Blackwings Deck #773005 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Blackwing - Simoon the Poison Wind x3, Blackwing - Sudri the Phantom Glimmer x3, Gameciel, the Sea Turtle Kaiju x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Assault Blackwing - Kunai the Drizzle x1
- Blackwing - Bora the Spear x1
- Blackwing - Chinook the Snow Blast x1
- Blackwing - Harmattan the Dust x1
- Blackwing - Simoon the Poison Wind x3
- Blackwing - Sudri the Phantom Glimmer x3
- Blackwing - Zephyros the Elite x1
- Blackwing - Zonda the Dusk x1
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- D.D. Crow x2
- Droll & Lock Bird x1
- Gameciel, the Sea Turtle Kaiju x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Ash Blossom & Joyous Spring x3
- Blackwing - Shamal the Sandstorm x2
- Blackwing - Sharnga the Waning Moon x1
- Blackwing - Vata the Emblem of Wandering x3
- Black Feather Whirlwind x1
- Black Whirlwind x3
- Cosmic Cyclone x2
- Forbidden Droplet x2
- Lightning Storm x2
- Small World x3
- Super Polymerization x2
- Blackwing - Twin Shadow x1
- Evenly Matched x2
- Infinite Impermanence x2
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Raidraptor - Wise Strix x1
- S:P Little Knight x1
- Black-Winged Assault Dragon x2
- Black-Winged Dragon x2
- Blackwing - Nothung the Starlight x1
- Blackwing - Silverwind the Ascendant x1
- Blackwing Full Armor Master x1
- Bystial Dis Pater x1
- Chaos Angel x1
- Draco Berserker of the Tenyi x1
- Blackwing - Boreastorm the Wicked Wind x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.4 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro beatdown from Blackwing Synchro monsters (Full Armor Master, Silverwind, Boreastorm, Nothung) and the Black-Winged Assault / Dis Pater / Chaos Angel boards; Bystial and Chaos Angel boards as backup closers if Blackwing lines are interrupted
- Turn 1 (going first): Open a Blackwing searcher or tuner (Sudri, Vata, Simoon, Black Whirlwind, Small World), reach a Synchro with Blackwing tuner plus non-tuner, and protect the board with hand traps (Ash Blossom, D.D. Crow, Infinite Impermanence)
- Turn 2 (going second): Use the hand traps to answer the opponent's first board, then turn to a Synchro or Cosmic Cyclone / Lightning Storm to clear backrow and monsters
- Recovery: Recycle banished and GY Blackwing monsters through Blackwing - Twin Shadow, Zephyros, and Black Feather Whirlwind; rebuild a Synchro from the GY
- After siding: Not applicable as printed: side deck is empty, so no post-side plan can be evaluated
Why it scores here
The deck is capped low because it is illegal: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2. Structurally it is a Blackwing Midrange shell with a real Synchro engine (Full Armor Master, Silverwind, Boreastorm, Nothung) and a dense interaction suite (12 hand traps, 24 removal-text cards, 11 negation-text cards), which earns the interaction and closing dimensions. Consistency is moderate: the archetype core has P(at least one in opening 5) of about 0.81 (Inferred), but 20 zero-level spells and traps and a 55-card main with only 30 distinct cards add brick and redundancy risk. No combo boards, tournament data, or side deck exist, so floor, median and ceiling are text-only inferences and the side-deck and meta dimensions are Provisional. The score was not produced by averaging card scores or by Blackwings' popularity; the usage stats only show the list is the standard core.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one 3-copy starter in opening 5) ~0.25 per card; archetype core P(open >=1) ~0.81 across 15 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 20 zero-level spells/traps and 12 hand traps compete for hand slots in a 55-card main; brick risk moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from Synchro text (Full Armor Master, Silverwind, Dis Pater) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data; median output cannot be measured and is an inference from starter diversity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 12 hand traps and GY/banish recursion (Twin Shadow, Zephyros, Black Feather Whirlwind) give some second routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and recursion (12 searcher-text cards, Small World, Black Whirlwind) help rebuild, but several lines spend cards (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Removal and negation text is dense (24 removal, 11 negation), but Ash Blossom is over its copy limit (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap coverage P(>=1 in 6) ~0.79 plus Cosmic Cyclone, Lightning Storm and Evenly Matched (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | End-board ATK up to 3500 (Dis Pater, Chaos Angel) and piercing/direct effects (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards with 30 distinct; compact in names but with many 3-copy utility slots and no fat to cut (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards with 11 Synchro, 2 Link, 2 Fusion; mostly on-plan Synchro, with Blackwing support and a few flex slots (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty, so no post-side adaptability exists in the submitted list (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta-share link; archetype meta share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro and hand-trap timing with several optional effects raises decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary with the Toolbox weights for the interaction and side dimensions; no profile is pure. Structural ≈ 54.4, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal: copy limit exceeded (-12); Banlist exposure (Limited / Semi-Limited) (0). Final formula: Structural 54.4 -> 0.80*54.4 + 0.20*45 = 52.5; modifiers -12 -> 40.5; illegal-deck cap applied -> 35 (theoretical / structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and removal suite (12 hand traps, 24 removal-text cards, 11 negation-text cards)
- Real Synchro engine with strong end-boards (Dis Pater 3500, Chaos Angel 3500, Full Armor Master 3000)
- Recursion and searcher text (Black Whirlwind, Small World, Twin Shadow, Zephyros) for rebuild
Weaknesses
- Illegal copy count: Ash Blossom & Joyous Spring at 3 copies against a limit of 2
- Main deck of 55 with 20 zero-level spells and traps; utility redundancy is high and some draws will be dead
- No side deck, so no post-side plan and no adaptation to any matchup
Critical choke points
- Blackwing tuner availability: the Synchro line depends on a Blackwing tuner plus a non-tuner in hand or on the field
- Ash Blossom copy count: the deck is illegal until one copy is removed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal non-Limited tech or Blackwing staple of the player's choice | Clears the only copy-limit violation so the deck can receive a normal Final Contextual score |
| 2 | 1 low-impact utility card from the 3-copy spell/trap block | 1 Blackwing tuner or a Blackwing non-tuner that improves Synchro access | Improves D1 and D2 by raising starter density and lowering dead-draw risk |
| 3 | none | a 10 to 15 card side deck | A side deck is required to score D12 and to evaluate a best-of-3 post-side plan |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring runs 3 copies against legal copies 2 (Illegal); Main 55 / Extra 15 / Side 0 within OCG size rules (main 40-60, extra 0-15); Limited cards Bystial Druiswurm, Bystial Magnamhut, Droll & Lock Bird and S:P Little Knight are each run at 1 copy (legal); Card text and stats for each distinct card in evidence.cards; Archetype core inclusion stats (Silverwind 70.8%, Sudri/Vata 58.3%)
- Observed: No boards were recorded, so no combo observation exists
- Inferred: Opening-hand consistency for Blackwing starters and the archetype core; Going-second hand-trap coverage (P>=1 in 6 ~0.79); Synchro end-board and closing power from card text; Interaction breadth from text role tags
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament or meta-share link); Going-first versus going-second balance (no win-rate telemetry)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inferences no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) in YGOVN side deck is empty, so the post-side plan and D12 cannot be measured Meta Power is Provisional unless a dated metagame sample is supplied
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