Sacred Beast Deck #773050 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 21, 2026 by YGO Mod.

Deck Sacred Beast OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 65
Reliability 52
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 65.4
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Special Summon Phantasm Level 10 boss monsters (Hamon, Raviel, Uria) from hand via Sacred Beast effects, then close with high-ATK Extra Deck monsters (Chaotic Phantasmal Sacred Beasts 5000, Gustav Rocket 5000); Gustav Max direct damage (2000 per activation) and Illusion Gate board wipe to convert a stalled board
  • Turn 1 (going first): Open a Sacred Beast starter (Thunderclap, Released, Martyr, Card of the Soul for search), set up Phantasm continuous spells and a Level 10 Special Summon, then hold Ash Blossom and Droll/Solemn for the first interaction
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash, Ghost Ogre, Evenly Matched, Droll, Nibiru) to break the opponent's first combo, then rebuild through Mulcharmy draws and Sacred Beast GY recursion
  • Recovery: Recover through GY effects of Sacred Beasts Released and Martyr of the Sacred Beasts, plus Mulcharmy draw and Fallen Paradise field-spell recycling
  • After siding: No Side Deck is registered (0 cards), so no post-side plan can be evaluated

Why it scores here

This list is Illegal (Ash Blossom & Joyous Spring is run at 3 copies against a Semi-Limited limit of 2), so its score is a theoretical, structural-only read capped at 35 and is not a normal Final Contextual score. The structural read comes from the system: a 28-copy Sacred Beast/Phantasm core gives high starter access (P(at least one core card in a 5-card opening hand) ≈ 0.98, with individual starters around 0.25), a large hand-trap and negation package (13 hand traps, 9 negation texts) gives strong interaction on both turns, and Level 10 Phantasm bosses plus 5000-ATK Extra Deck finishers give real closing power. The score is not driven by the popularity of the archetype (usage stats only confirm the core is a standard build) and card scores were not averaged. Penalties come from the absent side deck, a 15-card Extra Deck that mixes unrelated engines (Dragunity, Train, Crystron, Yummy, Link-1 support), and an untested pilot-heavy sequence. No combo boards, tournament data or dated meta were supplied, so the median output and matchup fit remain Inferred or Provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(≥1 core card in 5-card hand) ≈ 0.98; individual starters ≈ 0.25 each at 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 60 25 distinct main cards with 24 level-0 Spell/Trap and 9 singletons; some dead draws, mitigated by 21 searcher texts (Inferred)
D3 Combo Conversion & Ceiling 68 Phantasm summons from hand (Hamon, Raviel, Uria) and 5000-ATK Chaotic and Gustav Rocket imply a high ceiling, but no recorded boards (Inferred)
D4 Combo Floor & Median Output 52 No combos_evidence supplied, so median output is unknown and set near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Recursion via Released/Martyr and GY effects plus multiple hand traps give independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searchers and draw engines (Card of the Soul, Pot of Sloth, Mulcharmy) offset discard costs; Released and Thunderclap cost card resources (Inferred)
D7 End-Board & Interaction Quality 76 13 hand traps, 9 negation texts, Solemn Judgment, Illusion Gate, Lightning Storm and Combined Assault give layered interaction (Inferred semantic, card text verified)
D8 Going-Second & Board-Breaking Power 72 Going-second hand-trap probability ≈ 0.82; Uria and Gustav support board breaking (Inferred)
D9 Offensive Pressure & Closing Power 74 Level 10 Phantasm bosses at 4000 ATK and Gustav Rocket at 5000 ATK; Gustav Max adds direct damage (Verified card text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 58 55 main cards in 40–60 range but 69 of 70 copies sit outside the exact archetype name, showing sub-archetype spread (Inferred)
D11 Extra Deck Efficiency & Coverage 56 15 Extra slots cover Phantasm fusions and Dragunity/Train/Crystron/Yummy/Link supports; some slots serve other engines (Inferred)
D12 Side Deck Adaptability 12 Side Deck has 0 cards, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Several decision points with two engines (Phantasm chains and Mulcharmy draws) and a conditional negation timing (Inferred)

How the score was computed

Strategy profile: primary Combo (approx. 80%), secondary Stun (approx. 20%) used only for interaction context; applied as the Combo profile. Structural ≈ 65.4, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-3); engine_conflicts (-2). Final formula: Uncapped: 0.80*Structural(65.4) + 0.20*TournamentReliability(52) + ContextModifiers(-5) = 57.7; Illegal cap applied (over copy limit) -> 35, theoretical/structural only. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large core: 28 Sacred Beast/Phantasm copies give starter access on turn 1 (Inferred)
  • 13 hand traps and 9 negation texts give strong interaction on both turns (Inferred semantic)
  • Level 10 Phantasm bosses and 5000-ATK Extra Deck finishers provide closing power (Verified card text)

Weaknesses

  • Illegal list: Ash Blossom over copy limit (3 vs 2)
  • No side deck, so no post-side adaptability (Verified)
  • Extra Deck contains several unrelated sub-engines that reduce coherence (Inferred)
  • Pilot-heavy sequencing with many decision points (Inferred)

Critical choke points

  • Turn-1 Sacred Beast starter (each starter ≈ 0.25 in hand) must line up with a Level 10 summon
  • Ash Blossom and Droll/Solemn negation timing when the opponent holds the first interaction
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring keep at 2 copies (legal limit); optional reallocation to a Phantasm card Copy limit violation makes the list illegal; the fix is a legality correction, not a power change
2 Off-engine Extra Deck slots (e.g., Crystron Halqifibrax Prism, Cooky Yummy Way, I:P Masquerena) Phantasm-compatible Extra Deck options Reduce engine conflicts and raise Extra Deck coherence (Inferred)
3 none a 3-15 card Side Deck Side Deck is empty; a post-side plan is needed for best-of-3 play

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is over its Semi-Limited copy limit (3 vs 2); Main Deck 55 and Extra Deck 15 are within OCG size rules; Side Deck is empty (0 cards); Card text and banlist status for listed cards
  • Observed: Core usage: 28 copies of Sacred Beast/Phantasm cards, with the core present in 70.6% of the usage-stat cards
  • Inferred: P(at least one core card in a 5-card opening hand) ≈ 0.98 and individual starter probabilities ≈ 0.25; Hand-trap probability on going second ≈ 0.82; Interaction depth from text roles (13 hand traps, 9 negation texts); Engine coherence and pilotability estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and format fit (no tournament data); Median combo output (no recorded boards)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) — signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied (0 cards)

More OCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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