Azamina Deck #772997 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Azamina OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Orcust and Azamina Link/Fusion boards (Dingirsu, Azamina Sol Erysichthon, Borrelsword Dragon, Nibiru) pressured through hand-trap and negation protection; Diabellstar the Black Witch (2500 ATK) and Mulcharmy draw-based grind
  • Turn 1 (going first): Open a Mulcharmy or Orcust starter, use Deception of the Sinful Spoils and The Hallowed Azamina to search, and build a Link board protected by Ash Blossom and Infinite Impermanence
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Infinite Impermanence) to break the opponent's turn-one, then rebuild with Orcust recursion
  • Recovery: Orcustrated Return and Orcustrated Babel recur Orcust monsters from the GY; Galatea-I searches World Legacy or Orcustrated Babel
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck is Illegal: three copies each of Ash Blossom, Dominus Impulse and WANTED run against OCG limits of 2, 2 and 1, so it does not receive a normal contextual score and the 30 shown is a cap, not a finished evaluation. The structural read is a midrange system: 29 distinct Main Deck cards, a 16-card Orcust/Mekk-Knight core, 11 hand-trap-role cards and 17 negation-text cards give it a real way to open, protect a Link or Fusion board and then keep pressure. Its consistency is moderate, since only 4.3% of the main deck carries the exact Azamina name and 67 copies are off-archetype. No combo boards, guides, tournament link or side deck were supplied, so the floor, median and ceiling are text-only inferences and the score did not come from averaging card scores or from Azamina's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one core Orcust/Mulcharmy starter in 5) about 0.81 for the archetype core group; a starter is live on turn one most of the time (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Only 15 core copies and 21 tech cards in 55; a proxy brick rate of about 0.19 on the core group, with conflicting hand-trap and draw choices (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so the ceiling rests on text: Dingirsu, Borrelsword and Nibiru can produce a large board after a Link or Fusion chain (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence is empty; the median is not measured and the lower value is an estimate from many off-archetype tech slots (Inferred)
D5 Interruption Resilience & Route Redundancy 62 11 hand-trap-role cards and 17 negation-text cards give several independent answers to a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Orcustrated Return, Orcustrated Babel and Mulcharmy draw effects offer recursion and card advantage; no resource signature is measured (Inferred)
D7 End-Board & Interaction Quality 70 17 negation-text cards and 23 removal-text cards across Ash Blossom, Solemn Strike, Solemn Judgment, Infinite Impermanence and Harpie's Feather Duster (Verified text; Inferred quality)
D8 Going-Second & Board-Breaking Power 65 P(at least one hand trap in 6 cards going second) about 0.76 for the 11 hand-trap-role cards (Inferred)
D9 Offensive Pressure & Closing Power 62 Boards with Nibiru (3000 ATK), Dingirsu (2600) and Borrelsword (3000) and Diabellstar (2500) can close, but no combo data confirms conversion (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards with 67 off-archetype copies and 21 tech slots; compactness is weak for this archetype size (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 12 Link, 2 Fusion and 1 XYZ in 15 Extra slots; the mandatory Link core is usable but a few Extra cards are situational (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament share or dated meta sample supplied; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple hand-trap timing windows and a Link chain demand decisions every turn; the difficulty is high but manageable (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); illegal_cap (-15). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*45 - 8 = 45, then capped at 30 because legality is Illegal (theoretical/structural-only evaluation)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ 0.19 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Protection suite: 11 hand-trap-role cards and 17 negation-text cards
  • Orcust and Mulcharmy recursion and draw effects give card advantage
  • Strong Link and Fusion finishers (Dingirsu, Borrelsword, Nibiru, Azamina Sol Erysichthon)

Weaknesses

  • Illegal copy counts: Ash Blossom, Dominus Impulse and WANTED are over limit
  • Low archetype purity (4.3% exact Azamina) with 67 off-archetype copies
  • No side deck, so no post-side adaptability

Critical choke points

  • Three copies of the Limited WANTED card and three copies of the Semi-Limited Ash Blossom cannot all be played legally
  • Galatea and Orcustrated Babel are the Orcust engine; losing them removes recursion
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse Nothing required; reduce to the legal limit of 2 each Restores legality; the evaluation is capped until this is fixed
2 2 copies of WANTED: Seeker of Sinful Spoils A legal-limit card such as a second Deception of the Sinful Spoils or a non-limited searcher WANTED is Limited to 1 in OCG and currently runs 3
3 1 copy of Foolish Burial A non-Limited staple or a second Orcustrated Return Foolish Burial is Limited; the slot could go to a core card

Evidence & confidence

  • Verified: Deck is Illegal: three over-limit copy counts (Ash Blossom 3/2, Dominus Impulse 3/2, WANTED 3/1); Main 55, Extra 15, Side 0 are within OCG size rules (40-60, 0-15, 0-15); Limited cards Solemn Judgment, Foolish Burial, Droll & Lock Bird, Harpie's Feather Duster, S:P Little Knight, Linkuriboh and WANTED; Composition counts: 12 Link, 2 Fusion, 1 XYZ in Extra; 29 distinct Main Deck cards
  • Inferred: Starter access about 0.81 for the archetype core group in a 5-card opening hand; Going-second hand-trap access about 0.76 in a 6-card hand; Brick rate about 0.19 for the core group; Negation and removal density give interaction layering
  • Provisional: Meta share and format fit: no dated metagame sample supplied; Tournament reliability: no tournament data
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot match record absent no win-rate telemetry for going-first, going-second, matchup or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered: D12 cannot be measured no guides attached for the archetype

More OCG Info

Azamina

Azamina Breakdown

 
 

 

 

 

 

 

 
 

 

 
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