Resonator Deck #773032 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Power Vice Dragon x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Resonator OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
41± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 41/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro boss (Red Dragon Archfiend / Scarred Dragon Archfiend / Crimson Blade Dragon) via Resonator tuners, backed by Archfiend and Light and Darkness Ritual support; Ritual boss (Black Chaos, Black Luster Soldier) via Light and Darkness Ritual, and Bystial Lubellion/Magnamhut pressure
  • Turn 1 (going first): Open Soul Resonator, Vision Resonator or Synkron Resonator with a Tuner-based Synchro into a Red Dragon Archfiend or Crimson Blade Dragon, using Crimson Gaia and Crimson Call to refill the engine
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Solemn Judgment and Dominus Impulse to stop the opponent's first engine, then rebuild a Synchro board from the hand
  • Recovery: Recur Resonators from the GY (Synkron Resonator, Vision Resonator, Red Rising Dragon) and reload with Crimson Gaia searches for the next Red Dragon Archfiend
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan exists

Why it scores here

The deck reliably opens a Resonator tuner in its opening hand (about 95 percent for the archetype core in a 5-card hand, Inferred) and has enough searchers and Synchro bosses to reach a Synchro play most games. Its interaction package (9 hand traps, 11 negation-text cards, 27 removal-text cards) gives it real answers to the first engine on the opponent's side of the board, which earns the end-board and resilience scores. Its conversion ceiling and median output are not measured, because the export contains no recorded boards, so those scores are text-only and Inferred. Popularity was not used: the archetype usage stats confirm that the core is real, but they do not add points. The score was built on the system (consistency, interaction, and Extra Deck coverage) and not from averaging card scores. The list is over the copy limit for Ash Blossom and Dominus Impulse, so it is capped low and the evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(at least one archetype-core card in opening hand 5) = 0.95; searcher text group P = 0.87; 2-card bootstrap via Resonator tuners (Inferred)
D2 Opening-Hand Quality & Brick Management 55 18 singleton-leaning distinct main cards and 9 hand traps; some dead hand-trap draws against an empty board (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded combo boards (combos_evidence total 0); conversion judged from card text only (Inferred)
D4 Combo Floor & Median Output 45 Median output not measurable; starter diversity inferred from 3 Resonator tuners and 2 Ritual lines (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent interaction routes (9 hand traps, 2 Synchro recursion lines via Synkron and Vision Resonator) (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from GY via Resonators and Crimson Gaia/Crimson Call searches; no resource data (Inferred)
D7 End-Board & Interaction Quality 65 Negation text 11 and removal text 27; Ash Blossom, Droll & Lock Bird, Solemn Judgment, Dominus Impulse, Harpie's Feather Duster (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Going-second split unavailable; board breaking via Red Dragon Archfiend's destroy-on-attack and Lightning Storm (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK up to 3000 (Red Dragon Archfiend x2) plus 3200 and 3500 Synchros in Extra Deck (Verified card text)
D10 Main Deck Efficiency & Flexibility 55 55 main cards, 33 distinct, 10 percent exact-name archetype purity; mixed sub-archetype spread (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 15 Synchro cards filled; mix of Archfiend, Bystial, Tenyi and generic bosses; limited flex (Verified composition)
D12 Side Deck Adaptability 30 No side deck (side_count 0); no post-side plan evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share; format fit cannot be read (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple engines (Ritual, Synchro, Resonator recursion) with many decision points and no combo steps supplied (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-9); no_side_deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal deck, theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is strongly represented (24 copies, 95 percent in opening hand 5)
  • Dense interaction: 9 hand traps, 11 negation-text cards, 27 removal-text cards
  • Redundant Resonator tuners and recursion give several Synchro routes
  • Extra Deck is full of high-ATK bosses (3000 to 3500)

Weaknesses

  • Illegal list: copy limit exceeded for two Semi-Limited cards
  • 55-card main is high and dilutes engine density (10 percent exact-name purity)
  • No side deck, so no post-side adaptation
  • No combo data, so ceiling and median are unmeasured

Critical choke points

  • Single Resonator tuner in hand is a common dead-start point
  • Several negation cards compete for the same Limited slots
Priority Remove Add Reason
1 1 Dominus Impulse 1 card legal at 2 copies (no extra Ash Blossom) Restores legality; a third copy of a Semi-Limited card makes the list illegal
2 1 Ash Blossom & Joyous Spring 1 card from the side or a non-restricted tech Brings Ash Blossom to 2 copies, the legal limit
3 Low-impact tech (for example, Foolish Burial) Side deck of 10 to 15 cards Adds post-side adaptability, which the list currently lacks

Evidence & confidence

  • Verified: Illegal: Ash Blossom & Joyous Spring and Dominus Impulse at 3 copies vs Semi-Limited limit 2; Restricted list: Limited cards at 1 copy each (Bystial Druiswurm, Bystial Magnamhut, Droll & Lock Bird, Foolish Burial, Harpie's Feather Duster, Solemn Judgment, The Bystial Lubellion); Composition: 55 main, 15 extra, 0 side; archetype core 24 copies
  • Observed: Usage stats: Soul Resonator, Crimson Gaia, Power Vice Dragon, Ash Blossom in 56 to 84 percent of archetype decks
  • Inferred: Opening-hand starter probability 0.95 and searcher probability 0.87 from hypergeometric estimates; Interaction density and board-breaking reads from card text; Going-second hand-trap coverage 0.68
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta power is Provisional unless a dated metagame sample is supplied No side deck supplied, so D12 has no list evidence

More OCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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