Mayakashi Deck #773054 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Imsety, Glory of Horus x3, Pumpking the King of Grave Ghosts x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Army of the Haunted x1
- Changshi the Spiridao x1
- Doomking Balerdroch x1
- Droll & Lock Bird x1
- Great Mammoth of the Netherworld x1
- Hapi, Guidance of Horus x1
- Hubrow, Founder of the Ominous Observers x3
- Imsety, Glory of Horus x3
- Necroworld Banshee x1
- Nibiru, the Primal Being x2
- Officiating Reverie x1
- Pumpking the King of Grave Ghosts x3
- Stare of the Snake Hair x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Glow-Up Bloom x1
- Call of the Forgotten x1
- Ectoplasmic Fortification x3
- Foolish Burial x1
- Harpie's Feather Duster x1
- Illusion Gate x1
- King's Sarcophagus x2
- Pot of Sloth x1
- Spell Card "Soul Exchange" x2
- Vortex of Time x1
- Zombie World x1
- Call of the Haunted x3
- Deadly Zombie Breath x1
- Dominus Impulse x3
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (15)
- I:P Masquerena x1
- S:P Little Knight x1
- Vampire Fascinator x1
- Vampire Sucker x1
- Yuki-Onna, the Absolute Zero Mayakashi x1
- Dhampir Vampire Sheridan x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Officiator of Doom Samuel x1
- Pumpking the Great Ghost King x2
- The Undying Legion x2
- The Zombie Vampire x1
- Wollow, Founder of the Drudge Dragons x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 50 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Call of the Haunted chains into Zombie boss monsters (Pumpking the King of Grave Ghosts, Imsety, Nibiru, Doomking Balerdroch) and Extra-Deck Xyz/Link finishers; Disruption-heavy grind: hand traps and negates trade with the opponent while Zombie recursion rebuilds the board
- Turn 1 (going first): Open with a Call of the Haunted or Pumpking line with backup hand traps held for the opponent's response; theoretical only because the list is illegal
- Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched, Ghost Ogre and Snow Rabbit, Droll and Lock Bird) and use Zombie monsters to answer the opponent's first board
- Recovery: Recycle Call of the Haunted and Army of the Haunted from the GY, use Hubrow and Necroworld Banshee to refill, and use Zombie World for extra summons
- After siding: No side deck is registered, so there is no post-side plan in this list
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its reliable opening comes from the archetype core: 21 copies of Call of the Haunted-family and related Zombie or Mayakashi cards give a 0.92 chance of at least one core card in a 5-card hand, but any single 3-copy starter is only about 0.25 to open. Its conversion is supported by boss monsters at 2800 to 3000 ATK and Extra-Deck Xyz/Link finishers, but no recorded boards exist, so the ceiling is text-based and the median is unmeasured. Interaction is dense, with 14 hand traps and 13 negation-text cards, which should help it survive disruption and go second. The list is illegal because Ash Blossom and Dominus Impulse are each run three times against a limit of two, so the score is capped at 30 and labelled theoretical only. Popularity and archetype usage did not earn points, and no card-score averaging was used.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one 3-copy starter in opening 5) = 0.25; archetype core group P(at least one in opening 5) = 0.92 across 21 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 14 hand traps and 16 tech-tagged cards, with 27 level-0 non-monster slots, make many hands redundant or dead (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combo boards; ceiling read only from text chains from Call of the Haunted into Pumpking, Army of the Haunted and Great Mammoth (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unmeasured; 0 combos scored (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several independent answers: Ash Blossom, Infinite Impermanence, Evenly Matched, Ghost Ogre and Snow Rabbit, Droll and Lock Bird (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion via Call of the Haunted, Army of the Haunted, Ghost Ogre and Pot of Sloth; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 13 negation-text and 14 hand-trap cards give high interaction density, but Ash Blossom and Dominus Impulse are over the copy limit (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | P(at least one hand trap in going-second 6-card hand) = 0.84 supports going second; no going-second win data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Boss ATK in the list: Imsety 3000, Nibiru 3000, Doomking Balerdroch 2800, Pumpking 1950; no closing statistics (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 Main Deck cards, 31 distinct, 17 singletons, 27 level-0 non-monster slots; within the 40-60 size rule (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | All 15 Extra slots used: 13 distinct cards, 10 Xyz and 5 Link, mostly archetype-adjacent (Verified) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (0 cards), so there is no post-side plan in this list (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta-share is unavailable and no dated metagame sample is supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Hand-trap timing, Call of the Haunted tutor chains and Extra-Deck summon sequencing make decisions heavy (Inferred) |
How the score was computed
Strategy profile: Midrange 85 : Stun 15 (approximate; hybrid disclosed). Structural ≈ 53, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (copy-limit violation) (-12); Illegal-cap (-9). Final formula: Theoretical only: 0.80*Structural(53) + 0.20*TournamentReliability(42) = 51 before modifiers; modifiers -12 give 39; capped at 30 because the list is Illegal (copy limit). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 21-copy archetype core gives high odds of a live opening hand
- Dense hand-trap and negation suite (14 hand traps, 13 negation-text cards) for going second
- Strong boss ATK at 2800 to 3000 across Imsety, Nibiru and Balerdroch
- Compact main deck within size rules, with 17 singletons for flexibility
Weaknesses
- Illegal list: Ash Blossom and Dominus Impulse each run 3 copies over the limit of 2
- No side deck at all, so there is no post-side adaptability
- Hand-trap-heavy construction risks dead cards when the opponent plays around them
- No recorded boards, so the combo ceiling and median cannot be verified
Critical choke points
- Call of the Haunted and its Zombie targets: losing the key Call of the Haunted removes the main engine route
- Single-copy Pumpking and Zombie World lines have no redundancy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | Nothing; this is a legality fix and the Main Deck stays at 54 cards | Brings the deck within the OCG copy limit of 2 for this Semi-Limited card |
| 2 | 1 copy of Dominus Impulse | Nothing; this is a legality fix and the Main Deck stays at 53 cards | Brings the deck within the OCG copy limit of 2 for this Semi-Limited card |
| 3 | Side deck of 3 to 15 cards (for example extra hand traps or matchup-specific negates) | Side deck is empty; a side deck would make the deck adaptable across a best-of-3 match |
Evidence & confidence
- Verified: Legality: 2 copy-limit violations (Ash Blossom and Dominus Impulse at 3 copies each vs legal 2); Size: 55 Main, 15 Extra, 0 Side are within the OCG size rules; Limited cards Droll and Lock Bird, Foolish Burial, Harpie's Feather Duster and S:P Little Knight each run 1 copy (legal)
- Inferred: Consistency: archetype core 0.92 for at least one card in a 5-card opening hand; Going-second hand-trap coverage: 0.84 for at least one hand trap in a 6-card hand; Interaction density is high from 14 hand traps and 13 negation-text cards
- Provisional: Meta Power (null) and archetype meta-share, since no dated metagame sample exists
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Evidence inconsistency: usage statistics marks Pumpking the Great Ghost King, Officiator of Doom Samuel and other Extra-Deck cards as in this deck false although the cards list shows them in the Extra Deck; core-card presence (48) may be understated Deck title is null, so the deck is identified only by its id and archetype
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