Galaxy Photon Deck #772989 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Gadarla, the Mystery Dust Kaiju x3, Gameciel, the Sea Turtle Kaiju x3. Created Oct 21, 2026 by YGO Mod.

Deck Galaxy Photon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
20± 6/ 100
Power Score
Structural 41
Reliability 30
Going First 35
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 40.6
Going First 35
Going Second 40
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Theoretical only: boss monsters that are present in the list (Galaxy-Eyes Cipher X Dragon 4000 ATK, Galaxy-Eyes Full Armor Photon Dragon 4000 ATK, Destiny HERO - Dogma and Destro-Dogma 3400 ATK, Destiny End Dragoon 3000 ATK) reached through Xyz, Fusion or Destiny HERO summons. No recorded line exists to confirm any of them.; Horus (King's Sarcophagus) recursion and Kaiju summons from the GY, which are text-level only.
  • Turn 1 (going first): Text-level only: open on Trade-In or D - Force, search a Destiny HERO or Horus piece, then summon a Level 8 boss. The combination of archetypes is not coherent, so this plan is unverified.
  • Turn 2 (going second): Hand traps (Ash Blossom, Maxx C, Droll & Lock Bird, Solemn Judgment, Solemn Warning, Infinite Impermanence) to stop the opponent's first play, then a boss. Hand-trap density is high enough to matter but the follow-up is weak.
  • Recovery: Not established. Several recursion effects exist in text (King's Sarcophagus, Imsety, Destiny HERO - Malicious), but they serve different archetypes and no line connects them.
  • After siding: Not applicable. The Side Deck is empty (0 cards), so there is no post-side plan.

Why it scores here

The list is Illegal because it runs Red-Eyes Dark Dragoon, a Forbidden card, in the Extra Deck, so it receives a capped, structural-only score and not a normal Final Contextual score. The rubric's system-level read is poor: only 1 of the 18 Galaxy Photon core cards is present (5.6%), exact archetype purity is 0%, and 70 of 70 main-deck archetype copies belong to unrelated sub-archetypes (Destiny HERO, Kaiju, Horus, Solemn, Cipher, Forbidden and others). Those engines do not share a turn-1 plan, so bricks and conflicting Normal Summons are likely. The deck does have real strengths: seven hand traps, 20 removal-text cards, and several 3000+ ATK bosses in the Extra Deck. Those strengths push Interaction and Closing scores up, but they do not offset the incoherent engine. Popularity did not earn points (usage stats show the list is off-core), and card scores were not averaged. No combos, tournament results or win-rate telemetry were supplied, so the combo and meta scores are text-only inference or provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(at least one 3-copy starter in 5 cards) = 0.25; only 1 of 18 core cards present; engines split across unrelated archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 30 26 Spells and 34 Level-0 cards, with no shared archetype core, imply high brick risk in 5-6 card hands (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling read only from text on 3000+ ATK bosses that need multi-step summons (Inferred)
D4 Combo Floor & Median Output 30 combos_evidence total_combos = 0; median output is not measurable and is held low (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Seven hand traps and Destiny HERO recursion give some alternative routes, but the engines do not back each other up (Inferred)
D6 Resource Economy, Recovery & Grind 40 Trade-In, Fusion Destiny and Imsety offer some draw and recovery; the GY recursion is text-only (Inferred)
D7 End-Board & Interaction Quality 60 15 negation and 20 removal text cards, including Solemn, Ash Blossom and Lightning Storm (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 50 Hand-trap density is high on going second (P >= 1 hand trap in 6 cards = 0.58), but there is no board-breaker suite beyond Lightning Storm and Destroyer Phoenix Enforcer (Inferred)
D9 Offensive Pressure & Closing Power 65 Four 3000+ ATK bosses (Cipher X 4000, Full Armor 4000, Dogma/Destro-Dogma 3400) give closing power, but none of them is reliably summoned (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 35 55 main cards with 27 distinct names and zero archetype purity; the list is a broad toolbox, not a compact engine (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 40 15 Extra Deck slots with 13 distinct cards; the Forbidden Red-Eyes Dark Dragoon is illegal, and the Xyz/Fusion bosses lack a consistent route (Verified composition, Inferred)
D12 Side Deck Adaptability 5 Side Deck is empty (0 cards); no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; format fit cannot be scored beyond the Forbidden-card problem (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple archetypes and several summon conditions raise the decision load; no combo steps were recorded to confirm the play sequence (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 40.6, Going First ≈ 35, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Banlist exposure (-10); Engine conflicts (-2). Final formula: Illegal deck: normal formula 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*40.6 + 0.20*30 - 12 = 26.5, then capped at 20 for Illegal status (theoretical/structural-only). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven hand traps and eight negation or removal cards give real interaction
  • Several 3000+ ATK boss monsters in the Extra Deck
  • Searchers (9 searcher-text cards) and draw spells (Trade-In, Imsety) give some consistency

Weaknesses

  • Illegal: Red-Eyes Dark Dragoon (Forbidden) in the Extra Deck
  • No Galaxy Photon core engine (1 of 18 core cards present, 0% exact archetype purity)
  • Engines split across Destiny HERO, Kaiju, Horus, Cipher and Solemn with no shared starter
  • Empty Side Deck means no post-side adaptation

Critical choke points

  • Any single hand trap or floodgate answer blocks the only line that lacks a full archetype engine
  • The Forbidden Extra Deck card makes the entire list illegal until it is removed
Priority Remove Add Reason
1 Red-Eyes Dark Dragoon (Forbidden) A legal Extra Deck boss that fits the chosen engine (e.g. a Galaxy-Eyes or Number Xyz) Restores legality; the list cannot be scored normally until this is fixed.
2 Off-core Kaiju or Horus pieces that do not connect to the Destiny HERO or Galaxy line Core Galaxy Photon cards (e.g. Galaxy-Eyes Photon Lord, Number 90) or one consistent secondary engine Raises archetype purity and reduces brick risk; usage data shows these are the archetype-standard cards.
3 Empty Side Deck slots A 10-15 card Side Deck with hand traps and a floodgate for the expected matchups Side Deck adaptability is currently 5 and limits best-of-3 play.

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 counts (legality block); Red-Eyes Dark Dragoon is Forbidden and run at 1 copy (illegal); Only 1 of 18 usage-standard core cards is present; exact archetype purity is 0%
  • Inferred: Hypergeometric starter and hand-trap estimates (P 0.25 and 0.58); Engine conflicts across Destiny HERO, Kaiju, Horus, Cipher and Solemn; Interaction quality from card text (7 hand traps, 15 negation, 20 removal)
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13) (no tournament link or meta data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN for going-first/second, matchup, brick or starter rates Meta Power is provisional unless a dated metagame sample is supplied Deck title is null in the export

More OCG Info

Galaxy Photon

Galaxy Photon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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