Orcust Deck #772999 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Diabellstar the Black Witch x3
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- NT8000 - SIRIUS x1
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Deception of the Sinful Spoils x1
- Foolish Burial x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mistaken Arrest x3
- Orcustrated Babel x1
- Orcustrated Return x1
- The Hallowed Azamina x1
- WANTED: Seeker of Sinful Spoils x3
- Dominus Impulse x3
- Infinite Impermanence x3
- Orcust Crescendo x1
- Solemn Judgment x1
- Solemn Strike x2
Extra Deck (15)
- Azamina Mu Rcielago x1
- Azamina Sol Erysichthon x1
- Borrelsword Dragon x1
- Dharc the Dark Charmer, Gloomy x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x2
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Linkuriboh x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link-based Orcust board (Girsu, Galatea-I, Longirsu, Dingirsu) converting recursion and hand-trap-protected lines into a large board and pressure; Diabellstar and Azamina Fusion pressure through Sinful Spoils searches
- Turn 1 (going first): Open on Orcust/Mulcharmy starters, use Orcust GY recursion and Galatea-I to build a Link board while holding Ash Blossom and Infinite Impermanence for the opponent's first activation
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre, Infinite Impermanence, Dominus Impulse) to break the opponent's first combo, then rebuild through Orcustrated Return and Babel
- Recovery: Recur Orcust monsters from GY (Harp Horror, Knightmare, Cymbal Skeleton) and use Orcustrated Babel to re-enable GY effects; Mulcharmy and WANTED provide card flow
- After siding: Not evaluable: the deck runs no side deck (side count 0), so there is no post-side plan
Why it scores here
The score reflects the deck as a system, not an average of its cards. Its core Orcust package is redundant: the 26 archetype-core copies give an estimated 96.6% chance of at least one core card in a five-card opening hand, so the engine usually comes online (Inferred). The 11 hand traps and multiple negation and removal effects give it real interaction density, and Orcust graveyard recursion supplies resilience after an interruption. Floor and median output are unmeasured because the evidence has no recorded boards, so the combo ceiling is text-only inference. The deck is Illegal: three cards exceed their OCG copy limits, which caps it to a structural-only read. Popularity and archetype usage were not used to raise the score, and no meta or tournament data was supplied.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one core card in 5-card hand) ≈ 0.97 across 26 archetype-core copies; 3-copy starters ≈ 0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 11 hand traps and 21 tech cards with several 1-of tech slots raise dead-card risk; no measured brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; ceiling from card text only, Girsu and Galatea-I link chains into Dingirsu and Longirsu (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so floor and median are unknown and scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Orcust GY recursion and multiple hand traps give alternative routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Orcustrated Return, Babel and GY revival effects recover resources; netCardAdvantage not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Ash Blossom, Infinite Impermanence, Solemn cards, Lightning Storm, Dominus Impulse and Forbidden Droplet give layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Eleven hand traps and Dominus Impulse give going-second answers; board-breaker count is low (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Diabellstar 2500, Dingirsu 2600, Borrelsword 3000 and Azamina Sol and Mu Rcielago provide closing bodies (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main Deck cards with 27 Level-0 spells and traps, 21 tech cards and 3 over-limit copies reduce compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots with 12 Link monsters and multiple summon routes; several Extra cards conflict with usage-stat coverage (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck at all, so no adaptability is available (Verified: side count 0) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Link and Fusion lines with many optional responses raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no secondary weight blend applied. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: Illegal cap: uncapped No-meta Final = 0.80*54 + 0.20*45 = 52; modifiers -12 gives 40; capped to 35 (theoretical/structural-only, no normal Final Contextual score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant Orcust core with high core-group coverage
- Dense hand-trap and negation suite (11 hand traps, 17 negation-text cards)
- Multiple recursion routes from the GY
- Strong Link and Fusion closing bodies in the Extra Deck
Weaknesses
- Illegal list: three cards exceed OCG copy limits
- No side deck
- High tech and dead-card load (21 tech cards, 27 Level-0 spells and traps)
- No recorded combos or tournament data to validate the ceiling
Critical choke points
- Orcust core Link monsters (Galatea-I, Galatea) as the only Link bridge
- Hand-trap responses that depend on the opponent's first action
- Limited 1-of tech cards that compete for the same main deck slots
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and WANTED: Seeker of Sinful Spoils (one copy of each over the limit) | Replace with a legal Orcust, Mulcharmy or World Legacy card to restore legality | Legality must be fixed before any normal Final Contextual score can apply |
| 2 | Reduce low-impact 1-of tech cards (Harpie's Feather Duster, Foolish Burial, Mistaken Arrest) | Add a 15-card side deck with targeted hand traps and graveyard hate | Improves main-deck compactness and gives the deck a post-side plan |
| 3 | Nothing else | Verify S:P Little Knight, Galatea and Enlilgirsu in the Extra Deck against the usage-statistics record | The usage record marks these as missing while the card list includes them, which should be reconciled |
Evidence & confidence
- Verified: Legality: Illegal, with three over-limit OCG Semi-Limited and Limited cards; Main Deck 55 and Extra Deck 15, both within size rules; Card text and stats for all listed cards; Composition counts (11 hand traps, 21 tech, 12 Link monsters)
- Observed: Archetype core inclusion statistics (usage statistics)
- Inferred: Core-group opening-hand coverage (≈0.97); Brick risk and hand-trap timing; Going-first and going-second plans from card text; Structural weighting across the 14 dimensions
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for this deck Meta Power provisional without a dated metagame sample Usage statistics mark S:P Little Knight, Enlilgirsu, Galatea and I:P Masquerena as missing, but the card list includes them in the Extra Deck; the data needs reconciliation
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