Galaxy Photon Deck #772989 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Gadarla, the Mystery Dust Kaiju x3, Gameciel, the Sea Turtle Kaiju x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Dogma x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x1
- Duamutef, Blessing of Horus x1
- Gadarla, the Mystery Dust Kaiju x3
- Gameciel, the Sea Turtle Kaiju x3
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Master Peace, the True Dracoslaying King x1
- Maxx "C" x1
- Qebehsenuef, Protection of Horus x1
- Ash Blossom & Joyous Spring x2
- D - Force x3
- Forbidden Droplet x3
- Fusion Destiny x3
- Interrupted Kaiju Slumber x3
- King's Sarcophagus x3
- Lightning Storm x3
- Metamorphosis x3
- Secret Village of the Spellcasters x1
- The Gaze of Timaeus x1
- Trade-In x3
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Dark Magician of Destruction x1
- Destiny End Dragoon x1
- Destiny HERO - Destroyer Phoenix Enforcer x2
- Red-Eyes Dark Dragoon x1
- Galaxy-Eyes Cipher Blade Dragon x2
- Galaxy-Eyes Cipher Dragon x1
- Galaxy-Eyes Cipher X Dragon x1
- Galaxy-Eyes Full Armor Photon Dragon x1
- Number 100: Numeron Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 97: Draglubion x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 40.6 |
| Going First | 35 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Theoretical only: boss monsters that are present in the list (Galaxy-Eyes Cipher X Dragon 4000 ATK, Galaxy-Eyes Full Armor Photon Dragon 4000 ATK, Destiny HERO - Dogma and Destro-Dogma 3400 ATK, Destiny End Dragoon 3000 ATK) reached through Xyz, Fusion or Destiny HERO summons. No recorded line exists to confirm any of them.; Horus (King's Sarcophagus) recursion and Kaiju summons from the GY, which are text-level only.
- Turn 1 (going first): Text-level only: open on Trade-In or D - Force, search a Destiny HERO or Horus piece, then summon a Level 8 boss. The combination of archetypes is not coherent, so this plan is unverified.
- Turn 2 (going second): Hand traps (Ash Blossom, Maxx C, Droll & Lock Bird, Solemn Judgment, Solemn Warning, Infinite Impermanence) to stop the opponent's first play, then a boss. Hand-trap density is high enough to matter but the follow-up is weak.
- Recovery: Not established. Several recursion effects exist in text (King's Sarcophagus, Imsety, Destiny HERO - Malicious), but they serve different archetypes and no line connects them.
- After siding: Not applicable. The Side Deck is empty (0 cards), so there is no post-side plan.
Why it scores here
The list is Illegal because it runs Red-Eyes Dark Dragoon, a Forbidden card, in the Extra Deck, so it receives a capped, structural-only score and not a normal Final Contextual score. The rubric's system-level read is poor: only 1 of the 18 Galaxy Photon core cards is present (5.6%), exact archetype purity is 0%, and 70 of 70 main-deck archetype copies belong to unrelated sub-archetypes (Destiny HERO, Kaiju, Horus, Solemn, Cipher, Forbidden and others). Those engines do not share a turn-1 plan, so bricks and conflicting Normal Summons are likely. The deck does have real strengths: seven hand traps, 20 removal-text cards, and several 3000+ ATK bosses in the Extra Deck. Those strengths push Interaction and Closing scores up, but they do not offset the incoherent engine. Popularity did not earn points (usage stats show the list is off-core), and card scores were not averaged. No combos, tournament results or win-rate telemetry were supplied, so the combo and meta scores are text-only inference or provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | P(at least one 3-copy starter in 5 cards) = 0.25; only 1 of 18 core cards present; engines split across unrelated archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | 26 Spells and 34 Level-0 cards, with no shared archetype core, imply high brick risk in 5-6 card hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards; ceiling read only from text on 3000+ ATK bosses that need multi-step summons (Inferred) |
| D4 | Combo Floor & Median Output | 30 | combos_evidence total_combos = 0; median output is not measurable and is held low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Seven hand traps and Destiny HERO recursion give some alternative routes, but the engines do not back each other up (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Trade-In, Fusion Destiny and Imsety offer some draw and recovery; the GY recursion is text-only (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 15 negation and 20 removal text cards, including Solemn, Ash Blossom and Lightning Storm (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand-trap density is high on going second (P >= 1 hand trap in 6 cards = 0.58), but there is no board-breaker suite beyond Lightning Storm and Destroyer Phoenix Enforcer (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Four 3000+ ATK bosses (Cipher X 4000, Full Armor 4000, Dogma/Destro-Dogma 3400) give closing power, but none of them is reliably summoned (Inferred from stats) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 55 main cards with 27 distinct names and zero archetype purity; the list is a broad toolbox, not a compact engine (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15 Extra Deck slots with 13 distinct cards; the Forbidden Red-Eyes Dark Dragoon is illegal, and the Xyz/Fusion bosses lack a consistent route (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 5 | Side Deck is empty (0 cards); no post-side adaptability is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; format fit cannot be scored beyond the Forbidden-card problem (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple archetypes and several summon conditions raise the decision load; no combo steps were recorded to confirm the play sequence (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 40.6, Going First ≈ 35, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Banlist exposure (-10); Engine conflicts (-2). Final formula: Illegal deck: normal formula 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*40.6 + 0.20*30 - 12 = 26.5, then capped at 20 for Illegal status (theoretical/structural-only). Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Seven hand traps and eight negation or removal cards give real interaction
- Several 3000+ ATK boss monsters in the Extra Deck
- Searchers (9 searcher-text cards) and draw spells (Trade-In, Imsety) give some consistency
Weaknesses
- Illegal: Red-Eyes Dark Dragoon (Forbidden) in the Extra Deck
- No Galaxy Photon core engine (1 of 18 core cards present, 0% exact archetype purity)
- Engines split across Destiny HERO, Kaiju, Horus, Cipher and Solemn with no shared starter
- Empty Side Deck means no post-side adaptation
Critical choke points
- Any single hand trap or floodgate answer blocks the only line that lacks a full archetype engine
- The Forbidden Extra Deck card makes the entire list illegal until it is removed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Red-Eyes Dark Dragoon (Forbidden) | A legal Extra Deck boss that fits the chosen engine (e.g. a Galaxy-Eyes or Number Xyz) | Restores legality; the list cannot be scored normally until this is fixed. |
| 2 | Off-core Kaiju or Horus pieces that do not connect to the Destiny HERO or Galaxy line | Core Galaxy Photon cards (e.g. Galaxy-Eyes Photon Lord, Number 90) or one consistent secondary engine | Raises archetype purity and reduces brick risk; usage data shows these are the archetype-standard cards. |
| 3 | Empty Side Deck slots | A 10-15 card Side Deck with hand traps and a floodgate for the expected matchups | Side Deck adaptability is currently 5 and limits best-of-3 play. |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 counts (legality block); Red-Eyes Dark Dragoon is Forbidden and run at 1 copy (illegal); Only 1 of 18 usage-standard core cards is present; exact archetype purity is 0%
- Inferred: Hypergeometric starter and hand-trap estimates (P 0.25 and 0.58); Engine conflicts across Destiny HERO, Kaiju, Horus, Cipher and Solemn; Interaction quality from card text (7 hand traps, 15 negation, 20 removal)
- Provisional: Meta Power (no dated metagame sample); Matchup fit (D13) (no tournament link or meta data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN for going-first/second, matchup, brick or starter rates Meta Power is provisional unless a dated metagame sample is supplied Deck title is null in the export
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