Light and Darkness Ritual Deck #773020 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Light and Darkness Ritual OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
52± 6/ 100
Power Score
Structural 58
Reliability 48
Going First 55
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 55
Going Second 48
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual or Fusion/Synchro boss beats (Black Chaos, Black Luster Soldier, Magician of Dark Chaos - Black Chaos, Mirrorjade, The Dragon that Devours the Dogma, Chaos Angel) backed by Fallen of Albaz Fusion lines; Mulcharmy draw-and-pressure plus Fallen of Albaz Extra Deck recursion
  • Turn 1 (going first): Mulcharmy or Ragged Records / Mind Shuffle to find a Ritual or Fallen line, then Black Chaos or Fallen of the White Dragon into a Fusion or Synchro boss
  • Turn 2 (going second): Droll & Lock Bird or Nibiru hand trap, Kuriboh in response, then rebuild through Fallen of Albaz Extra Deck recursion
  • Recovery: Ragged Records, Pre-Preparation of Rites and Mind Shuffle recover Ritual pieces; Black Chaos recurs through the GY; Mulcharmy redraws when the field is empty
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck opens a functional plan reasonably often: with 21 copies of archetype-linked and searcher-text cards and several multi-role starters (Mulcharmy x6, Fallen of the White Dragon x2, Black Chaos x3, Ragged Records x3), the hypergeometric estimates put a single starter in the opening 5 at about 0.23 per card and the grouped core at about 0.89, though the group figure counts text-tag presence and overstates true searchers (Inferred). Conversion is strong on paper because the Extra Deck carries 15 boss-level Fusion and Synchro monsters, but with no recorded boards the ceiling and median remain text-only inference. Interaction is layered (Droll and Nibiru as hand traps, Kuriboh x3, Solemn Accusation, Spell Shattering Sword, Typhoon, Dominus Spark), which earns the endboard and resilience scores. The deck scores low on main-deck efficiency (exact archetype purity 17.3%, 62 of 60 copies off-archetype across roughly six sub-archetypes), on pilotability, and on side-deck adaptability because it runs no Side Deck. Popularity was not credited: archetype usage stats only confirm the core is real, and the score was built from the system, not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Starter group P(at least one in 5) about 0.89 but inflated by text-tag counting; per-copy Black Chaos P about 0.23; engine is spread across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Dead or conflicting draws: Mulcharmy needs an empty field, Fallen of Albaz lines need Extra Deck monsters, Pot of Sloth and Mistaken Arrest are low-impact; conflicts penalised in the modifiers (Inferred)
D3 Combo Conversion & Ceiling 66 Ceiling from text only: Fusion and Synchro bosses with Fallen of Albaz material and Black Chaos Ritual lines; no combos recorded (Inferred)
D4 Combo Floor & Median Output 55 Median not observed: no parseable boards, and the 17% purity suggests a fragmented median output (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent routes (Ritual, Fallen Fusion, Mulcharmy draw) and recursion through Black Chaos, Ragged Records and Mind Shuffle (Inferred)
D6 Resource Economy, Recovery & Grind 66 Draw and recovery from Mulcharmy, Pot of Sloth, Ragged Records and Mind Shuffle against heavy Extra Deck spend (Inferred)
D7 End-Board & Interaction Quality 68 Layered breadth: 4 negation-text and 20 removal-text cards, 2 hand traps, 3 Kuriboh, 2 Dominus Spark, Typhoon and Solemn Accusation (Inferred from text)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap coverage: P(at least one of 2 hand traps in 6) = 0.19; Kuriboh and Droll add some board-break resistance (Inferred)
D9 Offensive Pressure & Closing Power 72 Boss ATK: Black Chaos 3000, Magician of Dark Chaos 2800, Black Luster Soldier 3000, Chaos Angel 3500, Mirrorjade 3000 (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 60-card main with 36 distinct names, 20 singletons and 62 off-archetype copies at 17.3% exact purity; many role-specific tech cards (Verified count, Inferred cost)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots: 9 Fusion, 6 Synchro, with Fallen of Albaz as shared material across lines; no Extra Deck summon-access data (Inferred)
D12 Side Deck Adaptability 15 No Side Deck is registered (Side Deck size 0), so no post-side plan can be evaluated (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, so no archetype meta-share or match record; score held at neutral (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype decision tree with many conditional summons and a Mulcharmy empty-field requirement: high error burden (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Engine conflict (-3); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 57.9 -> 58, TR 48, pre-modifier 55.9, modifiers -4 -> 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: hand traps, Kuriboh, negations and removal spread across the list
  • Heavy boss density in the Extra Deck with several 3000-ATK or higher attackers
  • Multiple independent routes into Fusion and Synchro bosses, plus recursion

Weaknesses

  • Only 17.3% exact archetype purity; 62 off-archetype copies across about six sub-archetypes
  • Engine conflict between Mulcharmy's empty-field condition and the board-dependent lines
  • No Side Deck, so no post-side adaptability

Critical choke points

  • Black Chaos and the Ritual lines rely on 2 Light and Darkness Ritual plus 1 Pre-Preparation and 1 Ragged Records to find Ritual pieces
  • Fallen of Albaz is the shared material for several Fusion and Synchro routes; losing it breaks many lines
Priority Remove Add Reason
1 One Mistaken Arrest (x3 slots, low-impact draw restriction) A second Light and Darkness Ritual or a board-independent Ritual searcher Raises Ritual reliability for the core boss package without adding a conflicting card (Inferred)
2 One Mulcharmy Purulia A Side Deck of 15 with targeted hand traps or anti-Fusion answers Gives a post-side plan (D12 is currently 15) and reduces the empty-field conflict (Inferred)
3 One Dominus Spark Another negation or board-break card that works with the Ritual plan Improves interaction in the Ritual-centric plan where Dominus Spark needs an Ecclesia or Dominus board (Inferred)

Evidence & confidence

  • Verified: Legal status and main/extra sizes within OCG limits (60/15/0); Banlist: Limited x5 at legal maximum; Semi-Limited x2 at legal maximum; Card stats and types for every listed card; Archetype usage: core present 78.6%, usage row for Black Chaos at 68.7%
  • Observed: No recorded boards or combo plays exist for this deck
  • Inferred: Starter access via hypergeometric estimates; Brick and conflict rates from text and composition; Interaction density and board-breaking from card text; Resource and grind read from draw text and Extra Deck spend; Going-second estimate from hand-trap odds
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Going-first versus going-second balance
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck is registered (Side Deck size 0) searcher_text_group counts text-tag presence rather than verified searchers

More OCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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