Dragunity Deck #773049 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3
- Droll & Lock Bird x1
- Inferno of the Sacred Beasts - Uria, Lord of Searing Flames x2
- Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3
- Martyr of the Sacred Beasts x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Summoner of the Sacred Beasts x1
- The Great Gallant Bandit x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Card of the Soul x3
- Fallen Paradise of the Sacred Beasts x2
- Harpie's Feather Duster x1
- Illusion Gate x1
- Lightning Storm x1
- Pot of Sloth x1
- Sacred Beasts Released x3
- Sacred Beasts Skyfall x1
- Sacred Beasts Thunderclap x3
- Abyss of the Sacred Beasts x3
- Evenly Matched x3
- Sacred Beasts Combined Assault x1
- Solemn Judgment x1
Extra Deck (15)
- The Chaotic Phantasmal Sacred Beasts x1
- Thunder Dragon Colossus x2
- Akashic Magician x1
- Crystron Halqifibrax Prism x1
- Dragunity Lord - Georgius x1
- I:P Masquerena x1
- Linkuriboh x1
- S:P Little Knight x1
- Dragunity Knight - Areadbhair x1
- Dragunity Knight - Trident x1
- Cooky★Yummy Way x1
- Dragunity Knight - Luin x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 58 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Sacred Beast / Phantasm Extra Deck boss (Chaotic Phantasmal Sacred Beasts 5000, Infinity of the Sacred Beasts 4000, Calamity of the Sacred Beasts 4000) reached through Sacred Beast Level 10 summon effects; Superdreadnought Rail Cannon Gustav Rocket (5000 ATK Xyz) and Dragunity Knight - Areadbhair (3300 ATK Synchro) as field-breaking closers
- Turn 1 (going first): Mulcharmy draw engine on an empty field, Sacred Beasts Released or Thunderclap to search Level 10 Sacred Beasts, then Summon an Extra Deck boss; the hand-trap suite is held back because going first gives no hand-trap window
- Turn 2 (going second): Open with 13 hand traps (Ash Blossom, Droll & Lock Bird, Nibiru, Ghost Ogre & Snow Rabbit, Evenly Matched) to slow the opponent's combo, then rebuild through Martyr of the Sacred Beasts and Sacred Beast Level 10 summons
- Recovery: Card of the Soul and Sacred Beasts Released re-search Sacred Beast monsters from the Deck; Mulcharmy Fuwalos and Purulia redraw cards once the field is empty; Martyr and Fallen Paradise recur from the GY
- After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists in the evidence
Why it scores here
The deck's structure is a Sacred Beast / Phantasm engine that reliably opens a searcher line (21 searcher-text cards, P(at least one searcher in a 5-card opening hand) ≈ 0.92) and converts it into a Level 10 Extra Deck boss, which is the source of the ceiling and closing power. Interaction is dense (13 hand traps, 9 negation-text cards, 24 removal-text cards), so the deck is strongest going second, where P(at least one hand trap in a 6-card hand) ≈ 0.82. The score comes from consistency, redundancy and interaction measured on the whole 55-card system, not from averaging the individual card scores, and it is held down by the 55-card main deck, the empty Side Deck, and the lack of combo or matchup data. Popularity did not earn points: the archetype core shows only 50% of a 7-copy group in an opening hand, and there is no tournament or meta share. Because the list runs Ash Blossom & Joyous Spring at 3 copies against a limit of 2, the deck is illegal and receives a capped, structural-only score rather than a normal Final Contextual score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Searcher text covers 21 cards with P(≥1 searcher in a 5-card opener) ≈ 0.92, but the core Sacred Beast starters are only ~25% per 3-copy card (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Hand quality is supported by 13 hand traps and 21 searchers, offset by Mulcharmy draw cards that need an empty field and a 55-card main deck that dilutes starters (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Text-only read: Level 10 Sacred Beast summon effects into 4000–5000 ATK Extra Deck bosses give a high ceiling, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos or board records, so the median output cannot be measured and is set to a conservative value (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | 13 hand traps, two searcher routes (Thunderclap and Released), and recursion through Martyr and Fallen Paradise give several independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Card of the Soul, Sacred Beasts Released, Pot of Sloth and the Mulcharmy draws regenerate cards, but Extra Deck material is spent per boss (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Ash, Droll, Solemn Judgment, Evenly Matched, Ghost Ogre, Lightning Storm, Harpie's Feather Duster and Illusion Gate give layered interaction; the Ash overrun is noted but does not change the read (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Gallant Bandit, Nibiru and the 13 hand traps challenge an established board going second, and Gustav Rocket can negate monster effects (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Closing bosses at 4000–5000 ATK plus Gustav Rocket's 2000-damage ping; 0 recorded boards, so the closing rate is text-inferred (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 55 main cards is legal (40–60) but far above the 40-card standard, so the deck is loose and flexible at the cost of consistency (Verified size, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck cards split across fusion, synchro, Link and Xyz with mostly single copies give broad coverage of access routes (Verified composition) |
| D12 | Side Deck Adaptability | 25 | No Side Deck is present (0 side cards), so post-side adaptability is absent from the evidence (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; the only signal is archetype core usage at 60–70% for the Ash/Droll base (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Sacred Beast summon chains and Mulcharmy empty-field timing add decision points; the complexity is moderate and not verified by recorded play (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-6); engine conflicts (-3). Final formula: Illegal cap: the normal 0.80*Structural + 0.20*TournamentReliability (= 59 before modifiers) is replaced by a low structural-only score of 35 because the deck exceeds a copy limit; Meta is provisional (null)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (21 cards) makes a Level 10 Sacred Beast starter likely to be found early
- 13 hand traps and 9 negation-text cards give layered interaction, strongest going second
- Extra Deck bosses at 4000–5000 ATK give high closing power on a board that survives interaction
- Multiple recursion routes (Martyr, Fallen Paradise, Released from GY) support interruption recovery
Weaknesses
- Illegal as built: Ash Blossom & Joyous Spring is over its Semi-Limited copy limit
- 55-card main deck is far above standard size, diluting starters and raising brick risk
- Mulcharmy cards are dead while the player controls cards, which conflicts with the Sacred Beast field-based engine
- No Side Deck, so there is no post-side adaptability
Critical choke points
- Ash Blossom & Joyous Spring at 3 copies is an illegal choke point and must be cut to 2 before any normal score applies
- Sacred Beast Level 10 summons depend on finding a Level 10 monster with a searcher, so a missed searcher stalls the whole line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 non-Semi-Limited card of the pilot's choice (e.g. an extra Sacred Beast Level 10 starter or a 1-copy hand trap) | Restores legality; the deck cannot receive a normal score while it runs 3 copies against a limit of 2 |
| 2 | Two to four off-engine staples (e.g. Pot of Sloth or a second Mulcharmy) | A Side Deck of 10–15 cards covering the format's common boards | Brings the main deck closer to a consistent 40–45 cards and adds post-side adaptability, which is currently absent |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 are within OCG size rules (40–60 / 0–15 / 0–15); Ash Blossom & Joyous Spring is run at 3 copies with a legal limit of 2 (Semi-Limited); Six Limited cards are each run at 1 copy, which is legal; Archetype exact-name purity is 5.7%; Phantasm family is 26 copies
- Observed: Ash Blossom & Joyous Spring has 70% usage inclusion across the archetype sample; Droll & Lock Bird has 70% usage inclusion across the archetype sample
- Inferred: P(≥1 searcher in a 5-card opener) ≈ 0.92 and P(≥1 hand trap in a 6-card hand, going second) ≈ 0.82, from hypergeometric draws; The deck's primary engine is a Sacred Beast Level 10 summon chain, read from card text; Brick risk is moderate because Mulcharmy cards conflict with the field-based engine; The 55-card main reduces starter density
- Provisional: Meta Power is null; no dated metagame sample exists; Matchup fit and tournament reliability are set without tournament or matchup data; Side Deck adaptability is unevaluable because no side deck exists
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN; going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null and the archetype field reads Dragunity although the engine is Phantasm/Sacred Beasts No Side Deck is present, so post-side plans cannot be evaluated
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