Archfiend Deck #773031 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Power Vice Dragon x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Black Chaos x2
- Bone Archfiend x2
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Griffoh x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Power Vice Dragon x3
- Skull Archfiend of Chaos x1
- The Bystial Lubellion x1
- The Great Gallant Bandit x2
- The Winged Dragon of Ra - Sphere Mode x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Darkness Resonator x1
- Fydraulis Harmonia x2
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x3
- Foolish Burial x1
- Harpie's Feather Duster x1
- Light and Darkness Ritual x1
- Lightning Storm x2
- Dominus Impulse x3
- Evenly Matched x3
- King's Resonance x1
- Mind Shuffle x1
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
- Bystial Dis Pater x1
- Chaos Angel x1
- Crimson Blade Dragon x1
- Draco Berserker of the Tenyi x1
- Enigmaster Packbit x1
- Hot Red Dragon Archfiend Abyss x1
- Red Dragon Archfiend x2
- Red Rising Dragon x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
- Kewl Tune B2B x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Red Dragon Archfiend and Scarred Dragon Archfiend Synchro beats, backed by Archfiend and Resonator engine cards; Light and Darkness Ritual line to Black Chaos and Black Luster Soldier
- Turn 1 (going first): Open Soul Resonator, Vision Resonator or Bone Archfiend for a Tuner, Synchro into Red Dragon Archfiend, and protect the board with Ash Blossom and Solemn cards
- Turn 2 (going second): Use the nine hand traps (Ash Blossom, Evenly Matched, Droll and Lock Bird, Nibiru, Solemn Judgment) to break the opponent's opening, then rebuild through Resonator and Crimson Gaia searches
- Recovery: Recycle Resonators from the GY with Synkron Resonator and Crimson Call; Mulcharmy Fuwalos draws when opponents Special Summon
- After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The score is a theoretical, structural-only read because the list is Illegal: three copies each of Ash Blossom & Joyous Spring and Dominus Impulse exceed the OCG limit of two, which caps the deck at 30. The uncapped structural read is about 54 and the uncapped contextual read about 51, both Inferred from text and hypergeometric draw odds. The deck reliably opens an Archfiend or Resonator starter (P at least one of 17 archetype core copies in a 5-card opening hand is about 0.86) and has broad interaction, with 9 hand traps and 27 removal-text cards. Its ceiling depends on Red Dragon Archfiend and the Light and Darkness Ritual line, but no recorded boards exist to confirm conversion, so combo ceiling and median are text-only estimates. The deck has no Side Deck, which caps post-game adaptability, and it scores no points for popularity: the usage statistics are not used as strength evidence. The score does not come from averaging card scores; it reflects how the system opens, interacts and closes.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of 17 archetype core copies in a 5-card hand) ≈ 0.86; P(at least one copy of a 3-copy starter in hand of 5) ≈ 0.25 per card (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Seven triple-copy cards and 18 single-copy cards among 33 distinct main deck cards; 14 tech cards and 9 hand traps widen dead-draw risk on a 5-card opening (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards (combo data.total combos = 0); ceiling read from card text only (Red Dragon Archfiend and Black Chaos lines) (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo median or power distribution available; floor is text-only and expected to be below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Nine hand traps and multiple negation effects give more than one answer to disruption, but Synchro and Ritual lines are single-threaded (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Resonator recursion via Synkron Resonator and Crimson Call plus Crimson Gaia and Mulcharmy draws support a grind (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 11 negation-text cards and 27 removal-text cards; Ash Blossom, Solemn Judgment and Dominus Impulse carry the layering, though the last two are over the copy limit (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Nine hand traps and a going-second split with no recorded data; interaction is strong but board-breaking is not verified (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Red Dragon Archfiend (3000 ATK, 2 copies), The Crimson King and Storm-Bane Dragon Destorbim give a high-attack end board; no recorded closing data (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main deck is 55 cards with only 8.6 percent exact-name archetype purity across 14 sub-archetype spreads; 18 single-copy slots reduce consistency (Verified composition, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Synchro cards with 2 copies of Red Dragon Archfiend and a broad set of engine-compatible Synchros; flexible but several extra slots are unmatched (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 15 | No Side Deck (Side Deck size 0), so there is no post-side plan to score; capped low by design (Verified, Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample and tournament data unavailable; archetype share not supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro and Ritual sequencing with many interacting lines and 14 tech cards; error tolerance is moderate to low (Inferred) |
How the score was computed
Strategy profile: 70 Toolbox / 30 Stun on interaction emphasis (Inferred). Structural ≈ 54, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: No Side Deck (-2). Final formula: Illegal cap applied: theoretical structural-only. Uncapped 0.80*54 + 0.20*40 ≈ 51, capped to 30 under the Illegal rule. Meta Power provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Nine hand traps and 11 negation-text cards give broad interaction
- Archetype core is reliably reachable in the opening hand (about 0.86)
- Two Red Dragon Archfiend plus The Crimson King give a high-attack end board
- Synchro extra deck of 15 cards gives flexible access
Weaknesses
- Illegal: Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2
- No Side Deck, so no post-side adaptability
- Low archetype purity (8.6 percent exact name) with several sub-archetypes spread across the main deck
- No recorded boards, so the combo ceiling and median cannot be verified
Critical choke points
- Resonator-based Synchro summon depends on a Tuner and a non-Tuner on the field
- Red Dragon Archfiend is the main closer; its loss leaves few alternative end boards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | None; the list is then legal at 54 main cards | Brings the deck within the OCG copy limit so a normal score can be issued |
| 2 | 1 copy of Dominus Impulse | None; the list is then legal at 53 main cards | Second copy-limit violation; removing it also tightens the interaction suite |
| 3 | A low-impact single-copy tech card (for example Foolish Burial) | A Side Deck of 5 to 15 cards for best-of-3 play | Restores post-side adaptability (d12) that the list lacks entirely |
Evidence & confidence
- Verified: Illegal status: Ash Blossom and Dominus Impulse each at 3 copies, legal limit 2 (OCG Semi-Limited); Main deck 55 cards, extra 15, side 0; within OCG size rules main 40-60, extra 0-15; Copy histogram: 7 triple, 8 double, 18 single; Archetype purity 8.6 percent exact name
- Inferred: Starter access estimates from hypergeometric draw table (P at least one archetype core in hand of 5 ≈ 0.86); Hand-trap P at least one in going-second hand of 6 ≈ 0.68; Toolbox and Stun strategy read from text and composition; Dimension scores D1 to D11 and D14 from card text and composition
- Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit; Tournament reliability
- Data gaps: The Illegal status caps the score; the evaluation is theoretical and structural-only No combos supplied: combo data.total combos = 0; combo floor, median and ceiling are text-only No tournament link: archetype meta-share and per-pilot record absent usage statistics conflicts with the card list: The Crimson King, Bystial Dis Pater, Hot Red Dragon Archfiend Abyss, Crimson Blade Dragon and Scarred Dragon Archfiend are reported as missing (in this deck false), yet they appear in the cards list in the extra zone; the usage-based core-coverage numbers are not trusted No win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied deck title is null
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