Heroic Deck #773035 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Heroic OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 65
Reliability 52
Going First 66
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 64.7
Going First 66
Going Second 72
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon large Destiny HERO and Elemental HERO boss monsters (Destro-Dogma, Dusktopia, Dystopia, Dominance, Contrast HERO Chaos) through Polymerization / Super Polymerization / Fusion Destiny lines; Link and Extra Deck follow-up through Xtra HERO Cross Crusader and Xtra HERO Wonder Driver, with Mulcharmy card draw for pressure through resource advantage
  • Turn 1 (going first): Open on a HERO searcher (Masked HERO Furnace, Destiny HERO - Doom Overlord, Dreadnought Servant or Masked HERO Dusk Crow) to fetch Polymerization or Fusion Destiny, then Fusion Summon into a board-breaking Extra Deck boss while holding hand-trap protection
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Evenly Matched, Solemn Judgment) to answer the opponent's first combo, then rebuild a Fusion board from the Extra Deck
  • Recovery: Recover through Mulcharmy draws, Pot of Sloth / Pot of Prosperity, and Destiny HERO monsters returned from the GY by Destiny HERO - Denier and Dark Angel
  • After siding: None: the list runs no Side Deck, so there is no post-side plan to evaluate

Why it scores here

The structural read is strong on paper: the archetype core has about a 90% chance to put at least one piece in a 5-card opening hand (Inferred, hypergeometric), and the deck has several redundant starters (Furnace, Doom Overlord, Dreadnought Servant, Dusk Crow, Fusion Destiny, Polymerization) that reach Fusion Summons. Interaction is dense, with 12 hand-trap-tagged cards and a 78% chance of at least one hand trap in a 6-card going-second hand (Inferred), and the Extra Deck carries high-ATK closers such as Destro-Dogma, Dusktopia, Dystopia and Dominance. Consistency is held back by conflicting engines: the six Mulcharmy copies want an empty field while the deck runs many set traps and spells, and the Solemn, Droll and Pot Limited cards are one-copy choke points. The score does not come from Heroic being a popular archetype, from meta share (none is supplied), or from averaging card scores; no combo data was supplied, so the ceiling and floor are text inferences only. The list is illegal (Ash Blossom and Dominus Impulse at 3 copies each against a 2-copy limit), so the structural value is capped to 35 and labelled theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.90 across 20 core copies; searcher-text group ≈ 0.83 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 12 hand traps, 6 Mulcharmy copies that need an empty field, and a 56-card main with 16 tech slots raise dead-card risk in some hands (Inferred)
D3 Combo Conversion & Ceiling 70 Polymerization and Furnace/Doom Overlord lines reach Destro-Dogma, Dusktopia and Dystopia from text only; no recorded boards to measure (Inferred)
D4 Combo Floor & Median Output 55 No recorded combos, so median output is unmeasured; the floor depends on whether the opening hand reaches a Fusion starter (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent starters and several hand traps give alternate routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Mulcharmy draws, Pot of Sloth and Pot of Prosperity, and HERO recursion via Denier and Dark Angel give recovery (Inferred from card text)
D7 End-Board & Interaction Quality 78 Ash Blossom, Droll & Lock Bird, Solemn Judgment, Ghost Ogre, Evenly Matched and Dark Angel give layered negation; the 3-copy Dominus Impulse is an illegal copy count (Verified text / Inferred strength)
D8 Going-Second & Board-Breaking Power 72 Destro-Dogma, Dusktopia and Dystopia reach board-breaking stats after a Fusion, and going-second hand traps protect the setup (Inferred)
D9 Offensive Pressure & Closing Power 80 Extra Deck ATK of 2800–3400 across several boss monsters gives closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 56 main-deck slots with 31 distinct cards, 16 tech and 12 hand traps dilute consistency for a Fusion engine (Inferred)
D11 Extra Deck Efficiency & Coverage 70 All 15 Extra Deck slots are used: 12 Fusion and 3 Link; 2 Dreadnought Master and 2 Cross Crusader are mandatory-looking copies (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is run, so no post-side adaptability is available (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype usage shows core cards in 73% of comparable lists (Provisional)
D14 Pilotability & Error Tolerance 50 Fusion timing, Mulcharmy empty-field conditions and many chain windows demand high decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun weights not applied (structural computed on Midrange profile only). Structural ≈ 64.7, Going First ≈ 66, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Illegal copy limit cap (-23); Banlist exposure (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 62.1, then modifiers (-4) = 58.1, then ILLEGAL cap applied: score set to 35 (theoretical/structural-only, not a normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap package with a high going-second hit rate
  • Multiple HERO searchers feeding Polymerization and Fusion Destiny
  • High-ATK Extra Deck closers
  • All 15 Extra Deck slots are used efficiently

Weaknesses

  • Illegal copy counts for Ash Blossom and Dominus Impulse
  • Mulcharmy empty-field requirement conflicts with the set-trap and spell count
  • No Side Deck, so no adaptability
  • No recorded combos or win-rate telemetry

Critical choke points

  • Fusion access depends on Polymerization, Super Polymerization, Fusion Destiny or Fusion-enabling HERO searchers; losing these leaves the Extra Deck dead
  • One-copy Solemn Judgment, Droll & Lock Bird and Pot of Prosperity are non-recoverable interaction
  • Opponent negation of the first Fusion starter
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring and 1x Dominus Impulse Any legal Main Deck card, or nothing if the deck keeps 54 cards The list is illegal on copy limits; it must be legal before any power read is meaningful
2 Consider reducing Mulcharmy (6 copies) or the set-trap count Cards that do not depend on an empty field Mulcharmy's draw effects need the player to control no cards, which conflicts with the deck's traps and spells
3 No Side Deck is run A small Side Deck (up to 15 cards) Adds post-side adaptability (D12 is 15) and matters for best-of-3 play

Evidence & confidence

  • Verified: Legality: Illegal, with Ash Blossom and Dominus Impulse over the copy limit (3 vs 2); Main 56 / Extra 15 / Side 0, within OCG size rules; Banlist statuses for Limited and Semi-Limited cards; Extra Deck composition: 12 Fusion, 3 Link; Core-card usage: 11 of 15 present (73.3%)
  • Inferred: Hypergeometric opening-hand probabilities (starter ≈ 0.90; hand trap ≥1 going-second ≈ 0.78); Engine conflicts (Mulcharmy vs set traps/spells); Combo ceiling and floor from card text only
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13)
  • Data gaps: No combos supplied, so combo floor/median/ceiling is text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null No Side Deck, so post-side performance cannot be assessed

More OCG Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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