Kaiju Deck #772991 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Gadarla, the Mystery Dust Kaiju x3, Gameciel, the Sea Turtle Kaiju x3. Created Oct 21, 2026 by YGO Mod.

Deck Kaiju OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
33± 8/ 100
Power Score
Structural 47
Reliability 38
Going First 40
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 40
Going Second 55
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Summon high-ATK boss monsters (Dogma, Destro-Dogma, Galaxy-Eyes Cipher X Dragon, Galaxy-Eyes Full Armor Photon Dragon, Dark Magician of Destruction) after clearing or negating the opponent's board, using hand traps and Solemn-style interaction to protect the summon.; Kaiju tribute summons from hand (Gadarla, Gameciel) and Horus recursion through King's Sarcophagus to put pressure on the board.
  • Turn 1 (going first): Open with a searcher (D - Force, Interrupted Kaiju Slumber, Imsety) and try to reach one boss through Metamorphosis or a Fusion Summon. Hold Solemn or Ash Blossom for the opponent's first big play. The starter density for a 3-copy card is about 25% in a 5-card hand, so the line is not reliable.
  • Turn 2 (going second): Use the 7 hand traps (Ash Blossom, Droll and Lock Bird, Maxx C, Infinite Impermanence, and the Solemns) to break the opponent's first combo, then follow with a Kaiju or Galaxy-Eyes summon from the 6-card hand.
  • Recovery: Rebuild through the Destiny HERO and Horus recursion lines (Destiny HERO - Malicious, Imsety, Duamutef, Hapi, Qebehsenuef) and Trade-In. Recovery depends on several separate engines, so a single disruption often leaves the board with no common follow-up.
  • After siding: Not applicable. The Side Deck is empty (0 cards), so the deck has no post-side plan and no adaptation path.

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its consistency is weak: it runs about 12.9% exact Kaiju cards and splits across at least seven engines (Kaiju, Destiny HERO, Horus, Cipher, Galaxy-Eyes, Utopia, True Draco), so a 5-card hand has only about a 25% chance of holding any given 3-copy starter. Its interaction package is the real strength: 7 hand traps plus Solemn and Lightning Storm give it a credible going-second plan and a layered end board. The closing power is respectable because the Extra Deck holds several 3000+ ATK bosses. The score is capped low because the list is illegal (Red-Eyes Dark Dragoon is Forbidden in OCG and is run once), and it has no combos, no Side Deck and no tournament record, so the structural read is theoretical. Archetype popularity did not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one 3-copy starter in a 5-card hand) is about 0.25 and the searcher group reaches about 0.61; the engine is split across several archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 38 34 of 55 main cards are spells or traps and 21 are monsters; 13 cards are 3-of and 12 are 1-of, so dead or conflicting hands are likely (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards exist; the ceiling comes from Gadarla or Gameciel summons into Fusion Destiny or Destiny End Dragoon, which is a structural read only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; the median is unknown and assumed to sit well below the ceiling because of split engines (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Seven hand traps (Ash Blossom, Droll and Lock Bird, Maxx C, Infinite Impermanence, Solemn Warning, Solemn Judgment) and Horus recursion give several independent answers (Inferred)
D6 Resource Economy, Recovery & Grind 52 Nine searcher-text cards plus Trade-In and Maxx C give card flow, but no net advantage data exists (Inferred)
D7 End-Board & Interaction Quality 65 Lightning Storm, Forbidden Droplet, Infinite Impermanence and the Solemns form a layered interaction package; the boss count is high (Inferred)
D8 Going-Second & Board-Breaking Power 60 The hand-trap suite and Solemns stop the opponent's first board on the going-second turn, and Kaiju summons add pressure (Inferred)
D9 Offensive Pressure & Closing Power 62 Dogma and Destro-Dogma at 3400 ATK, Galaxy-Eyes Cipher X Dragon at 4000 and Dark Magician of Destruction at 2800 give closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 35 55 main cards with 61 off-archetype copies and 12.9% exact-archetype purity show weak coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra cards: 10 Xyz, 5 Fusion; Red-Eyes Dark Dragoon is Forbidden and counts against the list; the Extra Deck is spread over many engines (Verified)
D12 Side Deck Adaptability 10 The Side Deck is empty (0 cards), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Three-engine decisions, Tribute and Fusion sequencing, and hand-trap timing require a complex line that is hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 47, Going First ≈ 40, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 45.2, then -12 modifiers (illegal list and engine conflicts) = 33. Illegal status means this is a theoretical, structural-only score.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven hand traps and Solemn-style cards give a real going-second answer package.
  • Several 3000+ ATK bosses in the Extra Deck give closing power.
  • Horus recursion through King's Sarcophagus gives some resource recovery after disruption.

Weaknesses

  • The list is illegal because Red-Eyes Dark Dragoon is Forbidden in OCG.
  • Exact-archetype purity is only 12.9%, so the engines compete for slots.
  • A 3-copy starter appears in only about 25% of opening hands, so the deck is inconsistent on the going-first turn.
  • The Side Deck is empty, so there is no post-side plan.

Critical choke points

  • Dependence on hand traps to protect the first summon (7 cards); an opponent who plays around them leaves the deck with few alternatives.
  • The Extra Deck depends on several separate Fusion and Xyz routes, so losing one leaves a dead Extra Deck slot.
  • The Forbidden Red-Eyes Dark Dragoon must be removed before the list can be played in OCG.
Priority Remove Add Reason
1 Red-Eyes Dark Dragoon A legal Extra Deck boss from the main engine (for example, an additional Galaxy-Eyes or Destiny HERO Fusion) Removing the Forbidden card makes the list legal; this is required before any normal score.
2 Off-archetype 1-of tech cards (for example, Secret Village of the Spellcasters or Forbidden Droplet) Additional copies of the main Kaiju or Destiny HERO starters Raises starter density (D1) and reduces the number of dead cards in the opening hand (D2).
3 One Extra Deck engine outside the main plan Side Deck cards (none exist; start with 2 to 3 targeted answers) A Side Deck is needed for best-of-3 adaptation (D12), which is currently zero.

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 (within OCG size rules 40-60, 0-15, 0-15).; Red-Eyes Dark Dragoon is Forbidden in OCG and is run once, which is an over-limit violation.; Archetype purity is 12.9% and the copy histogram is 1-of 12, 2-of 2, 3-of 13.; Card text and ATK/DEF values come from the resolved card data.
  • Inferred: Consistency figures (about 25% for a 3-copy starter in 5 cards) are hypergeometric estimates.; The going-first and going-second scores are structural reads from card text, with no recorded boards.; The interaction density (7 hand traps, 15 negation-text cards) is a text-based read.
  • Provisional: Meta Power is null because no dated metagame sample exists.; Matchup fit (D13) and tournament reliability are not supported by any tournament link.
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot match record are absent. No win-rate telemetry exists (going-first, going-second, matchup, brick, starter or OTK rates). Meta Power is provisional without a dated metagame sample. The Side Deck is empty, so D12 cannot be measured. The deck title is null.

More OCG Info

Kaiju

Kaiju Breakdown

 
 

 

 

 

 

 

 
 

 

 
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