Diabellstar Deck #772998 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Diabellstar OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
34± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 38
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45.6
Going First 38
Going Second 56
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Control, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link/Xyz boards from Orcust and Azamina/Sinful Spoils engines, closed by Nibiru, Borrelsword Dragon, Dingirsu or Enlilgirsu (Inferred from card text; no recorded boards); Diabellstar the Black Witch as a 2500-ATK beatstick when it lands (Inferred)
  • Turn 1 (going first): Open on Mulcharmy/Orcust starters and a Link or Xyz line; hold hand traps for the opponent's first summon (Inferred)
  • Turn 2 (going second): Hand traps (Ash, Infinite Impermanence, Droll, Solemn) against the opponent's first summon, then rebuild through Orcust Harp Horror and Galatea (Inferred)
  • Recovery: Recur Orcust monsters via Orcustrated Return, Cymbal Skeleton and Mulcharmy draws; Sinful Spoils WANTED for searches (Inferred)
  • After siding: No side deck is listed, so there is no post-side plan (verified by Side Deck size 0)

Why it scores here

The list is Illegal: three cards exceed their copy limits (Ash Blossom and Dominus Impulse at 3 copies against a limit of 2, WANTED at 3 against 1), so this is a structural-only read capped low. The deck reliably has interaction: three Ash Blossom, three Infinite Impermanence, three Solemn-style negations, and several hand traps give a 75% chance of at least one hand trap when going second. Its engine is split across Orcust, Mulcharmy, Azamina/Sinful Spoils and only three Diabellstar the Black Witch, so the Diabellstar identity is largely absent (4.3% exact-name purity) and the starter is only about 25% likely in an opening hand of five. Conversion and median output are unobserved because no recorded boards exist, so those scores rest on card text. The score reflects the system's consistency, engine conflicts and brick risk, not the popularity of Diabellstar and not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(>=1 Diabellstar the Black Witch in 5) = 0.25; P(>=1 Orcust/core in 5) about 0.72; engines conflict (Inferred)
D2 Opening-Hand Quality & Brick Management 35 27 generic/tech/hand-trap slots and mixed engine starters give a high brick and conflicting-summon rate (Inferred)
D3 Combo Conversion & Ceiling 45 Dingirsu, Enlilgirsu and Longirsu link/xyz routes read as strong ceiling from text only; no recorded boards (Inferred)
D4 Combo Floor & Median Output 35 No observed boards; median output unknown and rests on text-only inference (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Multiple negation and hand-trap lines plus recursion (Orcustrated Return, Cymbal Skeleton) give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draws, Orcustrated Return draw 2 and Sinful Spoils recursion offer some grind (Inferred)
D7 End-Board & Interaction Quality 68 Three Solemn, three Ash, three Impermanence, Forbidden Droplet, Lightning Storm and Harpie's Feather Duster provide broad interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Hand-trap density going second (P>=1 hand trap in 6 = 0.76) plus Dominus and Solemn (Inferred)
D9 Offensive Pressure & Closing Power 55 Nibiru 3000, Borrelsword 3000, Dingirsu 2600 and Enlilgirsu 2600 give closing power if the board lands (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 30 55 main with 27 Level-0 spell/trap slots, 67 off-archetype copies and 21 tech slots dilute the main deck (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 58 12 Link, 2 Fusion and 1 Xyz Extra Deck slots cover the Orcust link route well, with Azamina Fusion as secondary (Verified composition)
D12 Side Deck Adaptability 10 No side deck (Side Deck size 0); no post-side plan at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 30 Multiple engines and many decision points (negation timing, Orcust/Azamina/Mulcharmy routes) lower repeatability (Inferred)

How the score was computed

Strategy profile: Midrange primary with Control secondary (approx. 80/20 by weight; structural weights taken from Midrange profile). Structural ≈ 45.6, Going First ≈ 38, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-4); engine conflicts (-3); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal list, so structural-only and capped low) = 0.80*45.6 + 0.20*35 - 9 = 34.5 -> 34

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: three Ash Blossom, three Infinite Impermanence, Solemn Strike/Judgment and Droll & Lock Bird
  • Strong Link/Xyz end-boards with Galatea, Borrelsword Dragon, Dingirsu and Enlilgirsu
  • Good Extra Deck coverage: 12 Link monsters for the Orcust route

Weaknesses

  • Illegal copy-limit violations (Ash, Dominus Impulse, WANTED)
  • Diabellstar identity mostly absent: only 3 Witches and none of the core Diabell cards
  • Split engines (Orcust, Mulcharmy, Azamina, Sinful Spoils) conflict in the opening hand
  • No side deck at all
  • Many off-archetype tech and negation slots dilute the main deck

Critical choke points

  • Diabellstar the Black Witch (3 copies, about 25% per opening hand of five)
  • Hand-trap-dependent going-second plan with no backup if all interaction is used on the first turn
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and WANTED: Seeker of Sinful Spoils (the excess copies) Legal replacements chosen by the pilot (not specified in the evidence) Restores legality; the list cannot receive a normal score while Illegal
2 Off-archetype tech slots (Harpie's Feather Duster, Lightning Storm) Additional Orcust or Diabellstar support, or a focused engine Improves starter density and engine coherence
3 None A side deck of 6-15 cards Gives post-side adaptability (D12 is currently 10)

Evidence & confidence

  • Verified: Illegal status: three cards over copy limit (Ash, Dominus Impulse, WANTED); Main 55 and Extra 15 within size rules; side 0; Banlist statuses from the evidence pack; Card text and stats for listed cards; Archetype usage: The Hallowed Azamina, Mulcharmy Fuwalos and Diabellstar Witch are core cards; several Diabell core cards are missing
  • Observed: Exact-name purity 4.3% and sub-archetype spread from the deck list
  • Inferred: Starter and brick probabilities from hypergeometric estimates; Engine conflict and interaction quality from card text; Going-first and going-second plans
  • Provisional: Meta power (null); Matchup and format fit (no dated sample); Tournament reliability (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied no side deck listed

More OCG Info

Diabellstar

Diabellstar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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