Dragunity Deck #773049 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 21, 2026 by YGO Mod.

Deck Dragunity OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 60
Reliability 55
Going First 58
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Sacred Beast / Phantasm Extra Deck boss (Chaotic Phantasmal Sacred Beasts 5000, Infinity of the Sacred Beasts 4000, Calamity of the Sacred Beasts 4000) reached through Sacred Beast Level 10 summon effects; Superdreadnought Rail Cannon Gustav Rocket (5000 ATK Xyz) and Dragunity Knight - Areadbhair (3300 ATK Synchro) as field-breaking closers
  • Turn 1 (going first): Mulcharmy draw engine on an empty field, Sacred Beasts Released or Thunderclap to search Level 10 Sacred Beasts, then Summon an Extra Deck boss; the hand-trap suite is held back because going first gives no hand-trap window
  • Turn 2 (going second): Open with 13 hand traps (Ash Blossom, Droll & Lock Bird, Nibiru, Ghost Ogre & Snow Rabbit, Evenly Matched) to slow the opponent's combo, then rebuild through Martyr of the Sacred Beasts and Sacred Beast Level 10 summons
  • Recovery: Card of the Soul and Sacred Beasts Released re-search Sacred Beast monsters from the Deck; Mulcharmy Fuwalos and Purulia redraw cards once the field is empty; Martyr and Fallen Paradise recur from the GY
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists in the evidence

Why it scores here

The deck's structure is a Sacred Beast / Phantasm engine that reliably opens a searcher line (21 searcher-text cards, P(at least one searcher in a 5-card opening hand) ≈ 0.92) and converts it into a Level 10 Extra Deck boss, which is the source of the ceiling and closing power. Interaction is dense (13 hand traps, 9 negation-text cards, 24 removal-text cards), so the deck is strongest going second, where P(at least one hand trap in a 6-card hand) ≈ 0.82. The score comes from consistency, redundancy and interaction measured on the whole 55-card system, not from averaging the individual card scores, and it is held down by the 55-card main deck, the empty Side Deck, and the lack of combo or matchup data. Popularity did not earn points: the archetype core shows only 50% of a 7-copy group in an opening hand, and there is no tournament or meta share. Because the list runs Ash Blossom & Joyous Spring at 3 copies against a limit of 2, the deck is illegal and receives a capped, structural-only score rather than a normal Final Contextual score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Searcher text covers 21 cards with P(≥1 searcher in a 5-card opener) ≈ 0.92, but the core Sacred Beast starters are only ~25% per 3-copy card (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Hand quality is supported by 13 hand traps and 21 searchers, offset by Mulcharmy draw cards that need an empty field and a 55-card main deck that dilutes starters (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only read: Level 10 Sacred Beast summon effects into 4000–5000 ATK Extra Deck bosses give a high ceiling, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 45 No combos or board records, so the median output cannot be measured and is set to a conservative value (Provisional)
D5 Interruption Resilience & Route Redundancy 65 13 hand traps, two searcher routes (Thunderclap and Released), and recursion through Martyr and Fallen Paradise give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 Card of the Soul, Sacred Beasts Released, Pot of Sloth and the Mulcharmy draws regenerate cards, but Extra Deck material is spent per boss (Inferred)
D7 End-Board & Interaction Quality 74 Ash, Droll, Solemn Judgment, Evenly Matched, Ghost Ogre, Lightning Storm, Harpie's Feather Duster and Illusion Gate give layered interaction; the Ash overrun is noted but does not change the read (Inferred)
D8 Going-Second & Board-Breaking Power 70 Gallant Bandit, Nibiru and the 13 hand traps challenge an established board going second, and Gustav Rocket can negate monster effects (Inferred)
D9 Offensive Pressure & Closing Power 72 Closing bosses at 4000–5000 ATK plus Gustav Rocket's 2000-damage ping; 0 recorded boards, so the closing rate is text-inferred (Inferred)
D10 Main Deck Efficiency & Flexibility 48 55 main cards is legal (40–60) but far above the 40-card standard, so the deck is loose and flexible at the cost of consistency (Verified size, Inferred effect)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards split across fusion, synchro, Link and Xyz with mostly single copies give broad coverage of access routes (Verified composition)
D12 Side Deck Adaptability 25 No Side Deck is present (0 side cards), so post-side adaptability is absent from the evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; the only signal is archetype core usage at 60–70% for the Ash/Droll base (Provisional)
D14 Pilotability & Error Tolerance 55 Sacred Beast summon chains and Mulcharmy empty-field timing add decision points; the complexity is moderate and not verified by recorded play (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-6); engine conflicts (-3). Final formula: Illegal cap: the normal 0.80*Structural + 0.20*TournamentReliability (= 59 before modifiers) is replaced by a low structural-only score of 35 because the deck exceeds a copy limit; Meta is provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (21 cards) makes a Level 10 Sacred Beast starter likely to be found early
  • 13 hand traps and 9 negation-text cards give layered interaction, strongest going second
  • Extra Deck bosses at 4000–5000 ATK give high closing power on a board that survives interaction
  • Multiple recursion routes (Martyr, Fallen Paradise, Released from GY) support interruption recovery

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring is over its Semi-Limited copy limit
  • 55-card main deck is far above standard size, diluting starters and raising brick risk
  • Mulcharmy cards are dead while the player controls cards, which conflicts with the Sacred Beast field-based engine
  • No Side Deck, so there is no post-side adaptability

Critical choke points

  • Ash Blossom & Joyous Spring at 3 copies is an illegal choke point and must be cut to 2 before any normal score applies
  • Sacred Beast Level 10 summons depend on finding a Level 10 monster with a searcher, so a missed searcher stalls the whole line
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 non-Semi-Limited card of the pilot's choice (e.g. an extra Sacred Beast Level 10 starter or a 1-copy hand trap) Restores legality; the deck cannot receive a normal score while it runs 3 copies against a limit of 2
2 Two to four off-engine staples (e.g. Pot of Sloth or a second Mulcharmy) A Side Deck of 10–15 cards covering the format's common boards Brings the main deck closer to a consistent 40–45 cards and adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 are within OCG size rules (40–60 / 0–15 / 0–15); Ash Blossom & Joyous Spring is run at 3 copies with a legal limit of 2 (Semi-Limited); Six Limited cards are each run at 1 copy, which is legal; Archetype exact-name purity is 5.7%; Phantasm family is 26 copies
  • Observed: Ash Blossom & Joyous Spring has 70% usage inclusion across the archetype sample; Droll & Lock Bird has 70% usage inclusion across the archetype sample
  • Inferred: P(≥1 searcher in a 5-card opener) ≈ 0.92 and P(≥1 hand trap in a 6-card hand, going second) ≈ 0.82, from hypergeometric draws; The deck's primary engine is a Sacred Beast Level 10 summon chain, read from card text; Brick risk is moderate because Mulcharmy cards conflict with the field-based engine; The 55-card main reduces starter density
  • Provisional: Meta Power is null; no dated metagame sample exists; Matchup fit and tournament reliability are set without tournament or matchup data; Side Deck adaptability is unevaluable because no side deck exists
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN; going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null and the archetype field reads Dragunity although the engine is Phantasm/Sacred Beasts No Side Deck is present, so post-side plans cannot be evaluated

More OCG Info

Dragunity

Dragunity Breakdown

 
 

 

 

 

 

 

 
 

 

 
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