations (Ash Blossom and Dominus Impulse at 3 copies each vs legal 2); Size: 55 Main, 15 Extra, 0 Side are within the OCG size rules; Limited cards Droll and Lock Bird, Foolish Burial, Harpie's Feather Duster and S:P Little Knight each run 1 copy (legal)
  • Inferred: Consistency: archetype core 0.92 for at least one card in a 5-card opening hand; Going-second hand-trap coverage: 0.84 for at least one hand trap in a 6-card hand; Interaction density is high from 14 hand traps and 13 negation-text cards
  • Provisional: Meta Power (null) and archetype meta-share, since no dated metagame sample exists
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Evidence inconsistency: usage statistics marks Pumpking the Great Ghost King, Officiator of Doom Samuel and other Extra-Deck cards as in this deck false although the cards list shows them in the Extra Deck; core-card presence (48) may be understated Deck title is null, so the deck is identified only by its id and archetype

More OCG Info

Mayakashi

Mayakashi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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