Horus Deck #772990 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Gadarla, the Mystery Dust Kaiju x3, Gameciel, the Sea Turtle Kaiju x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Dogma x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x1
- Duamutef, Blessing of Horus x1
- Gadarla, the Mystery Dust Kaiju x3
- Gameciel, the Sea Turtle Kaiju x3
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Master Peace, the True Dracoslaying King x1
- Maxx "C" x1
- Qebehsenuef, Protection of Horus x1
- Ash Blossom & Joyous Spring x2
- D - Force x3
- Forbidden Droplet x3
- Fusion Destiny x3
- Interrupted Kaiju Slumber x3
- King's Sarcophagus x3
- Lightning Storm x3
- Metamorphosis x3
- Secret Village of the Spellcasters x1
- The Gaze of Timaeus x1
- Trade-In x3
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Dark Magician of Destruction x1
- Destiny End Dragoon x1
- Destiny HERO - Destroyer Phoenix Enforcer x2
- Red-Eyes Dark Dragoon x1
- Galaxy-Eyes Cipher Blade Dragon x2
- Galaxy-Eyes Cipher Dragon x1
- Galaxy-Eyes Cipher X Dragon x1
- Galaxy-Eyes Full Armor Photon Dragon x1
- Number 100: Numeron Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 97: Draglubion x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 40 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Horus engine: King's Sarcophagus recursion of Imsety, Hapi, Qebehsenuef and Duamutef, converting into Extra-Deck boards such as Galaxy-Eyes Cipher X Dragon and Galaxy-Eyes Full Armor Photon Dragon; Destiny HERO boards (Dogma, Destro-Dogma, Destiny End Dragoon) and Xyz beatsticks from the Kaiju and Cipher lines
- Turn 1 (going first): Open with a Sarcophagus or a Kaiju monster, set up a hand-trap-protected board, and hold Solemn and Ash Blossom for the opponent's first turn
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Infinite Impermanence) to break the opponent's first summon, then rebuild through the Horus graveyard recursion
- Recovery: Discard-based recovery via Trade-In and Imsety's hand-to-GY cost, then re-fill the board from the GY through King's Sarcophagus
- After siding: No Side Deck is registered, so there is no post-side plan to evaluate
Why it scores here
This deck is scored as a system, not as an average of its cards, and it is capped low because it is illegal: a single Red-Eyes Dark Dragoon in the Extra Deck is Forbidden in OCG. Its engine is split across Horus (9 cards including King's Sarcophagus), Kaiju (9 cards), Destiny HERO, Cipher, Utopia and True Draco, so the starter probability of about 0.25 for the Sarcophagus in a going-first hand reflects weak consistency rather than a dependable opener. The strongest part is the interaction suite (7 hand traps, Solemn Judgment, Solemn Warning, Ash Blossom, Lightning Storm and Forbidden Droplet), which gives a broad end-board and a credible going-second plan. Offensive closing power is real (4000-ATK Galaxy-Eyes Cipher X and Full Armor Photon, 3400-ATK Destiny HERO Dogma and Destro-Dogma), but it does not offset a scattered engine and the absence of a Side Deck. Popularity and archetype usage did not earn points: only 3 of the 6 core cards are present, and no combo or tournament evidence exists. (Inferred, Low confidence.)
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(at least one Sarcophagus in a 5-card opening hand) ≈ 0.25; the Horus core is 9 of 55 cards across 3 engines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | Three-copy staples and 16 tech/hand-trap slots leave many non-engine dead draws; copy histogram 12/2/13 (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards in combo data; ceiling is text-only inference from Imsety, Sarcophagus and Galaxy-Eyes Cipher X (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo evidence, so median output is unmeasured; the floor is likely low given the three-engine split (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Recursion from the GY via Sarcophagus and multiple hand traps give partial redundancy, but there are few independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Trade-In, Imsety's draw/search text and Fusion Destiny provide some card economy; no resource data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | 7 hand traps, 2 Solemn Warning, 2 Ash Blossom, Solemn Judgment, Lightning Storm and Forbidden Droplet give layered, durable interaction (Inferred from card text and flags) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps and Lightning Storm let the deck challenge a board on the second turn; the Dogma line adds breaking power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Four Extra-Deck boards are at 3000 ATK or more, including 4000-ATK Galaxy-Eyes Cipher X and Full Armor Photon (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 cards with 27 distinct main-deck names, 34 Level 0 spells/traps and 16 tech slots; compactness is weak (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra slots over 13 distinct names; one slot is Forbidden, and the others are split across Xyz, Fusion and Link-less engines (Verified count, Inferred coverage) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is registered (Side Deck size 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no meta-share context; archetype-level share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many hand-trap timing decisions and multiple summon routes (Horus, Kaiju, Destiny HERO tributes) make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-9); no Side Deck (-3); illegal_cap (0). Final formula: No reliable metagame: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*45 + 0.20*35 - 12 = 31, then capped at 25 because the deck is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 7 hand traps plus Solemn and Ash Blossom with negation text on most cards
- Multiple 3000+ ATK Extra-Deck boards with recursion routes
- Horus graveyard recursion gives some resilience after a single interruption
Weaknesses
- Illegal as built: Red-Eyes Dark Dragoon is Forbidden
- Three competing engines (Horus, Kaiju, Destiny HERO) with low cross-synergy and only 8.6% exact-archetype purity
- No side deck
- No combo or tournament evidence to validate any line
Critical choke points
- King's Sarcophagus must be drawn or recovered for the Horus engine; about 25% of opening hands contain one
- The Extra Deck must be castable without Red-Eyes Dark Dragoon before any board line is real
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Red-Eyes Dark Dragoon | A legal Extra-Deck Fusion or Xyz that the Horus or Kaiju line can use (for example, an additional Galaxy-Eyes Cipher or Destiny HERO boss), chosen to fit the existing engine | The list is illegal, so no normal score applies; removing the Forbidden card is required before the deck can be played or evaluated normally |
| 2 | One of the off-engine tech slots (Forbidden Droplet or Lightning Storm) | A Side Deck of 15 cards covering the expected matchups | Side Deck is empty, so the deck has no post-side adaptability in a best-of-3 format |
| 3 | A Kaiju or Destiny HERO sub-engine | More Horus or Cipher support (for example, a second copy of a Horus recursion monster or a Cipher Extra-Deck searcher) | Reducing the number of competing engines would raise D1 and D2 consistency |
Evidence & confidence
- Verified: Red-Eyes Dark Dragoon is Forbidden and in the Extra Deck, so the list is Illegal; Main 55 and Extra 15 are inside the OCG size rules; Side is 0; Exact archetype purity is 8.6% (6 of 70 archetype-tagged copies); Hand-trap count is 7 and removal/negation text counts are 20 and 15; Probability table values (0.2529 for 3 copies in hand5, 0.3909 for the Horus core)
- Inferred: Consistency estimates for D1/D2 from hypergeometric odds and engine split; Interaction quality (D7) from card text and role flags; Closing power (D9) from Extra-Deck ATK stats plus text; Going-first and going-second plan readings from the card text
- Provisional: Meta-share and matchup fit (D13) because no dated metagame sample or tournament link exists
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no Side Deck registered; post-side adaptability cannot be measured no win-rate telemetry exists in YGOVN; brick and starter rates are Inferred only Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; the evaluation uses the deck id and archetype only
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